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Thread Statistics | Show CCP posts - 6 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
1497
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Posted - 2013.09.06 06:30:00 -
[1] - Quote
CCP LogicLoop wrote:On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be engaged by other players in some way.
To be more specific, over a certain height in meters snipers are completely blocked. In one range X meters up to X meters the sniper must be limited in there movement and must always be exposed to ground units. In the last parameter, that sits at the lowest of meters snipers are given more freedom to move, and able to move in and out of exposure freely.
Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. right.... some how i don't believe that is true with the older maps, maybe with the newer ones to some degree or another but its not really snipers that worry me its the forge gunners using then like sniper rifles to stop any and all hacks on objectives. |
ladwar
Dead Six Initiative Lokun Listamenn
1497
|
Posted - 2013.09.06 06:45:00 -
[2] - Quote
CCP LogicLoop wrote:ladwar wrote:CCP LogicLoop wrote:On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be engaged by other players in some way.
To be more specific, over a certain height in meters snipers are completely blocked. In one range X meters up to X meters the sniper must be limited in there movement and must always be exposed to ground units. In the last parameter, that sits at the lowest of meters snipers are given more freedom to move, and able to move in and out of exposure freely.
Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. right.... some how i don't believe that is true with the older maps, maybe with the newer ones to some degree or another but its not really snipers that worry me its the forge gunners using then like sniper rifles to stop any and all hacks on objectives. You are correct. These rules were put in place as we started the development of the Research Facility. What you are seeing is the transition to these new hard requirements. Eventually all sockets will have this put into place. that is great news. i look forward to the new sockets. |
ladwar
Dead Six Initiative Lokun Listamenn
1502
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Posted - 2013.09.06 09:00:00 -
[3] - Quote
Breakin Stuff wrote:We have goon confirmation that the AFK system can be defeated with a rubber band.
that is all. snipers are safe. been beating it since it came out... in ambush
*grabs at free SP bonus event points* come here kittens!
but read the blue glue... it is rather nice to know info. |
ladwar
Dead Six Initiative Lokun Listamenn
1503
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Posted - 2013.09.06 09:17:00 -
[4] - Quote
Beeeees wrote:CCP LogicLoop wrote:
Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible.
Im gonna get lynched for this, but dude, this is care-bear tier of balance. This is just wrong on so many levels. maybe but alot of care-bearing was done and not all of it bad, just the important things. do you like the tower squad standing around FG objective preventing anything less then an multiple orbital strike to dislodge them? i know that gets old fast. |
ladwar
Dead Six Initiative Lokun Listamenn
1505
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Posted - 2013.09.06 09:26:00 -
[5] - Quote
Beeeees wrote:ladwar wrote: maybe but alot of care-bearing was done and not all of it bad, just the important things. do you like the tower squad standing around FG objective preventing anything less then an multiple orbital strike to dislodge them? i know that gets old fast.
Id that that over 6 aimbot-DuvCalLogi in CQB. different carebear issue and probably broken hitscan& hit boxes. but that to gets old fast as well. |
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