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Monkey MAC
killer taxi company General Tso's Alliance
180
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Posted - 2013.09.05 13:02:00 -
[1] - Quote
Canari Elphus wrote:Personally, I can see validity on both sides as far as reviews of AIM assist.
The PRO faction - Aim assist makes this game feel like less work to some people. It puts a little more fun back into the game. Players can no longer just stand toe to toe and take on three people. It also adds balance against AOE users who dominated after 1.3
The CON faction - Aim assist is a little too strong. Aim assist consists of two mechanics. The first mechanic helps lead the reticule towards your target while the second helps to keep it on the target. I fully support the first mechanic and believe that it is working fine. However, I believe that the second is what is causing some of the grief on the forums. I think that relaxing this second mechanic will help to make both sides a little happier.
Overall, this new aim assist has changed the game and will require a change to how people play the game.
- You die a lot faster now - Mercs will have to completely rethink their fits and tactics to remain ISK-positive moving forward. When you combine aim-assist with matchmaking, you are going to die more than you are used to.
- Even if you win an engagement, you will be hurting - CQC becomes a whole new ballgame. In the past, you could take on multiple targets in a row and, because they were surprised, they generally would not be aiming to their best ability. More often than not, you would come out with only some of your shields gone. Now, you are going to be in need of a logi.
- Armor and Shields now have a somewhat 'balance' - I say this because armor (with the aide of a logi or rep hive) has now become much better at CQC while shields and their recharge ability are more tailored to hit-and-run and ranged engagements.
- Teamwork is now more important than ever - As stated before, straight 1v1 is a lot more taxing than it used to be. It is now much more beneficial to stay together and have a good diversity of squad members (energy/projectile/hybrid weapons as well as logi support) to be able to consistently move from engagement to engagement.
I think that just tweaking Aim Assist a little bit will help to make this patch shine (that and fixing the whole matchmaking and CQC weapon hit detection thing). I like how it has changed how we play the game but I dont want it to completely erase skill as a deciding factor for an engagement.
Thank you for your time.
I think everyone is happy about the end of the texan 2 step, aim assist needs a little tweaking but not too much, however the ttk is to short now, it practily eliminates the point of anything other than tanking modules, other than theres onlymthe riflesmto complain about! |
Monkey MAC
killer taxi company General Tso's Alliance
180
|
Posted - 2013.09.05 13:17:00 -
[2] - Quote
Killar-12 wrote:Soldiersaint wrote:Aim assist finally forces people to play tactically like a real space soldier. Took long enough. No more halo cod rush garbage. It's supposed to have long TTK's strafing allowed that, now that the Duvolles(or MLT AR) full power is unleashed there is nothing that can compete.
People always knew it would be very powerful, however poor aiming mechanics and hit detection stopped this!! Its not the aim assist thats game breaking, its the weapons that have it!! |
Monkey MAC
killer taxi company General Tso's Alliance
184
|
Posted - 2013.09.05 13:19:00 -
[3] - Quote
Maken Tosch wrote:Soldiersaint wrote:Aim assist finally forces people to play tactically like a real space soldier. Took long enough. No more halo cod rush garbage. I approve seeing aim assist return but no one here wanted it to be so helpful that it's actually tracking the targets for you. It's supposed to nudge you to the target as it passes your reticule, not aim the gun for you.
Bit exaggeratted dont you think, I havent felt the aim assist actually move me aim, only change the sensitivity!! |
Monkey MAC
killer taxi company General Tso's Alliance
194
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Posted - 2013.09.05 17:22:00 -
[4] - Quote
Inhabitant77 wrote:semperfi1999 wrote:LOL i love it.
EVERYONE wants there to be no strafing or bunny hopping becuz this is a "tactical" shooter.
Idiots i swear how you guys dont understand this yet boggles my mind.
This was never meant to be a tactical shooter. CCP has in the past pretty much outright stated that they were trying to make a game similar to MAG or Halo. Neither of those games are tactical shooters....they are called tracking shooters. How you guys started playing and then assumed this was supposed to be a tactical shooter with cover (there is no cover on almost every map) and the fact that TTK is WWWAAAYYY to high for ANY tactical shooter. None of this indicated anything to you guys? Like that maybe your wrong? Don't forget to retape the nose piece of your glasses.
No hes right, ttk is too high, its an rpgfps, th modules don't provide enough of a bonuses ate moment for most people to considerything but brick tanking, why? Because killingis currently to fast!! |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:25:00 -
[5] - Quote
Everything Dies wrote:Canari Elphus wrote:The CON faction - Aim assist is a little too strong. Aim assist consists of two mechanics. The first mechanic helps lead the reticule towards your target while the second helps to keep it on the target. I fully support the first mechanic and believe that it is working fine. However, I believe that the second is what is causing some of the grief on the forums. I think that relaxing this second mechanic will help to make both sides a little happier. Bingo. Giving me an extra 50-75 HP with the armor buff doesn't really do me much good if AR's are hitting me much more often. Let the AA help you initially lock on to your target, but once your target begins to actively move you're on your own.
No it should assist, not track for you, not that it does that anyway, however a latency on adhesion would do the trick!! |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:27:00 -
[6] - Quote
Grezkev wrote:Nothing will ever change the fact that those who use Aim Assist do so because they are not as skilled as those who don't.
TrUtH hUrTz
And noting changes the fact that those who complain about dying to aim assist are just sore loosers!!
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