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Killar-12
The Corporate Raiders
1035
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Posted - 2013.09.09 02:20:00 -
[1] - Quote
Nice fresh new thread. more MLT gear would be nice too. I've occasionally tested out the academy and picked up new guys they have around a week's shelf life.
At minimum the academy needs to last until 50k WP or 2 mill SP and the normal variant of every piece of equipment and weapon need added. |
Killar-12
The Corporate Raiders
1035
|
Posted - 2013.09.09 02:33:00 -
[2] - Quote
501st Headstrong wrote:Clueless Clone wrote:Just got recruited by a friend last night. The academy battles were ok, but then it was me against PRO scouts and logis. Terrible experience and I may give up playing already. or. just log in everyday and wait until I have some SP to do something. When a newbie gets mowed down by PROs every 30 seconds, it really makes the game suck! Going from within the top three in academy to dying 22 times in a battle. REALLY? This game has potential, my friend loves it, but as a newbie, IT SUCKS! I'm 501st Headstrong, and if you need any sort of help or guidance, send me some Dust mail. I'd be honored to help you out in battles so you don't get Proto-stomped so easily. Or, join an actual Corp kid...I hate to sound cold and like a broken record, but tough luck. I was Proto-Stomped and once went 2-64 in one match. Did I quit? I stopped for 3 months... But once I got into Super Nerds, my KD jumped from a .74 to a .91, and I was only that high in the first place because I played with my brother. Find a Corp or a great gang of players who've been playing a long time, make friends on the Forum, and Dust improves drastically. To be a LoneWolf Academy Merc means death unless you are amazing. Dust is going to get better, but it won't improve just for you. Sorry, 5O This borders on recruiting, but D-Uni is a great place for new guys. |
Killar-12
The Corporate Raiders
1036
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Posted - 2013.09.09 03:35:00 -
[3] - Quote
Clueless Clone wrote:Nguruthos IX wrote:I'm not sure how I like the idea of 10m uncapped.
The reason is Vet players can too easily create a new character, grind it quickly, and deck out ANY FOTM that they need. Not to mention having virtually any suit/fitting/specialization possible at their effective disposal.
To re-think the solution I would suggest:
-BPO for each suit/weapon using all militia. So they can test ANYTHING without SP. -Match Making to not allow players with under 4 million SP into games with players greater than 4 million SP. Unless a match cannot be made. -A {ONE MONTH} grace period, where any skill CAN BE UNLEARNED to reallocate those points. -for respecs: AUR item, that lets you select a skill, and for every 1 SP you make (Active or Passive) it take 1 SP out of that skill and adds to unallocated. You PLAY for respecs, not PAY for respecs.
What PRO can I get for 600,000? I don't even have that and every match is against them. It'll be two squads from some corporation against a ton of newbies. I had one domination that was all Team Players against a ton of Militia gear. You can't tell me they are all under 4 mill. Light turrets... |
Killar-12
The Corporate Raiders
1036
|
Posted - 2013.09.09 03:39:00 -
[4] - Quote
+1 to Mav if I haven't said this... |
Killar-12
The Corporate Raiders
1036
|
Posted - 2013.09.09 03:41:00 -
[5] - Quote
KING CHECKMATE wrote:Im with Mavado. +1
This is the main reason i have a little bit of EVERYTHING and almost nothing proto,even with 14 mill.
I never really knew wher eto spend my points to make myself useful....
(Main reason i keep asking for respecs like a mofo XD) I use alts like water It's also one way I recruit if I find exceptional people in the academy... |
Killar-12
The Corporate Raiders
1041
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Posted - 2013.09.09 16:05:00 -
[6] - Quote
Argo Filch wrote:Clueless Clone wrote:My friend walked me through the setup of my guy and gave me money to buy what he said. I came out of the academy in two battles and had a KDR of 29. I never got killed in the academy but was quickly put I the negative when leaving. it's not that I can't shoot it's the fact that the game match should put people in battle that are at similar levels. I was in Militia gear fighting PROs. I was happy for any kills I got at all. put me with people at my own level and I can hold my own. I think the academy needs to be longer.
Were you running with your friend in a squad? If so, does he have vastly more SP/stats then you? Then that might be one of the problems... The general question here is... where should matchmaking put a squad if it's half newbros and half pros? in the middle |
Killar-12
The Corporate Raiders
1041
|
Posted - 2013.09.09 16:15:00 -
[7] - Quote
X7 lion wrote:Mavado V Noriega wrote:This is a BIG problem for me that constantly pisses me off with how CCP treats new players.
Problem #1: 500K SP to start is absolute BS that needs to go especially when they got a weekly cap as well, uncap newbies for the 1st 10M SP. If any vets come complaining that "omg i had to grind months to get 10M" no one cares things change deal with it this is about making the game more attractive to newbies not about u, i got 20M+ SP and idc if newbies get uncapped for the 1st 10 because it gets them competitive alot quicker thus encouraging them to stay.
Problem #2: Lack of Tutorial this is a big problem, CCP has this stupid cap and 500K start already and no indication to a newbie player that they should stick to 1 role so naturally a newbie is gonna spread their SP thin and by doin that they extend the painful grind even more.
The grind is already painful for vets and we know exactly where to dump all our SP , newbies dont have that luxury.
Another thing HOW dafuq are newbies suppose to stick to ONE role and focus their SP if there is no respec option or any place for them to TEST roles out to see wtf they like and would like to focus on? People suppose to just randomly pick a role and HOPE its something they like? CCP seems to rely on alot of fan hope tbh but this is reality and if u want console fps players to stick around on your game u have to make it attractive and forgiving at the start and NO aim assist isnt what i meant get that **** out.
DUST isnt attracting and retaining new players, vets are also slowly leaving. A game like this needs constant influx of players but CCP you are doin an excellent job at showing them why its better to go play other games than spend time on yours.
Why would a newbie dload DUST fumble around the SP system, spread thin tryin stuff out to take 6+ months to find something they like or focus on 1 role for 3 months only to realise its not a role they wanna play but thought it would get better later on.
Ways to fix:
1. More than 500K SP to start and uncapped till 10M SP
2. Actual tutorial
3. Im still a supporter of respecs for AUR tbqh it helps keep the game FRESH knowin ppl can spend some cash and try something fun for a weekend instead of devoting 4 months to gettin a scout nova knife troll fit just for a couple pubs.
PS: Tweeted this out recently and i'll say it again CCP does a better job pushing ppl away from this game than the ppl u actually fighting against. Think about it.
Mav out *goes back into bittervet cage* o7 the only good point you made was dust isnt helping out new players with a tutorial system, but un capping to 10 mill would be stupid, think of no lifers getting to that point in a copple weeks you would have a bunch of kids running proto ******* up every ones day ither by stomping lower level players or getting in the way of people trying to do things properly and not zurg it. essitaly the uncap of 10 mill is like saying its ok to give a five year old a hand gun loaded and ready to fire. Hmm... True still Proto costs serous ISK losing 2 suits will make most people go in the red quickly. |
Killar-12
The Corporate Raiders
1045
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Posted - 2013.09.09 19:16:00 -
[8] - Quote
Takahiro Kashuken wrote:No to respec
No to the uncapping of 10mil
Tutorials yea
Just make the academy keep new ppl in till they hit 100k in WP since that will be at least 50games to get used to it and work stuff out More starting SP starting ISK tutorials like Reav Hannari described and increasing the SP for the academy... |
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