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Thread Statistics | Show CCP posts - 1 post(s) |
Vrain Matari
ZionTCD
863
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Posted - 2013.09.09 12:30:00 -
[61] - Quote
CCP Nullarbor wrote:Great post and a lot of truth in there. This new monthly release schedule means we get 20 working days between updates, with a bit of lead time for QA and Sony submission. The rate of development of DUST has already over taken EVE, an MMO with an extremely matured development process and 10 years of experience to reach that point.
It is incredibly enabling for us to be able to ship new ideas out really quickly but as we've seen it sometimes comes at the cost of coming in for landing a bit hot. This doesn't excuse the issues, we will be having some very detailed post mortems on this release as to why some things were not caught earlier, but we will take it on the chin and adapt and do it better next time.
Despite the speed bumps, our resolve to making this the experience we all know it can be has never been stronger. Your feedback and patience as always is very much appreciated. Great word bro.
My two cents is that in spite of the mindbendingly compressed schedule, this time you folks pretty much nailed it. |
The Amusing Ciderman
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
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Posted - 2013.09.09 14:32:00 -
[62] - Quote
Vespasian Andendare wrote:]I can totally understand the "same-old" feeling you may have about Dust, but if you haven't played 1.4 yet, the changes to squad view and active scanning, combined with visual tweaks here and there, plus the new maps have made the matches feel much more dynamic. And the new maps and scenery are beautiful!
That good huh? Good enough that I might start buying boosters again?
It's more a case of the Payday 2 shine wearing off and then I will return to Dust. At the moment I have my heistin' mask on. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
379
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Posted - 2013.09.09 14:45:00 -
[63] - Quote
The Amusing Ciderman wrote:Vespasian Andendare wrote:]I can totally understand the "same-old" feeling you may have about Dust, but if you haven't played 1.4 yet, the changes to squad view and active scanning, combined with visual tweaks here and there, plus the new maps have made the matches feel much more dynamic. And the new maps and scenery are beautiful!
That good huh? Good enough that I might start buying boosters again? It's more a case of the Payday 2 shine wearing off and then I will return to Dust. At the moment I have my heistin' mask on. At least a passive booster! May as well not miss out while you're not online! That's the beauty of the passive sp system!
But yeah, matches feel much more dynamic with less information. I know it sounds counter-intuitive, but lack of shared vision with changes to active scanning gives the element of surprise when you see someone, and it fosters more communication with your team. The active scanner gives you a glimpse of what's around you for a limited time, and that helps with tactics. And just add on some visual polish, and it's pretty solid overall, especially now that matchmaking issues are being worked out. (Just as a bonus, you can get into battle so much quicker now. It's a lot of fun!)
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