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Callsign Grave
Sinq Laison Gendarmes Gallente Federation
3
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Posted - 2013.09.05 15:28:00 -
[1] - Quote
I have finally reached that crossroad where I have to choose a new suit to go into. All passive skills (except biotics) have been maxed from the dropsuit upgrades tree. I would like some help selecting my next suit, though. These are what I am currently debating:
Ammar Assault:
-tested the bonus on an alt, loved it, but haven't gone into scram rifles or lasers yet on this character. -plenty of pg/cpu to fit what I want, but relatively few slots.
-std is useless since can't put a plate and armor rep at same time. -slowest but only really noticeable when you NEED speed.
*great for scrams/lasers, really notice the extra shots when in trouble
Ammar Logi:
-haven't gone into this on an alt yet, but it has more slots at each level than the assault variant. -even more pg/cpu than assault -built in armor rep -still has 2 weapons -has more slots at adv. than Gallente (extra high) -better long term investment over Ammar assault based on slots.
Gallente Logi: -More slots than Gallente assault(at proto) -built in armor rep.
-more slots than ammar (at proto only) -more pg than ammar (how?)
*best long term investment with current stats, but MUCH longer since have to get proto to reap benefits.
I was wondering if anyone could help me decide by bringing up new pros/cons to these suits or if there might be a nerf/buff to them in the future. I have Caldari assault at proto, but don't know were to go next. Dual tanking a Caldari std. suit has been all I've known since January. I haven't gone into any logi's since Feb (back when the Minmatar were the only ones), but I'm considering giving it a shot. Also Please consider that I don't have much spare sp atm so I will be saving up from scratch. |
Rogatien Merc
Red Star. EoN.
1009
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Posted - 2013.09.05 17:35:00 -
[2] - Quote
You really owe it to yourself to start bringing your regular everyday fit up to a C/1... it's a nice leap and can be accomplished at <20k per suit if you work it out right (i.e. stick to standard gear but stack complex extenders)
BUT since you seem to like running standard gear, any logi variant is going to be boss due to the 5hp/s reps (scales down really really well on standard suits). Amarr logi will be like a supercharged version of what you are currently running (at the standard level)... with more equipment slots. If you want to stay close to your current play style, go for that.
At the standard level if you stick to standard equipment because you're a cheap bastard, the gallente logi isn't really going to give you much over the Amarr. Literally nothing actually at the standard level. The Gallente's bonus is most helpful at proto levels when it gets 4x equipment slots.... BUT at proto level it is ******* boss and a huge asset to the entire team; it is the true support logi.
Amarr Assault... for lazors & scrams. If you're not dying to try those, it's just a slower armor-heavy version of your caldari logi with shittier shield regen and speed.
... another option is Min Assault which IMO is your best bet for Swarms or CQC (I like dual-wield SMG as opposed to shotty though). Advanced suit with proto swarms and an M209 SMGs is surprisingly decent even against other infantry.
... another option is to get Cal Logi to III for a solid logi suit and you're already specced into the basic frame.
Good luck. |
Callsign Grave
Sinq Laison Gendarmes Gallente Federation
3
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Posted - 2013.09.05 18:02:00 -
[3] - Quote
Thanks for the help, also I run std. less because I'm a cheap bastard and more because I like to have a little challenge while fighting, and because most of the time when I die it's because I made a mistake that a God Mode cheat couldn't get me out of. (the 315 mil feels good though)
If anyone else has any suggestions please feel free to post as well. |
Thrydwulf Khodan
DUST University Ivy League
19
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Posted - 2013.09.05 19:10:00 -
[4] - Quote
Callsign Grave wrote:Ammar Logi:
-haven't gone into this on an alt yet, but it has more slots at each level than the assault variant. -even more pg/cpu than assault -built in armor rep -still has 2 weapons -has more slots at adv. than Gallente (extra high) -better long term investment over Ammar assault based on slots.
Gallente Logi: -More slots than Gallente assault(at proto) -built in armor rep.
-more slots than ammar (at proto only) -more pg than ammar (how?)
*best long term investment with current stats, but MUCH longer since have to get proto to reap benefits.
