Garrett Blacknova
Codex Troopers
3803
|
Posted - 2013.09.06 17:17:00 -
[1] - Quote
8213 wrote:So, you have this Aim Assist put into the game. Before, the aim tracking was garbage, and you couldn't hit anybody because the hitboxes weren't they should have been. You shot right into someone, and nothing registered. You shot a little ahead of someone and STILL nothing registered. So now, you shoot at someone, and bullets actually hit people, and your sight sticks to the enemy(hitbox) better, because underneath the skin, the game knows where the actual hitbox is?
I don't see how this is a bad thing. For me, it makes shooting a microscopic bit easier, making the game less stressful. It hasn't changed my scores at all. It can't be OP if EVERYONE has it. -Describes the improvements to hit detection. -Asks why we don't like Aim Assist.
You know those are two very different things, right?
Quote:I don't see anyone complaining that they missed a target and the game corrected it for them, and rewarded them the unjust kill, lol... My examples for why Aim Assist is a problem have been exactly that. |
Garrett Blacknova
Codex Troopers
3804
|
Posted - 2013.09.06 17:21:00 -
[2] - Quote
Spec Ops Cipher wrote:8213 wrote:So, you have this Aim Assist put into the game. Before, the aim tracking was garbage, and you couldn't hit anybody because the hitboxes weren't they should have been. You shot right into someone, and nothing registered. You shot a little ahead of someone and STILL nothing registered. So now, you shoot at someone, and bullets actually hit people, and your sight sticks to the enemy(hitbox) better, because underneath the skin, the game knows where the actual hitbox is?
I don't see how this is a bad thing. For me, it makes shooting a microscopic bit easier, making the game less stressful. It hasn't changed my scores at all. It can't be OP if EVERYONE has it.
-How is being able to shoot someone a little easier a bad things? - How is being able to be shot a lot a little easier a bad thing? -You do realize you can turn it off, right? Scouts always lose out. They live by being hard to hit, now they die instantly, on sight. They SHOULD live by not being seen (but Logis can do that better than Scouts anyway). They die instantly on sight because they're not meant to be seen. Scouts who were good at stealth are less so now, because everyone uses Scanners, and many are now skilled into the high-tier ones that only one Proto Scout suit (but also an Assault suit and several Logis, including a non-Proto Logi) can out-dampen.
If Scouts actually legitimately had the advantages we're meant to have in terms of stealth, the issue would be with players who are used to abusing por hit detection. And whether the Aim Assist is on or not, those players would still be getting wrecked, because they aren't playing stealthy. |