howard sanchez
DUST University Ivy League
718
|
Posted - 2013.09.05 15:23:00 -
[1] - Quote
Corpus, Why?!
Why would you bring buckets of tears directly to the Troll Bar at happy hour? Why?
Do you think that pouring out your heart and expressing your pain and income agony to these clones is going to miraculously alter thier worldview and grant you some reprieve?
Stand the F by, Sir. This is your can and you have opened it.
Next time...please consider the likelihood of your audience's ability to have any degree of compassion for our plight.
And it is our plight. Ever DS pilot can relate to what you say
But truly expect everclone witha forge gu in hand considers your post added motivation
good news is that update 1.5 is intended to focus on vehicles, to include drop ships
All that said, since 1.4 landed, for some reason my dropships have been surviving longer. Even the gorgans are taking hard hits and surviving.
I think removing burn damage and loss of flight control helps a lot. Thank you CCP for giving me the full use of my aircrafts entire EHP |
howard sanchez
DUST University Ivy League
718
|
Posted - 2013.09.05 16:46:00 -
[2] - Quote
I want to play devils advocate for a moment. Because I fly and lose copious amounts of drop ship hullage too but I want to be realistic for the long term
What do we want, as pilots? What would the best, balanced situation for aircraft in dust look like?
Do we expect a dropship to have the survivability of an HAV? Do we want a DS to have the kind of survivability that LAVs currently have?
What are the risks vs rewards of drop ships in our balanced Dust viewpoint?
I, personally, like the idea of keeping drop ships weaker in terms of EHP than both HAVs and logistics LAVs. I would prefer that the best method of keeping a dropship alive in a combat environment be maneuverability and piloting skill.
Something the DS pilot/ForgeGunning poster above said makes a lot of sense: it's all about holding the high ground
I love that about Dust. Everyone feels that inherent combat advantage when they are above the enemy
That makes air superiority and the ability to reach high ground a very valuable asset. I want to preserve that value. But if every militia pilot can DS his squad to the top of the map or rain down ordnance with impunity...that value gets lost
Because things are valuable primarily with reference to thier rarity.
Drop ships need more resilience under fire...but how we get them to that point is critical.
I want the Generals to seek out pilots like Corpus because of his flight skills...honed and perfected from endless hours of practice flying against AV ( and, yes, losing tons of isk). Because if everyone can do it everyone will
My recommendation is to ensure that Pilots, as a role, are able to boost DS resistance to fire and enhance thier craft's maneuverability to a degree that lets them hone real flight skills
I want to have a system that delivers great rewards ( in terms of SP and WP but mostly by giving your team a big tactical advantage) but At great cost and risk
Only then will you see great pilots evolve and more value added to the role |