Caveat: I can't talk to regular assault suits. If you aren't going for a "real logistic" (i.e. Logibro) logistics suits may not be your optimum path. You may want to look at either Sentinel or Commando suits or an Assault suit that meets your needs. Logi suits trade E slots for effective HP and speed.
The 'auto-repair bonus' is minimal, and shouldn't be your driving factor.
Amarr logi suits have the absolute lowest PG of all of the logi suits by default (like the Caldari have the lowest CPU) and reach their 'prime' in Advanced with the most number of 'effective slots'
Here's a quick breakdown of Logi suits that I put together: At Prototype Level: Ama - | H3 | L4 | E3 1/1 - Armor Repair Module bonus (10 Slots)+Sidearm Lowest PG Cald - | H5 | L4 | E3 | 1/- - Shield Regulator bonus (12 Slots) Lowest CPU Galle - | H3 | L5 | E4 | 1/- - Equipment takes less CPU/PG (12 Slots) Highest effective CPU/PG Minm - | H4 | L4 | E4 | 1/- - Faster Hacking (12 Slots) Second Highest CPU/PG
At proto Amarr is down 1H and 1E slot, it has the lowest PG rating (but it gets a sidearm). Of the four suits Amarr has the 2nd highest base Shields and ties for highest Armor. It is the slowest moving @ R4.5m/s S6.4m/s but has the longest sprint distance at 89.6m.
Gallente leads the pack with 5L slots, giving an additional slot for CPU/PG upgrades AND having the suit bonus that decreases equipment costs. This gives it the CPU/PG to 'have all the equipment'. Gallente max sprint distance is 82.5 with movement speed of @R4.6m/s S6.6m/s.
Caldari has the highest @ 5H, but the lowest overall CPU and fewest L slots to up PG/CPU. Lowest Armor means vulnerable to weapons that can ignore shields. Caldari maximum sprint distance is 75.9m with the same base movement value as Gallente @R4.6m/s S6.6m/s.
Minmatar is balanced middle of the road, but has no decreases for CPU/PG, potentially the 'squishiest' for overall damage as it has neither the highest nor lowest Armor. It moves the fastest @ R5m/s S7m/s and comes in 2nd to Amarr in terms of sprint distance @ 84m.
Advanced: Amarr - | H3 | L3 | E3 | 1/1 (9 Slots)+Sidearm Calda - | H3 | L2 | E3 | 1/- (8 Slots) Gallen - | H2 | L3 | E3 | 1/- (8 Slots) Minma - | H3 | L3 | E3 | 1/- (9 Slots)
At advanced Minmatar and Amarr are 1 slot overall up on the rest of the suits, BUT Amarr also has a sidearm.
Basic: Amar - | H2 | L2 | E2 | 1/1 (6 Slots)+Sidearm Calda - | H2 | L1 | E2 | 1/- (5 Slots) Galle - | H- | L2 | E3 | 1/- (5 Slots) Minm - | H2 | L2 | E3 | 1/- (7 Slots)
My take is the following:
At Prototype level: The Amarr suits have fallen behind in terms of flexibility and reach their 'Peak' at Advanced. Comparing them to the other Logir suits they have solid Shield and Armor base values. But with only 3 equipment slots and 3H slots they run at a disadvantage. Additionally, Amarr suits pay the price in terms of the slowest base movement speed, but they have the sidearm weapon slot.
Gallente suits have the potential to 'Have all the tricks' at the cost of lower shields, but they only tie Amarr suits in terms of Armor. However, with an additional L slot have another 'Ace' up their sleeve to add more armor, a cardiac regulator or more CPU/PG.
Minmatar suits are a solid 'All-Rounder' with no major flaws and move the fastest.
Caldari suits have excellent shield values, but they are CPU limited and equipment slot limited, maxing out at 3E. But 5H slots beats out the 3H slots from Amarr.
At Advanced Level: Amarr has the most 'effective' number of slots at 9+Sidearm and solid Armor/Shield values.
Minmatar ties Amarr for the same number of slots. They have middle of the road Armor/Shields and no decreases to base CPU/PG. T
Gallente "Only" has 8 slots (down one from the Minmatar 9) but still comes in first for effective CPU/PG. 2H slots will limit shield options, but the high base Armor value may keep them from being too squishy.
