Ferindar
The Malevolent Monkey Militia
38
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Posted - 2013.09.09 00:44:00 -
[1] - Quote
CCP LogicLoop wrote:On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be engaged by other players in some way.
To be more specific, over a certain height in meters snipers are completely blocked. In one range X meters up to X meters the sniper must be limited in their movement and must always be exposed to ground units. In the last parameter, that sits at the lowest of meters snipers are given more freedom to move, and able to move in and out of exposure freely.
Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible.
So in short, the number one job of an effective Sniper is something you try to actively prevent now? I was always most effective at a high spot with a decent overlook on an objective, and with a clear shot on anyone approaching. There were a few places where they could make a hack and I couldn't shoot them, but these new maps, if you try to get on any decent looking spot, it instantly kills you.
Now, I can go shotgunning, or load my militia fit with my militia AR, but that's not fun to me. I like Sniping and hunting long range. I like how this game has it to where a Sniper Rifle isn't always an instant kill, which makes me have to think a bit more tactically on my targets. Do I soften that heavy? Do I kill that militia guy who's moving to flank my buddy? Do I shoot now and make them hesitate on rushing across the open, or do I wait? All of this has been stripped from us in these new maps.
I do like the Research Facility socket, I really do. But when all maps use that exclusively, and leave no main choke points or pathways for a Sniper to overwatch, it really kills our value to the team. We already get a bad name from Plinkers. |
Ferindar
The Malevolent Monkey Militia
47
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Posted - 2013.09.09 14:49:00 -
[2] - Quote
Jathniel wrote:Kekklian Noobatronic wrote:CCP LogicLoop wrote: While you may think we are trying to prevent you from playing your role, we are not. You do not even know the actual meter count, or ranges that make up the rules. You only know that we have taken measures to ensure snipers are not in mass dominating an entire map (like Manus Peak).
This is the direction that leadership wants this, because they have a vision of what the game play is to be for every role, and how each role supports one another. The sniper is not dead.
Our goal, and it has been achieved with this socket set, is preventing entire areas from being completely dominated by snipers. Biomass and Communications is another great example. Where the only access to those top areas is a dropship, and an army of snipers reside there. Dominating an entire outpost. This is not "fun" for the people who are playing the game the way we intended it to be played.
We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking".
You can still snipe, you can still be useful to your team. If you so desire to try and play with your squads and other players in an effective way.
Good post is good. I'm all for snipers, and as a non-sniper and I have *definitely* seen an improvement in accessibility to enemy snipers when I need to go hunt them down. Just means they'll need to be on their toes. Maybe invest in dropsuit scan skills, and stay alert to their radars. There's nothing wrong with that. I'm fairly sure that's what he meant by "thinking". Snipers aren't dead. No risk/low risk snipers are dead. And good riddance. High risk snipers = useless snipers.That "improvement" in just how easily you can reach them is proof of that. No one gives a fk about balance. As long as they don't get sniped anymore.
Sniping from <100m means you aren't really doing much besides limiting your field of view and telling the enemy there's a free kill just down the road. Just means someone needs to grab a TAC AR, highlight you, and spam the trigger, Aimbot will handle the rest.
I get a more positive KDR by grabbing a TAC AR on my logi and just highlighting and tapping the trigger. No recoil until I fire 48 shots in succession, a TAC AR has 18 rounds.
CCP LogicLoop wrote:This is the direction that leadership wants this, because they have a vision of what the game play is to be for every role.
Apparently Leadership uses ARs and didn't like being sniped.
All hail AR514. |