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Bendtner92
Imperfects Negative-Feedback
1022
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Posted - 2013.09.06 07:44:00 -
[1] - Quote
Cosgar wrote:The weaponry skill is what created the TTK issues in Chromosme. If that was in issue, why keep it around when hit detection and aiming is fixed? TTK issues? What issues?
As Garth said, the 10% "buff" was simply 10% being removed from the weaponry skill and moved to the weapons base damage instead. No weapons magically got a 10% buff.
Furthermore, do you really think these 10% would create such huge problems if there were any? On a high HP Assault suit it's a matter of a 1-3 bullet difference. Slightly less than that on Scouts and sligthly more on Sentinels. |
Bendtner92
Imperfects Negative-Feedback
1022
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Posted - 2013.09.06 08:20:00 -
[2] - Quote
Cosgar wrote:It's a matter of sensibility. Why would you stick with a temporary fix to a previous problem when that problem has been since resolved and then later try to build around it? This is just like the nerfed PG on tanks that was implemented to compensate for matchmaking. Now that matchmaking is a thing, that problem has been (discreetly) resolved. With infantry, we're dealing with a snowball of fixes to fixes to fixes. I'd say we should start from the beginning and work it out from there. So you want the 10% to go back to the Weaponry skill since that's where it was all the way up until Uprising?
There was no fix to any problem.
Damage in December 2011 was the same as it was in Chromosome and the same as it is now, the only difference being that the 10% from the Weaponry skill was moved to the weapons base damage.
That seems to me we're doing the intended damage currently, and that we previously had hit detection problems (and still do maybe?) that caused everyone to become bullet sponges. |
Bendtner92
Imperfects Negative-Feedback
1025
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Posted - 2013.09.06 10:27:00 -
[3] - Quote
Cosgar wrote:You're missing my point. And you seem to be missing mine.
In Chromosome the 10% bonus was on the Weaponry skill. Aiming was fine in Chromosome and personally I didn't have any trouble with killing anyone. In Uprising they removed that 10% bonus on the Weaponry skill, which would mean that TTK would be increased to more than was intended, so they moved that same 10% bonus to all weapons base damage instead, to keep TTK the same as in Chromosome.
Due to terrible aiming in Uprising and various other reasons, everyone became bullet sponges and TTK was increased because people couldn't hit their targets properly. Now that hit detection and aiming has been at least somewhat improved (aim assist maybe too much) TTK is back at the intended levels.
The 10% bonus to damage shouldn't be removed because we're currently at the intended TTK levels. |
Bendtner92
Imperfects Negative-Feedback
1028
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Posted - 2013.09.06 10:33:00 -
[4] - Quote
Cosgar wrote:I haven't seen anywhere where they've said these are the intended TTK levels. Would you mind posting a link? Considering the damage values have been the same ever since December 2011 to now, I think it's a clear indication that what we have now are intended TTK levels. |
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