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Military Advisor
Mannar Focused Warfare Gallente Federation
16
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Posted - 2013.09.06 13:38:00 -
[1] - Quote
Atiim wrote:Hi CCP Devs I would like to bring attention to the fact that many corporations are starting to boost each other. For example, every time D3LTA FORC3 wins a pc battle, they use D3LTA ACADEMY to attack the district so that no one else can attack it. That kind of stuff shouldn't be allowed to happen.
I purpose that corps in an alliance shouldn't be allowed to attack that corporation. Period Wouldn't achieve anything, most corps do this with an alt corp that isn't in their alliance.
Daalzebul Del'Armgo wrote:It's not profitable that is for sure. It is profitable, 21mil ISK per day risk free. They need to change the numbers so it isn't. |
Military Advisor
Mannar Focused Warfare Gallente Federation
18
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Posted - 2013.09.06 15:00:00 -
[2] - Quote
Code Slucid wrote:What if you wanna fight your own corp??? like practice with them for PC and learn from each other mistake? ._. That's fine, but you shouldn't make money from doing it. When the real armed forces do a major exercise, it costs a ton of money (hundreds of millions). There's no one saying, 'well done, you locked Northern Atlantic District 7, here's a pile of cash'. |
Military Advisor
Mannar Focused Warfare Gallente Federation
19
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Posted - 2013.09.10 09:13:00 -
[3] - Quote
Bendtner92 wrote:Daalzebul Del'Armgo wrote:Please explain how it is profitable. 36 mill for a clone pack. Since you only need to attack every two days (since the district is locked after a succesfull defense) you'll have to factor in two days of clone regeneration = 30 mill on a production facility or 24 mill on a non production facility. Then add 18 mill for winning the battle (120 clones * 150.000 ISK per clone). Final result is 30 + 18 - 36 = 12 million ISK profit (every two days), or 6 million profit on a non production facility. You are not including the payout from 50% of the attacking clones. Here is NINJAPIRATEROBOTZOMBIE'S math:
Production facility: -36,000,000 (Clone Pack) + 9,000,000 (%50 of attacking clones) + 18,000,000 (Winning isk reward) + 30,000,000 (District biomass production) = 21,000,000 isk profit.
SL/CH: -36,000,000 (Clone Pack) + 9,000,000 (%50 of attacking clones) + 18,000,000 (Winning isk reward) + 24,000,000 (District biomass production) = 15,000,000 isk profit.
Daalzebul Del'Armgo wrote:Ahh we don't count the 18 million since the line members keep that. With the above figures you'll see that production facilities are profitable even excluding the 18mil (which I don't think you should, but whatever). Clearly broken mechanics. |
Military Advisor
Mannar Focused Warfare Gallente Federation
20
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Posted - 2013.09.10 15:45:00 -
[4] - Quote
Bendtner92 wrote:Military Advisor wrote: You are not including the payout from 50% of the attacking clones.
You only get 50% of whatever clones the attacker brings beyond the 150 (and didn't lose in combat). Since clone packs only have 120 clones the defender will never get any clones added to their district. Is this a new thing or was NINJA wrong when he wrote this 2 weeks ago:
Quote:District with Production facility fully stocked and generating clones at a rate of 100 per day (300+100) produces 15 million isk from biomass sales per day. Corporation A (Teamplayers) deposits 36 million into Corporation B (Like a Boss.) wallet. Corporation B purchases a clone pack and initiates an attack on Corporation A district. Corporation B no shows the attack and 50% of the clones are sent to the defending district. Corporation A district fully stocked converts the clones to biomass for a profit of 9 million isk. Corporation A sends mercGÇÖs into battle to afk and receive isk for winning the match for a total of 18 million isk. Additionally, Corporation A district is locked for a period of 2 days allowing for 2 reinforcements for an isk profit of 30 million from clone sales.
Here is the math: -36,000,000 (Clone Pack) + 9,000,000 (%50 of attacking clones) + 18,000,000 (Winning isk reward) + 30,000,000 (District biomass production) = 21,000,000 isk profit. |
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