Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nightbird Aeon
Ahrendee Mercenaries EoN.
302
|
Posted - 2013.09.05 13:43:00 -
[1] - Quote
Now that armor has been buffed... and particularly because you're seeing people run with the omni-tank (plates AND shields), the question becomes this:
Should Flux grenade damage and explosion radius be brought in line with locus grenade damage/radius of the same tier?
Even at their base level, flux grenades deal massive damage (in terms of HP) over a large area. They do the job theyGÇÖre designed forGǪ but the radius is huge.
So...
Should the damage be reduced? Should the explosion radius be reduced? Should both be tweaked?
OrGǪ. Should a reduction in damage/radius be offset by having some of the Flux damage bleed through to armor?
What do you guys think?
|
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:45:00 -
[2] - Quote
Should I bring up a topic that isn't important right now? |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
58
|
Posted - 2013.09.05 13:47:00 -
[3] - Quote
Killar-12 wrote:Should I bring up a topic that isn't important right now?
What a hypocrite... And you think the topics that you've brought up is important? |
Killar-12
The Corporate Raiders
887
|
Posted - 2013.09.05 13:49:00 -
[4] - Quote
Aaroniero d'Lioncourt wrote:Killar-12 wrote:Should I bring up a topic that isn't important right now? What a hypocrite... And you think the topics that you've brought up is important? Fluxes were the issue back in 1.3 when MD's were OP as hell now ARs are |
Garrett Blacknova
Codex Troopers
3682
|
Posted - 2013.09.05 14:23:00 -
[5] - Quote
As far as I'm concerned, Flux Grenades are the other AV Grenade. Try them on a Sica or Gunnlogi sometime. Taking out all an infantry target's shields isn't that important when they're armour tanked. They DO pair quite nicely with SMGs though. |
xAckie
Ahrendee Mercenaries EoN.
326
|
Posted - 2013.09.05 14:25:00 -
[6] - Quote
Killar-12 wrote:Should I bring up a topic that isn't important right now?
Can you not handle more than one idea at a time ? |
Sgt Kirk
SyNergy Gaming EoN.
1445
|
Posted - 2013.09.05 14:36:00 -
[7] - Quote
You must be a shield tanker.
The radius is the same as the grenade launchers. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
|
Posted - 2013.09.05 15:13:00 -
[8] - Quote
Flux grenades are fine as is |
Garrett Blacknova
Codex Troopers
3683
|
Posted - 2013.09.05 15:15:00 -
[9] - Quote
Sgt Kirk wrote:You must be a shield tanker.
The radius is the same as the grenade launchers. Pay attention to the sparkles instead of where it hits you and you won't be saying that. |
Nightbird Aeon
Ahrendee Mercenaries EoN.
302
|
Posted - 2013.09.05 16:13:00 -
[10] - Quote
So... keep the radius the same but lower damage?
(and yes.... it is possible to have a discussion that is NOT about Aim Assist, or the constant DS3 vs KB/M flame war). |
|
Garrett Blacknova
Codex Troopers
3689
|
Posted - 2013.09.05 16:28:00 -
[11] - Quote
Nobody else but you seems to think they're a problem.
They work as intended. Locus grenades are amazing at ripping apart armour-tanked infantry, and Fluxes wreck shield tankers. Fluxes are also a valid AV option for attacking a Sica or Gunnlogi, and any nerf that actually influences the value of Fluxes against infantry will make them useless against vehicles.
EDIT: Unless they make Flux Grenades deal a % damage against every target's shields - so they hit tanks really hard, and dropsuits much less. But I'm not sure that's a very good option either... |
ZDub 303
TeamPlayers EoN.
2022
|
Posted - 2013.09.05 16:51:00 -
[12] - Quote
The problem with flux grenades is that they will strip all of the shields off of a dropsuit all of the way to max radius. The damage is so high that the damage drop off is essentially non existent.
They may not seem like a problem right now because everyone hates shield tankers, but wait for the tears from Caldari Heavies. Flux grenades will render them worthless.
I would rather see Flux nades reworked a little myself to bring them more inline with locus nades. Maybe have the same damage but a +2m radius? Or 20% more damage on the same radius?
I dunno... atm in PC if I hear that familiar click from another player in CQC I know i'm dead, there is no counter to an even slightly cooked flux nade.
I use them with an smg now in PC, I miss with flux nades maybe 2-3% of the time now.
IMO they are definitely OP, they were meant for shield tanks, but in the end are generally used to completely invalidate shield tanked dropsuits.
But hey maybes that the point.. shield tankers should not be in CQC and so should strive to stay out of flux nade range in general?
I think nades need to be nerfed in general though... 1 hit mechanics are not fun in a high health tracker shooter. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1545
|
Posted - 2013.09.05 16:57:00 -
[13] - Quote
Good question, but I think since the shields still regen wicked fast it is fine as is.
