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Shion Typhon
Intara Direct Action Caldari State
252
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Posted - 2013.09.08 02:00:00 -
[1] - Quote
Not to be a PS2 fanboy but in that game engineers rarely use their guns, they are too busy doing engineer-y things, same with medics, they spend 75% of their time being a medic and only 25% being a soldier.
These 2 classes aren't super deep but they are more valuable fulfilling their assigned role than they are shooting. Question is why? Dust has effectively the same "class" setup available via its varied modules, so why doesn't the same end result. |
Shion Typhon
Intara Direct Action Caldari State
253
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Posted - 2013.09.08 02:19:00 -
[2] - Quote
Oswald Rehnquist wrote:Shion Typhon wrote:Not to be a PS2 fanboy but in that game engineers rarely use their guns, they are too busy doing engineer-y things, same with medics, they spend 75% of their time being a medic and only 25% being a soldier.
These 2 classes aren't super deep but they are more valuable fulfilling their assigned role than they are shooting. Question is why? Dust has effectively the same "class" setup available via its varied modules, so why doesn't the same end result. PS2 had certain guns only certain classes could use, also the logistic suits have the highest module counts which in a game that is as flexible as Dust equates to a lot of power to fine turn everything the way you want. Logis have the best Alpha damage in the game due to slots and are the best snipers. Nanohive to resupply, repair tool to heal dropships, dropuplink to keep the good spots equates to sniper heaven, something PS2 Medics and engineers can't do.
Yes but if "shooting stuff" was the best battlefield option then every one in PS2 would play a heavy assault, you have the best rifle, the best shield and an AV weapon. Yet people clearly do not, people select engineer and do engineer things and a team with no one playing engineer (or medic) feels the lack.
So even if you assume the Logi is "the best suit" then why aren't a portion of the Logis building themselves as "engineers" even if the rest are glorified assaults. Those roles serve no purpose in Dust because the objectives and playstyle have no use for them.
Part of this problem is also the whole no valuable engineer modules for the high slots, you get everything you need via the equipment slot and you have 3 so why not devote all your highs and lows to EHP/DPS |
Shion Typhon
Intara Direct Action Caldari State
253
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Posted - 2013.09.08 07:11:00 -
[3] - Quote
Cosgar wrote:Shion Typhon wrote:Not to be a PS2 fanboy but in that game engineers rarely use their guns, they are too busy doing engineer-y things, same with medics, they spend 75% of their time being a medic and only 25% being a soldier.
These 2 classes aren't super deep but they are more valuable fulfilling their assigned role than they are shooting. Question is why? Dust has effectively the same "class" setup available via its varied modules, so why doesn't the same end result. Two different games. Logistics don't have a lot of equipment choices right now either. I've been a logi since Chrome and was excited when I saw the active scanner and deployable shields. We need more equipment than we have right now.
But it can't be in the equipment slots, Logis need compelling items to take in highs or lows otherwise they are still just "Assaults with more equipment slots".
Imagine a high slot EWAR package that reduces enemy accuracy/hit rates by 10% for enemies within 80m or something like that. Think a Logi might take a high slot like that instead of yet another shield extender? |
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