CCP Mintchip
C C P C C P Alliance
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Posted - 2013.09.06 21:24:00 -
[1] - Quote
Hey guys! Here we go! I apologize this didn't come out on Thursday, I had a horrible migraine yesterday and wasn't able to get it out! I'm all patched up now - so please enjoy! AGAIN, if I missed anything, please add it to the comments on this thread and I will add it to the archive! You guys are awesome! This has been a tough week but we do our best, thank you so much for being understanding!
Development Blogs
Dev Blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 // Discuss this BlogWith the Uprising 1.4 update, we are bringing you the brand new Gallente Research Facility. This complex is packed to the brim with advanced laboratories, where the latest technology is developed and tested. The potential advantage that this technology can bring to corporations has not been missed by mercenaries, and the fighting for control of these outposts is as fierce as it is deadly. The Gallente Research Facility is also the first outpost purpose built to match a Surface Infrastructure, where it will replace the Communications outpost currently in use with Surface Labs.
Dev Blog: Introducing the Daily Bonus in Uprising 1.4 // Discuss this BlogHere on Team Vanquish we have been hard at work on Uprising 1.4, and when it goes live the first thing you will no doubt notice is the new Recent Updates screen - which we can be sure of because it's the first window that will load up when you enter your Mercenary Quarters after logging in :)
Dev Posts Your AFK fix, stinks!!! CCP Logicloop talks about sniper positions and the set of parameters they follow!
Quote:To be more specific, over a certain height in meters snipers are completely blocked. In one range X meters up to X meters the sniper must be limited in their movement and must always be exposed to ground units. In the last parameter, that sits at the lowest of meters snipers are given more freedom to move, and able to move in and out of exposure freely.
Matchmaking in Uprising 1.4CCP Nullarbor talks a little be more in detail about matchmaking and what is intended in the 1.4 update!
Quote:Just want to write down a few notes about what we changed in 1.4 in relation to joining a battle and explain some of the questions you might have. So in 1.4 alongside a new battle finder we have rewritten the matchmaking system, that is the logic that decides what battle you join and who you are playing with. There are a number of things that we are trying to optimize in this step, for example:
Uprising 1.4 Known Issues CCP Logibro has put together a list of known issues in Uprising 1.4 for your convenience to check to see if we've addressed an issue that you may be having! This has been invaluable while we've been assessing your concerns!
Quote: Matchmaking We're aware of the issues surrounding queue times, half filled matches and preferences for match types. We're looking to improve both over the next two days and we're looking at 48-72 hours for the changes to go live on TQ. Update 2013-09-04:Good news everyone! A fix has been staged for deployment today that should fix issues with partly filled battles, abnormally long queues, not matching into selected game types and improve network latency. UPDATE: This fix was deployed 2013-09-04. More updates are coming for matchmaking later this week and next week, so please continue to give feedback.
...cont.
Community, Events and Spotlights
GÿåEventsGÿå
Event: Experience Uprising 1.4 with the Caldari Bootcamp // Discuss this EventRunning from ***September 4th until September 9th***
Event: The Kaimeras Objective // Discuss this EventKameiras' Objective running from ***August 22nd until September 5th!***
GÿåSpotlightsGÿå
Spotlight: DUST Skill Planner // Discuss this SpotlightA little bit about what this is, so people will be enticed to click it. A little bit about what this is, so people will be enticed to click it. A little bit about what this is, so people will be enticed to click it.
GÿåCommunityGÿå
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |