Keri Starlight
Psygod9
186
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Posted - 2013.09.06 15:44:00 -
[1] - Quote
I would like to know how do you guys feel about this and I would really like a blue post in this thread.
I want to promote this idea and eventually link it to other related threads, if I get some positive feedback.
Personally, I like the current Aim Assist. The game is now smooth for me...... But some people don't.
Instead of trolling people liking the new Aim Assist calling them scrubs or just the complete opposite (depending on which side you're "fighting" for), I got something to propose here!
Many people are complaining about the fully-automatic weapons such as the standard AR and the Scrambler AR being "laser-accurate" even without ADS.
Even if my opinion is different (I'm ok with them), I would say "give different weapons different Aim Assist levels and stronger magnetism while ADS".
By this I mean that automatic weapons might use a slight Aim Assist overall decrease but still a higher Aim Assist while ADS.
- EXAMPLE (random numbers):
-Assault Rifle (standard model and its variants):
-10% Aim Assist magnetism (keep Aim friction) reduction, from the current status, while ADS
-25% Aim Assist magnetism (keep Aim friction) reduction, from the current status, while hipfiring
(again, numbers are for demonstrative purpose only)
Semi-automatic or Burst, scoped weapons (such as Scrambler Rifle, Burst Assault Rifle and Tactical Assault Rifle) should KEEP the current Aim Assist values for ADS, for 3 very valid and solid reasons.
1. The enhanced Hit Detection improved the full-auto weapon's performances particularly, leaving just a step behind (not much, but still...) the tactical weapons.
2. From what I get (from other people, because my opinion is different), much of the QQ is about the automatic weapons now having better accuracy than the tactical version, with no need to ADS. These people say there is no purpose to use anything else than an AR now, so give these weapons better Aim Assist while ADS (or just keep it like this and tone down the rest just a little bit).
3. Tactical, scoped in weapons need Aim Assist much more than automatic weapons, because the gamepad's thumbsticks are not accurate enough to track a distant target with the same efficiency. Being scoped in, the input sensitivity is proportionally increased and a good magnetism is needed to track the target and to fight against the weapon's recoil.
If you want to decrease tactical weapons' Aim Assist for hipfire just to be fair, you might do that, but they already lack of CQC efficiency for obvious reasons, so I guess it's not actually needed.
To summarize:
-Every weapon needs better Aim Assist while ADS. This will also de-incentivate spray and pray.
-Tactical weapons need an overall better Aim Assist than automatic weapons.
-A possible solution would involve decreasing the overall Aim Assist just a little bit but giving new values for ADS.
Final example (once again, numbers are here just to give a general idea):
- AUTOMATIC weapons:
ADS AA: -10%
Hipfire AA: -25%
- TACTICAL weapons:
ADS AA: -0%
Hipfire AA: - ?% (I don't think this is actually needed, but I won't complain whenever it does feel necessary)
If it's for me, I'd say leave the Aim Assist as it is right now, but I'm trying to be constructive and accomodate other people's opinions. I want this game to get better and its Community to be happy. I'm not doing this for all those QQ'ers insulting people, I do it for the good forumers which have different ideas and they express them respectfully.
Thank you for reading this!
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