2100 Angels
The Southern Legion The Umbra Combine
254
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Posted - 2013.09.11 11:35:00 -
[1] - Quote
CCP LogicLoop wrote:
I don't know the specific numbers off hand either. What the big problem was, was the rooftop camping with many snipers completely owning a socket. That's a huge issue we wanted to address. Now when we talk about better sniper perch placements, and having some more of them, then were talking logically and reasonably. And I am for supporting that in level designs. So I look forward to hearing constructive feedback on that. I hope you would be sure to do that in the outposts thread when you feel you are ready.
In regards to the part i've highlighted: This has never been an issue. Now I'm normally not critical of CCP, and I actively post against self entitled posts, but this comment has enraged me. It shows just what a complete lack of understanding CCP has for how snipers function in a game and a complete displacement of priorities.
Snipers camping on top of roofs "dominating" sockets, are 100% the easiest targets on the field, and is why I haven't used the "gimme" sniping locations provided by CCP in the past 2 builds. Now, this comment is coming from a generally dedicated sniper, so I can see the argument that their only counter is from other snipers; which is true. But is the solution to that really to limit snipers from gaining vantage points? Or is it to make those vantage points easily accessible to other classes? I am absolutely astounded that level design has been designed specifically so that CQC takes place in an enclosed space protected specifically from sniper fire and hack points are safe zones from snipers. These two together, to say nothing of the limitations placed on height and concealment, absolutely cripple the snipers function. There is already an absolute outcry from what I would characterize as a large majority of dust players that believe snipers are useless. So what is your solution? You take away any effective ability to defend and/or control a point? This was essentially the only thing that could be done well *within game mechanics* (not including obvious things like intel/spotting) aside from killing.
This has disheartened me a lot. I absolutely loathe playing the new maps with either of my primary roles (shotgun or sniper), and I will often leave and just wait for a game on the old maps. This has caused me to play a lot less, because these maps just aren't enjoyable. I'll also point out that I'm not a spot sniper. I don't camp in the hills miles away from everyone. I snipe at medium ish range and move around a lot, using cover where I find it. I generally try to find an elevated position, but with the hard requirements outlined for map development and their prejudice against snipers I can see my play time diminishing significantly if this becomes an ongoing trend.
I mean seriously - Is anyone at CCP a dedicated sniper? this is ridiculous. I'm not opposed to being fair game to all other classes; just stop making it more difficult to be useful. I literally can't remember the last time I was sniped while running around on the ground. I make zero effort to avoid it, it just doesn't happen so I fail to see what was such a "big issue" that we needed our wings clipped.
EDIT: To those saying snipers need to "learn to play on the ground", get a ******* grip. This is not CoD, where the real role for a sniper is completely ignored. Snipers are distance killers. If i'm going to "play on the ground", I'll take up an assault rifle not a sniper rifle, because that is the role it was intended for. |