Killar-12 wrote:Should I bring up a topic that isn't important right now? Heaven forbid we bring up any topic other than the ones being brought up a dozen times by a dozens of people. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
209
|
Posted - 2013.09.05 17:04:00 -
[14] - Quote
Shields regenerate fast enough that it should be fine |
Bojo The Mighty
Zanzibar Concept
1674
|
Posted - 2013.09.05 17:10:00 -
[15] - Quote
I say no because A) Flux Do Not Kill B) I Think It's Proper That They Are Semi AV C) No One Would Use A Grenade As Small As A Locus That Only Strips Shields D)Quote:Shields regenerate fast enough that it should be fine |
Ekrano Fergus
Molon Labe. RISE of LEGION
8
|
Posted - 2013.09.05 17:21:00 -
[16] - Quote
Yes flux grenades can completely get rid of shields, but they can't actually kill you.
If you lowered the damage and range to be the same as the locus grenade, then why wouldn't someone just use locus grenades that do the most damage to the part of everyones health that causes them to die when it runs out. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
2994
|
Posted - 2013.09.05 18:16:00 -
[17] - Quote
No. The crucial difference is that flux grenades do not kill, locus grenades do. If flux grenades were nerfed like this nobody would use them because locus grenades would be a generally superior option with a chance of actually killing the target. |
Xender17
Ahrendee Mercenaries EoN.
551
|
Posted - 2013.09.05 18:26:00 -
[18] - Quote
Bojo The Mighty wrote:I say no because A) Flux Do Not Kill B) I Think It's Proper That They Are Semi AV C) No One Would Use A Grenade As Small As A Locus That Only Strips Shields D) Quote:Shields regenerate fast enough that it should be fine Shield vehicles would say otherwise. |
Garrett Blacknova
Codex Troopers
3695
|
Posted - 2013.09.05 18:59:00 -
[19] - Quote
Xender17 wrote:Bojo The Mighty wrote:I say no because A) Flux Do Not Kill B) I Think It's Proper That They Are Semi AV C) No One Would Use A Grenade As Small As A Locus That Only Strips Shields D) Quote:Shields regenerate fast enough that it should be fine Shield vehicles would say otherwise. Being fixed in 1.5
In the meantime, Shield Boosters. |
Forlorn Destrier
Bullet Cluster
1632
|
Posted - 2013.09.05 19:03:00 -
[20] - Quote
Nightbird Aeon wrote:Now that armor has been buffed... and particularly because you're seeing people run with the omni-tank (plates AND shields), the question becomes this:
Should Flux grenade damage and explosion radius be brought in line with locus grenade damage/radius of the same tier?
Even at their base level, flux grenades deal massive damage (in terms of HP) over a large area. They do the job theyGÇÖre designed forGǪ but the radius is huge.
So...
Should the damage be reduced? Should the explosion radius be reduced? Should both be tweaked?
OrGǪ. Should a reduction in damage/radius be offset by having some of the Flux damage bleed through to armor?
What do you guys think?
Fine as is. Doing this would be an indirect buff to shields after we got shields and armor pretty much lined up. |
|
Fizzer94
L.O.T.I.S.
82
|
Posted - 2013.09.05 19:12:00 -
[21] - Quote
They don't kill you, their damage doesn't matter, I could see their radius being brought down a little bit. |
Nightbird Aeon
Ahrendee Mercenaries EoN.
302
|
Posted - 2013.09.05 19:55:00 -
[22] - Quote
Forlorn Destrier wrote:Nightbird Aeon wrote:Now that armor has been buffed... and particularly because you're seeing people run with the omni-tank (plates AND shields), the question becomes this:
Should Flux grenade damage and explosion radius be brought in line with locus grenade damage/radius of the same tier?
Even at their base level, flux grenades deal massive damage (in terms of HP) over a large area. They do the job theyGÇÖre designed forGǪ but the radius is huge.
So...
Should the damage be reduced? Should the explosion radius be reduced? Should both be tweaked?
OrGǪ. Should a reduction in damage/radius be offset by having some of the Flux damage bleed through to armor?
What do you guys think?
Fine as is. Doing this would be an indirect buff to shields after we got shields and armor pretty much lined up.
What about having flux and locus grenades to varied damage to armor and shield?
Locus grenades do damage to both shield and armor, whereas flux only does shield. Would having the explosive LOCUS grenade do reduced damage to sheilds, while having locus do *some* armor damage be a good balance?
The way that laser weapons are stronger vs shield, and explosive weapons (i.e. Mass Drivers) do *some* sheild damage, but far more armor damage?
Before armor buffing, you needed a strong sheild counter to offset the tanking ability of shields. Now that armor has been buffed, perhaps it is time to revisit the strength of the shield countering grenade...
|
Garrett Blacknova
Codex Troopers
3696
|
Posted - 2013.09.05 20:07:00 -
[23] - Quote
Nightbird Aeon wrote:What about having flux and locus grenades to varied damage to armor and shield? What about not breaking something that doesn't need fixing? |
|
|
|
Pages: 1 :: [one page] |