True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3855
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Posted - 2013.10.31 22:44:00 -
[1] - Quote
Shijima Kuraimaru wrote:
Not even going to ask wtf is wrong with you......
Nothing wrong with me, it's just obvious by your response that you do want an "I WIN!!!" vehicle.[/quote]
Hardly do you know anything about EVE side Marauders? If so you would know that they are viable for a specific role, this being siege conflicts, but beyond that not much else.
In dust they would fulfil the same role.
Massive Armour/Shield res plus a unique weapons bonus, for the cost of their capacity to move for a set period of time. They would be the siege breakers of dust. Rolling up to a point, very expensive, running all Actives and becoming a static fortress. They could be taken down but not without a lot of effort once the Marauder module is active.... though to compensate the movement speed during the modules duration would reduce the speed of the tank to a crawl.... meaning after all actives are run that marauder would be very,very vulnerable.
That is not an I win vehicle, it is an I break this siege vehicle.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3889
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Posted - 2013.11.03 23:32:00 -
[2] - Quote
Shijima Kuraimaru wrote:Awry Barux wrote:+1 for more vehicle variety. Siege mode sounds very interesting. Yes. Vehicle variety would be awesome, but making infantry AV ineffective against any vehicle is ludicrous. If they make a vehicle as hard as what's been suggested here, I want a heavy suit with vehicular grade small arms resistance. They wouldn't be ineffective, they would find it very hard to defeat a siege mode marauder tank with AV, but once those modules run dry that VERY EXPENSIVE tanks would ber very vulnerable. What part of this idea can you not get through your head?
For that tank to even escape the fight with the current and proposed AV which can cover X hundred meters, it would require real team work to extract that tank from the front lines suffering the movement penalties at the end of the cycle.
Also it would be priced on the market so that they cannot be dropped into public matches, Im sure that would also develop in a player run market as well.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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