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Thang Bausch
Pierrot Le Fou Industries
46
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Posted - 2013.09.05 15:23:00 -
[1] - Quote
match making is a complete failure. The algorithm is still creating super stacked pub stomping teams with multiple pub stomper corp squads against a hodge podge of lower skilled players on the other team.
Match making was the only thing I wanted out of this patch, so 1.4 is a complete failure. |
Thang Bausch
Pierrot Le Fou Industries
46
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Posted - 2013.09.05 15:53:00 -
[2] - Quote
Skyhound Solbrave wrote:Thang Bausch wrote:match making is a complete failure. The algorithm is still creating super stacked pub stomping teams with multiple pub stomper corp squads against a hodge podge of lower skilled players on the other team.
Match making was the only thing I wanted out of this patch, so 1.4 is a complete failure. I'm calling bs. You are the only person who has said this, if you're being pubstomped then you just suck. If you're losing against corps. Then it's probably because their teamwork is better than yours. Matchmaking was never meant to seperate corp from non-corp, or even skilled from non-skilled players. It's supposed to separate players with superior equipment from players with inferior equipment.
No, it wasn't intended to separate out by gear but if it was intended to do that, it failed at that too because I have only basic gear and am going against full prototype gear.
As far as calling my BS, my first match this morning, I was on a team of 3 people, each of us from a no name corp. The other team had 10 people, 6 of which were from 2 long established pub stomper corps. That's three low experience people against 6 vets from two corps and 4 more people. That's facts, not BS, so you might want to ask for the facts before you run your mouth off.
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Thang Bausch
Pierrot Le Fou Industries
46
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Posted - 2013.09.05 15:56:00 -
[3] - Quote
Skyhound Solbrave wrote:Thang Bausch wrote:match making is a complete failure. The algorithm is still creating super stacked pub stomping teams with multiple pub stomper corp squads against a hodge podge of lower skilled players on the other team.
Match making was the only thing I wanted out of this patch, so 1.4 is a complete failure. I'm calling bs. You are the only person who has said this, if you're being pubstomped then you just suck. If you're losing against corps. Then it's probably because their teamwork is better than yours. Matchmaking was never meant to seperate corp from non-corp, or even skilled from non-skilled players. It's supposed to separate players with superior equipment from players with inferior equipment.
And to call on YOUR bs, I read a post from a Eve online vet who started playing a week ago and he said even after 1.4 he was still getting majorly pub stomped and found that it made the new player experience "soul destroying" |
Thang Bausch
Pierrot Le Fou Industries
49
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Posted - 2013.09.05 17:29:00 -
[4] - Quote
Vespasian Andendare wrote:Thang Bausch wrote:Skyhound Solbrave wrote:Thang Bausch wrote:match making is a complete failure. The algorithm is still creating super stacked pub stomping teams with multiple pub stomper corp squads against a hodge podge of lower skilled players on the other team.
Match making was the only thing I wanted out of this patch, so 1.4 is a complete failure. I'm calling bs. You are the only person who has said this, if you're being pubstomped then you just suck. If you're losing against corps. Then it's probably because their teamwork is better than yours. Matchmaking was never meant to seperate corp from non-corp, or even skilled from non-skilled players. It's supposed to separate players with superior equipment from players with inferior equipment. And to call on YOUR bs, I read a post from a Eve online vet who started playing a week ago and he said even after 1.4 he was still getting majorly pub stomped and found that it made the new player experience "soul destroying" I will agree with this, although my sample size was limited, so it could have just been a fluke. However, I played an alt character on my main account through the academy, and the first match I played I was up against fully proto equipped squads from Pure Innocence. Granted, I just played the one match, but I recall thinking "oh wow. This is balanced. First match, 500k sp vs proto death squad." If I'm honest, I'm sure it is a bug with how the matchmaking system generates data for matchmaking purposes. It surely must be fixed, since it directly hurts new players. But generally speaking, I have found matches much more balanced and overall more fun as a result. On my main character, I've found that our squad was matched up against similarly-skilled players most, if not all of the time (barring Tuesday's disastrous 4 v 10, 2 v 6, etc. matches). Rarely are we getting dominated or redlined, and rarely are we dominating or redlining the enemy. This means to me, at least, that something is obviously working in the background to make sure matches make more sense.
I got my nephew to try out dust during our family reunion last weekend (addimittedly pre-1.4). He has played COD for 1000,s of hours over the last 4 years and completely cleaned up in the academy games (top 3 in each match and only took him 3 matches to get the needed 2000 WP). The next 3 matches he was getting 0 kills and dying 10+ time with proto gear vets killing him each time. That's a horrible new player experience. He was excited to try the game when I pitched it, but has not been back on since that experience.
Later today, the matches were not as badly placed as this morning. Looking at the player list the corp composition seemed generally more balanced. there were still some stompings, but at a more tolerable number. |
Thang Bausch
Pierrot Le Fou Industries
49
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Posted - 2013.09.05 17:41:00 -
[5] - Quote
steadyhand amarr wrote:Matchmakeing can't fix player stuipey or corp team work. You also have to give it time to adjust you into the correct playing field st the moment a few good games could fling u up the ladder when u just got lucky
my first match this morning, I was on a team of 3 people, each of us from a no name corp. The other team had 10 people, 6 of which were from 2 long established pub stomper corps. That's three low experience people against 6 vets from two corps and 4 more people. The next three battles I played I was on a team of random people (i.e. no corp squads), 80-90% of them from no name corps, while the other team had 2-3 corp squads from pub stomper corps (e.g. pure innocence, Sver true blood) that made up 50-75% of the team. In each battle, if they had moved one of the corp squads to the other team, the battles would likely have been more balanced instead of ambushes going 47+ to 0 and Ambush OMS going 70+ to 0.
These battles were all at 9 in the morning, so it may be the algorithm failing with low player counts, but creating such massively unbalanced teams when there was a clear solution given a basic rearranging of the players on the two teams seems like a major failing of the algorithm regardless of poor player count.
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Thang Bausch
Pierrot Le Fou Industries
49
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Posted - 2013.09.05 17:57:00 -
[6] - Quote
Viktor Hadah Jr wrote:Ehh I don't pay much attention to what corps I'm fighting sounds like and excuse to give yourself for losing "they only won because they had corp xyz on their side" so your ego can stay intact.
If this is allegedly just about my ego, then why can I predict when the team I am on will pubstomp by looking at the list of corps on my team. If my team has a pubstomping corp squad and the other team doesn't, my team almost always slaughters. I don't enjoy those games either (another refutation of your ego argument) because the battle is boring then: I either get way more kills and assists than my skill and gear warrants, or do nothing because the corp squad is cleaning up too quickly. I find pubstomping not fun regardless of what side of the stomping I am on. Balanced games make for a more enjoyable experience.
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