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LT SHANKS
Amarr Templars Amarr Empire
501
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Posted - 2013.09.06 01:21:00 -
[1] - Quote
Despite all the ranting on the new AA, weapons actually feel more balanced because of it. Accompanying this change is also an improved HD.
-ARs are doing great -LRs are making a comeback -ScRs are being used more often and are almost comparable to the AR's efficiency at killing -HMGs are still feasible in CQC to mid range combat (Not much has changed, but I'll stop complaining about them) -MDs, specifically the assault variants, function as a great area denial weapon for support players -SRs are still doing their thing from long ranges -Flaylocks are still working as decent finishers -SMGs are still the sidearms of choice for most -FGs still have their sniping and OHKO capabilities -SLs are still effective against vehicles -Grenades still go boom -LAVs, despite their nerfs, can still run people over and function well as a means of ground transportation
The only weapons I find that are lacking are but a few.
-SPs seem to have taken a major hit as a sidearm due to their low RoF -PCs are still pretty bad -NKs have to contend with super-tanked medium frames who are pushing 1000-1200 eHP
As for weapons that I am unsure of:
-SGs hit detection seems to have improved (It's a 50/50 on this one. Sometimes they seem to work, other times they're just plain crap) -Tanks can either decimate entire teams with the proper amount of teamwork (even solo at times), but they can also fall pretty fast to concentrated AV -DSs still pop pretty easily, but they're really useful for transporting infantry to objectives in the new maps -Turrets.. ehh someone fill me in please?
In all, feel free to disagree with me. I'll respect your opinions if you'll respect mine as well. Thanks. |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
51
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Posted - 2013.09.06 01:26:00 -
[2] - Quote
Yeah, this is pretty much why I like 1.4. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1647
|
Posted - 2013.09.06 01:27:00 -
[3] - Quote
Scrambler Pistols have become Godly in 1.4.
I actually scored two consecutive kills with one yesterday. |
Amy Artic
Molon Labe. RISE of LEGION
27
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Posted - 2013.09.06 01:28:00 -
[4] - Quote
I have to agree with you, most things seem to have been balanced really well.
'cept the AR is now a "pew pew" at any range and get all the kills :P, IMHO they should be effecctive at medium range, they shouldnt be able to out DPS a Sub in CQC, or be able to take out snipers from long distances (I have done both).
Personally I like the fact that their is a variety of weapons on the field now, as much as I hate laser rifles and scramblers (Caldari wooo) :P. |
Mac Dac
Wraith Shadow Guards
175
|
Posted - 2013.09.06 01:33:00 -
[5] - Quote
LT SHANKS wrote:Despite all the ranting on the new AA, weapons actually feel more balanced because of it. Accompanying this change is also an improved HD.
-ARs are doing great -LRs are making a comeback -ScRs are being used more often and are almost comparable to the AR's efficiency at killing -HMGs are still feasible in CQC to mid range combat (Not much has changed, but I'll stop complaining about them) -MDs, specifically the assault variants, function as a great area denial weapon for support players -SRs are still doing their thing from long ranges -Flaylocks are still working as decent finishers -SMGs are still the sidearms of choice for most -FGs still have their sniping and OHKO capabilities -SLs are still effective against vehicles -Grenades still go boom -LAVs, despite their nerfs, can still run people over and function well as means of ground transportation
The only weapons I find that are lacking are but a few.
-SPs seem to have taken a major hit as a sidearm due to their low RoF -PCs are still pretty bad -NKs have to contend with super-tanked medium frames who are pushing 1000-1200 eHP
As for weapons that I am unsure of:
-SGs hit detection seems to have improved (It's a 50/50 on this one. Sometimes they seem to work, other times they're just plain crap) -Tanks can either decimate entire teams with the proper amount of teamwork (even solo at times), but they can also fall pretty fast to concentrated AV -DSs still pop pretty easily, but they're really useful for transporting infantry to objectives in the new maps -Turrets.. ehh someone fill me in please?
In all, feel free to disagree with me. I'll respect your opinions if you'll respect mine as well. Thanks. yeah scrambler pistols can't compete with smgs in 1.4. 1.3 seemed more balanced to sidearms for some reason but i don't know what they did.
i used to run dual scrambler pistols in 1.3 but now it seems like i can't even get a hit anymore. it almost seems like scrambler pistols and nova knives were the only weapons who didn't get aim assist.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1651
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Posted - 2013.09.06 01:36:00 -
[6] - Quote
Amy Artic wrote:I have to agree with you, most things seem to have been balanced really well.
'cept the AR is now a "pew pew" at any range and get all the kills :P, IMHO they should be effecctive at medium range, they shouldnt be able to out DPS a Sub in CQC, or be able to take out snipers from long distances (I have done both).
Personally I like the fact that their is a variety of weapons on the field now, as much as I hate laser rifles and scramblers (Caldari wooo) :P. I love people like you (Amarri wooo :P) |
Disturbingly Bored
The Strontium Asylum
651
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Posted - 2013.09.06 01:52:00 -
[7] - Quote
I'm as sensitive to weapon balance as a gender-confused emo kid is to having their self-indulgent poetry criticized. Which is to say, pretty sensitive.
So far, 1.4 feels great. More time needed to make a sure statement, however. |
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