Caldari suits are solid, but the low CPU values and only 2L slots will make for tight fits on equipment.
At Basic Level: Minmatar suits have it in spades. With 7 slots they are CPU/PG limited and MUST move out of the Militia level gear unless they use CPU/PG upgrades or upgrade appropriate skills. They are an excellent bang for the ISK. The only suit type that has a BPO option.
Amarr suits have the sidearm ... this benefit is excellent for folks trying to move into the Logi role, and allows one to have an Anti-Vehicle weapon in combination with something like an SMG. Like the Minmatar suit it will be CPU/PG limited, but with only 2E it lacks the Logistic flexibility (Which combo of equipment should I take this time?) Especially due to it having the lowest PG of the group.
Gallente suits can stick with Militia gear until the space hamsters come home. But their lack of H slots leaves them without shield options until advanced. With the highest effective CPU/PG they give loads of flexibility as one moves into advanced equipment. They can manage full loads of Advanced gear even at basic level without needing to move into 'Advanced Suits' for the additional CPU/PG.
Caldari suits tie Amarr for H and E slots. However with the lowest CPU and only 1L slot, they're going to be the most CPU limited of the suits at basic level. |
Greasepalms
Ahrendee Mercenaries EoN.
219
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Posted - 2013.09.05 22:42:00 -
[5] - Quote
^ Props on the detailed response. +1 |
Quil Evrything
DUST University Ivy League
44
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Posted - 2013.09.05 22:46:00 -
[6] - Quote
How about if you're otherwise unsure... "you're a gallente, so go for the racial bonuses"?
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Patrick57
GunFall Mobilization Covert Intervention
197
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Posted - 2013.09.06 01:48:00 -
[7] - Quote
Amarr Logi. But don't listen to me, that is my suit, therefore my favorite suit, so just go with whatever you like best!
But seriously, Amarr Logi. |
Thrydwulf Khodan
DUST University Ivy League
20
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Posted - 2013.09.06 09:59:00 -
[8] - Quote
Quil Evrything wrote:How about if you're otherwise unsure... "you're a gallente, so go for the racial bonuses"?
The racial bonuses are based off of drop suit type. Not which race you chose as a character.
So, I can be a Gallente and choose Amarr suits and train up in Amarr suits and get the bonuses.
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Smooth Assassin
Stardust incorporation
148
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Posted - 2013.09.07 14:55:00 -
[9] - Quote
Keep with only one race not multiple saves SP |
Patrick57
GunFall Mobilization Covert Intervention
210
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Posted - 2013.09.07 15:08:00 -
[10] - Quote
Smooth Assassin wrote:Keep with only one race not multiple saves SP What if you already have everything else you want? I know someone that is fully specced into two different logi suits and still has all the skills he needs for PC. |
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Rogatien Merc
Red Star. EoN.
1065
|
Posted - 2013.09.07 18:56:00 -
[11] - Quote
Patrick57 wrote:Smooth Assassin wrote:Keep with only one race not multiple saves SP What if you already have everything else you want? I know someone that is fully specced into two different logi suits and still has all the skills he needs for PC. Point taken, but "Fully Specced" is relative. Skills one "needs" for PC are debatable.
I for one am a noob and need every ounce of advantage I can squeeze out of a suit in competitive play, so sticking to a single primary suit is mucho bueno.
At 23mil SP, I have AR proficiency V, proto SMG, proto Swarms, and proto Cal Logi. I went 'off spec' very little - I have Adv Min Assault (use AUR version for PC Swarming) and Adv Min Light (fun in pubs).
BUT: I have Shield Reg, Card Reg, Kin Cat all at III, Nanocircuitry and Armor Upgrades at IV, and grenadier III ... all of which need to get pushed to V for me to be 'fully specced'. I only have AR fitting optimization II, Explosives III, and LWO IV which all need to get pushed higher to allow more flexible fits. I need to push SMG and Swarm proficiencies higher to be more effective on the ground in PC. And let's not even talk about active (at III) and passive scanning skills (at II) that need to get pushed higher ASAP so sneaky scouts can't get behind friendly lines as easily. Oh and one of these days I need to get AR rapid reload higher than III.
But hey, whatever's fun. Spec into all the suits if you feel like it. |
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