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Vrain Matari
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819
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Posted - 2013.09.06 15:06:00 -
[1] - Quote
Atom Heart Mother wrote:I have lvl 3 skill and two modules; 1 enhanced 1 basic, but I can't see a tank 20 metres from me. why? This is a bone that still needs to be picked with CCP.
Why don't vehicles show up sooner on the minimap? As far as i'm concerned something's wrong.
Best guess right now is minimap lag, but reall don't know. What is the sig profile of a friggin' tank anyway? |
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Vrain Matari
ZionTCD
821
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Posted - 2013.09.06 15:25:00 -
[2] - Quote
CCP Rattati wrote:I actually would prefer more audio clues in the game (that's why I like the glass shield sound and the thud thud armor sound, as it means I don't have to take my eyes of the surroundings), and right now the vehicles seem quite silent. I would like hear the vehicle approach instead of seeing it sooner on the minimap, like a rumbling bass tone.
Kind of like that saving private ryan tank battle, you heard the tanks before you saw them, there is dread/suspense in the air and your first instinct is, I'm getting the **** into cover. That to me is immersion and I think we are improving that a lot with this patch.
Usually I don't hear them until they are 3 metres away and shooting at me and killing me
Same with the weapon flashes, damn its cool to see pockets of shootouts all over the map in the night maps, don't need to look at the map to find someone to kill.
And last but not least, scanning is effing awesome, the bright pulsing red wave behind the wall, coming to get you. Feels like Aliens 2 when they set up the scanners and the miniguns.
I agree that the scanning effects are very cool, and i'm a big believer in audio cues for information, they're a great immersion builder.
On the subject of audio cues, i really want to see DUST(and EVE) find a way someday to incorporate closed captioning for Deaf, deaf and hearing impaired players. It's the kind of progressive thinking i love to see from CCP. |
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Vrain Matari
ZionTCD
821
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Posted - 2013.09.06 15:26:00 -
[3] - Quote
ReGnYuM wrote:CCP Rattati wrote:I actually would prefer more audio clues in the game (that's why I like the glass shield sound and the thud thud armor sound, as it means I don't have to take my eyes of the surroundings), and right now the vehicles seem quite silent. I would like hear the vehicle approach instead of seeing it sooner on the minimap, like a rumbling bass tone.
Kind of like that saving private ryan tank battle, you heard the tanks before you saw them, there is dread/suspense in the air and your first instinct is, I'm getting the **** into cover. That to me is immersion and I think we are improving that a lot with this patch.
Usually I don't hear them until they are 3 metres away and shooting at me and killing me
Same with the weapon flashes, damn its cool to see pockets of shootouts all over the map in the night maps, don't need to look at the map to find someone to kill.
And last but not least, scanning is effing awesome, the bright pulsing red wave behind the wall, coming to get you. Feels like Aliens 2 when they set up the scanners and the miniguns.
I would like to hear foot steps. That is kind big thing in a FPS I do with my headphones on - saved me many a time when hacking. |
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Vrain Matari
ZionTCD
823
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Posted - 2013.09.06 16:21:00 -
[4] - Quote
Thor Odinson42 wrote:Forlorn Destrier...
Great post, but I guess I should have explained. The data has been mined and tested by the players to figure it out, but it's simply never been verified by a Dev that I'm aware of. So I think they have just been sitting there with no attention.
None of those skills or modules has been tweaked at all. The game has changed dramatically overnight. These are now some of the potentially strongest skills in the game. They have to be balanced and tweaked.
I have my skills at L3 for all of them, but I still get a heavy that sneaks up on me. This should never happen. Ever. I just can't picture a heavy running around with his scan skills maxed out with multiple dampeners on.
These skills have to mean something. Stealth and detection are HUGE with this new update, but the skills for them don't appear to where they need to be. I agree. As unscientific as it is, my intuition is telling me that the scanning mechanics are not reliable. Just far too many instances of behaviour of the minimap that make no sense. My fave being when a tank sneaks up on me. |
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