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Thread Statistics | Show CCP posts - 6 post(s) |
calisk galern
BurgezzE.T.F
889
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Posted - 2013.09.09 18:13:00 -
[1] - Quote
CCP LogicLoop wrote:For the sniping rules. Remember. This applies to sockets only.
For those believing we need a better system where players are the solution to snipers, we also believe this. Game design will be working something for this out eventually. I have discussed this before on IRC at least and possibly here on the forums. The design team would like to come up with something effective that makes the players a part of that experience. For example, and I stress this is an "example" idea only. A player can laser sight a sniper location allowing other players to more easily hit a sniping location with mortars.
With that being said, take into consideration again, the rule only applies to sockets. With height variations in terrain, and sockets sitting on various heights, other variously sized objects on the terrain not inside actual sockets, and the variations of terrain in of its self, the snipers have plenty of locations to snipe from still.
I think the dev need to take some time to look at snipers in general, the current trend i'm seeing every update is pushing them farther and farther from relevant.
the design for almost every socket of the research facility leaves no angles for snipers to help their team, no view of hack points and to be of any use at all for their team within most of these sockets they need to move within 100m of the engagement or simply pick off stragglers.
with the change to sensors snipers roles were not adjusted to allow us to still relay info to our teams.
with the changes to armor enemy targets often times take an extra hit to kill.
with the changes to draw distance snipers could no longer see targets at their maximum range.
I see no signs of this trend stopping, I don't forsee any new sniper rifles coming, nor suits to assist in sniping, no new equipment to make a snipers life easier only harder.
I don't see snipers as a weak class, but it's quickly becoming a useless class, as in their is no use for them being around even if they can kill a couple people or get a decent kdr it's quickly becomign very difficult to protect our team when the maps and tools are against us, and this imo is what needs to be looked at. |
calisk galern
BurgezzE.T.F
911
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Posted - 2013.09.10 17:12:00 -
[2] - Quote
Quil Evrything wrote:Baal Omniscient wrote:Quil Evrything wrote:(Hmm... tac rifle, with hip fire aim assist. OOOooohhh... i think some people might like to actually spec into sniper rifle for that ) Allow me to quote myself from another sniper thread: Baal Omniscient wrote:Yay, hipfire crosshairs for sniper rifles! Now we can have charged rifles no-scope OHKing people all match every match! That's just what we've been needing! Hm.. "The Force (of sarcasm) is strong with this one.." Let me point out first of all, that "charged" and "hipfire" dont really go well together. But if you insist that this is a thing, and would be bad... the only "solution" to that, would be to disable hipfire entirely. (which would be Very Wrong) Currently, people who really want to abuse this sort of thing (and dang it, now I'm one of them! ) can do it already. They can make their own "reticule" and use it. Just a small neon sticky-fragment stuck to your monitor works Real Gud.
i'm not sure how it happened but during one match I had a single black dot on my screen where my reticule would normally be, I thought I had a dead pixel, but It worked as a reticule and it didn't help much at all, if you hip-fire a sniper rifle it has a massive spread. |
calisk galern
BurgezzE.T.F
912
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Posted - 2013.09.10 17:50:00 -
[3] - Quote
Quil Evrything wrote:calisk galern wrote: i'm not sure how it happened but during one match I had a single black dot on my screen where my reticule would normally be, I thought I had a dead pixel, but It worked as a reticule and it didn't help much at all, if you hip-fire a sniper rifle it has a massive spread.
But what was your sniper skill? Methinks 0 or 1. Remember that sniper rifles have a lot of sway at low skill levels. I'm wondering if spread is less at higher levels. Will have to check this out tonight. PS to Blind Shot: "run and gun snipers", aka short range snipers, shouldnt be carrying sniper rifles. they should use scrambler rifles. Charged shot when convenient (and great OHK headshot capability), or 6-8 rapidfire burst WITH AUTO-AIM when not.
capped, snipers have the hip fire of a shot gun except it only fires 1 bullet, sometimes you get lucky sometimes you don't.
with the old charged reticle you can use the circle as a good representation of the area it could hit. |
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