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Thread Statistics | Show CCP posts - 6 post(s) |
lrian Locust
DUST University Ivy League
80
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Posted - 2013.09.09 03:34:00 -
[1] - Quote
Vespasian Andendare wrote: Honestly, they should just change the redline mechanic so that they still exist, but friendlies have 30 seconds to a minute to exit it. Once they leave the redline, it applies the same timer to friendlies as well as enemies (same way it works for enemies now). This ensures that people have a safe place to be dropped in but a hostile place to stay. That would be a gamechanger, as mercs won't be able to retreat to a base when they're redlined: they'll be marching into the fire. Also, how would players be able to change or reload their fitting if needed? I foresee more hiding in the hills and suicides.
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lrian Locust
DUST University Ivy League
119
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Posted - 2013.09.17 03:46:00 -
[2] - Quote
Baal Omniscient wrote:Yay, hipfire crosshairs for sniper rifles! Now we can have charged rifles no-scope OHKing people all match every match! That's just what we've been needing! [/quote]What's the use of no-scoping if you need 3 seconds to charge a shot, and still need up to 5 shots to kill a heavy?
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lrian Locust
DUST University Ivy League
120
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Posted - 2013.09.17 04:00:00 -
[3] - Quote
CCP LogicLoop wrote:Poonmunch wrote:Lots of the new sockets are completely enclosed. This is ok but many of the doors, entrances and areas around them are hidden or are impossible to see from large parts (and often all parts) of the map. I guess this means I can't cover my team when they jump in for a hack or cover the site after it has been hacked. Isn't that sort of what I'm supposed to do? I find this comment particularly interesting. I understand entirely what you mean and will take this into consideration on future designs. I would however like to ask if you had considered that you could be protecting from say people entering into those closed off areas? This way you are still assisting. You just may not have your own men in sight. Granted this opportunity may not be extremely obvious or exist in ideal locations for a sniper as well. But I still do wonder if you had considered it in general. Covering an entry/exit point doesn't work well, because: a) As soon as the enemy drops an uplink inside, uplink spamming starts and the fight is continuously walled (especially during domination matches) b) These entry points are often hard to cover from the distance (100+m) that a sniper needs to stay alive. Once he's seen within this distance, he's usually dead. |
lrian Locust
DUST University Ivy League
120
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Posted - 2013.09.17 04:16:00 -
[4] - Quote
2100 Angels wrote: I am absolutely astounded that level design has been designed specifically so that CQC takes place in an enclosed space protected specifically from sniper fire and hack points are safe zones from snipers. These two together, to say nothing of the limitations placed on height and concealment, absolutely cripple the snipers function. You take away any effective ability to defend and/or control a point? This was essentially the only thing that could be done well *within game mechanics* (not including obvious things like intel/spotting) aside from killing. I agree. It's especially disheartening when you travel all the way across the map to find a good vantage point to flank the enemy, and discover that there's always some arbitrary beam or cable in the way that blocks your shot. I especially loathe railings om platform, as the lower railing always blocks yourshot. We're fighting wars with immortal soldiers, who are apparently unable to lift their hi-tech gun over a steel bar.
The roof on the old level with the city in the middle is just pure evil: you scale a risky, tall ladder to find out that you can only look to the outside, while all the action goes on in the building underneath. Of course you can see what's going on, but not when you can crouch down.
2100 Angels wrote:EDIT: To those saying snipers need to "learn to play on the ground", get a ******* grip. This is not CoD, where the real role for a sniper is completely ignored. Snipers are distance killers. If i'm going to "play on the ground", I'll take up an assault rifle not a sniper rifle, because that is the role it was intended for. Hear, hear! |
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