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emm kay
fused xenon
1
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Posted - 2013.09.07 18:14:00 -
[1] - Quote
Hello all dropship pilots!!! I'm not a great pilot when it comes to dropships, but I know what would make the ship itself more useful.
Bombing bays are one of the first uses of aircrafts in wars, right after spying. There are many possible uses when it comes to bombs. You can drop remote explosives (useful for traps), maybe some cluster bombs (useful for eliminating large groups of infantry), TEMPs (Tactical ElectroMagnetic Pulse) that may be able to shut down nearby vehicles, and my last suggestion; the TorPEDO (Tactical or Precision Exothermic Detonation Orderer) the TorPEDO has its own section below.
So far, unarguably, tanks are the most powerful mobile entity in the game. I've seen the recent Swarm Launcher buff, but that doesn't seem like it helps against tanks as much as vehicles in general. My TEMP suggestion above could put cork in tanks dominating the whole game. TEMPs would disable ALL (friendly of foe) vehicles within its blast radius from operating for a period of time. It would also disable shields on vehicles while in effect. Because Dropsuits operate on fulmination generators, they are unaffected. The last use of the TEMP is to wipe uplinks off the map. If you manage to hit one or more drop uplinks with your TEMP, those uplinks would be destroyed.
Remote explosives for ships are NOT the same as the wimpy ones infantry carry around. The remote explosives dropped by the drop ship look like small crates. One unit of remote explosive is 8 crates. The blast radius is 3 times that of a basic forge gun. Because these are extremely overpowered so far, nerfs need to be added. To detonate the boxes you need another person in your dropship NOT manning a gun. Only one crate can be detonated every 5 seconds. Crate bombs can be de-fused (hacked) by enemies (4 second hack).
Cluster bombs are a simple weapon. It's just a large group of (nerfed) locus grenades. When deployed, the grenades are dispersed equally throughout an area. That area depends on the height. You can choose the pack size from 10 to 50 (each grenade takes up 2 CPU and a unit of 5 take 1 PG). The pack size is incremental by 10 for each level of skill you purchase. These grenades will do damage to infantry only.
The final weapon. The TorPEDO. Torpedoes are expensively priced at 70,000 ISK per unit with to aurum version. The skill that allows you to use this massive weapon has one level. This weapon takes 100 CPU and 50 PG for the weapon. The TorPEDO has 2 modes: tactical and precision. Tactical mode will allow you you to lock on to HAVs and turrets. Precision allows you to pick a point on the map and deploy it to there from a remote distance. While using precision mode, the Torpedo will have 'booster' rockets that bring it around 1 KM high, then from there the missile makes it to the target. The power of the torpedo is unmatched by any weapon in the game. It will take out ANYTHING (that's not an MCC) on a direct hit. The blast radius is 50m (yes, that's right 50m). There are some major downsides to the TorPEDO. It's a very slow weapon, moving at 5m/s initially, accelerating at .25m/s^2. Another downside is it is the ONLY bullet in the game that can be locked onto by a swarm launcher . The result of swarms destroying the TorPEDO is having the bullet explode where killed.
Any criticism is welcome. |
emm kay
fused xenon
3
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Posted - 2013.09.07 19:30:00 -
[2] - Quote
Alabastor 'TheBlaster' Alcar wrote:there is no point dropships are for droping people off at objctives not being a bomber, ccp should just make fighters & bombers seprate vehicles, making the dropship into a bomber is a waste of time yes, that may be a good idea, would the bombing ship be more of a helicopter or a huge, slow plane? on the other hand a ship that just drops items may be a huge waste of SP because of the inability to fight back!
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emm kay
fused xenon
3
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Posted - 2013.09.07 19:56:00 -
[3] - Quote
Alabastor 'TheBlaster' Alcar wrote:i have no idea what ccp plans on doing with air combat but making the dopship do everything all air combat vehicles isnt right, it has a role and needsto stick with it. now if ccpwould justlet passengers shoot from the dropships that would make them 100x more usefull than ther already arnt. I take this as a support for a seperate 'bombing' airship? |
emm kay
fused xenon
3
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Posted - 2013.09.07 20:10:00 -
[4] - Quote
Callsign Tailsman wrote:it would a bomber slow moving but high health n the cloak ability. it wouldn't be a waste if you skilled. bombers have a great affect. so you have tanks coming at you or a large group but your by yourself and you dont wanna shoot cause you'll only take 1 or 2 with you. you call in a bomber and bomb them. this inturn cause them to scatter and making small groups. which means easier kills and the less chance of getting over run.Bombers are the key to winning or losing. really any vehicle is. everything has a role and when used wisely its devastating. agreed, unless it's the stock LAV. those things dont work for crud. |
emm kay
fused xenon
5
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Posted - 2013.09.08 12:42:00 -
[5] - Quote
If you could build a bombing ship, what would the specs be? PG? CPU? equipment slots? # of seated people? speed? would it have mounted guns?
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emm kay
fused xenon
5
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Posted - 2013.09.08 13:19:00 -
[6] - Quote
Gabriella Grey wrote:
Bombers have already been confirmed from CCP along with other arial vehicles, though they have been delayed based on the 1.5 reworking of base vehicles etc. We will probably not see them until sometime after 1.5
Really!?! wow! i hope some of these weapons will be used |
emm kay
Pradox XVI
7
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Posted - 2013.09.27 12:40:00 -
[7] - Quote
any suggesstions from you guys as far as waepons? |
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