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Chances Ghost
Inf4m0us
664
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Posted - 2013.09.05 06:17:00 -
[1] - Quote
let me explain what aim assist is
when hover over an enemy target it will slow down the curser speed relative to your joystick position.
it NEVER moves your curser, it never tugs it, it doesnt aim for you in the slightest.
it slows down the speed your joystick tuned for thats it, thats all it does.
its not going to drag your curser to someones head, its not a friggen magnet that once you point it at someone you can forget to aim and just lol head shot. it is none of those things.
so let me explain here whats going on.
aim assist isn't some aimbot, but hit detection is well known to be trouble on all fronts, traditionally high rate of fire weapons haven't noticed it as much because a lot of their shots were landing.
now that most, if not all of their shots are landing people are dieing a lot quicker, people are putting out a lot more dps and aiming is SLIGHTLY easier but nowhere near as easy as "aim in this general direction and auto head shot" nonsense that's going around.
all aim assist does is modify the speed at which you scroll, it doesn't actually move your cross hairs.
if you take a look at it from a neutral perspective and actually use some common sense then its obvious.
if you remember from the old super speed scout nonsence, the more you moved about the worse hit detection got for those who were shooting at you, that effected dancing assaults/logis as well just nowhere near as noticably.
now all those people who danced when they fought are frustrated because they are actually taking damage.
from their perspective they feel like people shooting at them should be missing more oftin, when really thats how much they should of been getting hit all along when hit detection was crap.
so i understand exactly why if feels like its an aimbot, it just wasnt really apparent to them before how much of the dodging they were doing before 1.4 was due to hit detection rather then their fancy footwork.
now aim assist is helping DS3 users, but KB/M users have had this kind of fire tuned aiming controls forever and are STILL MORE PRECISE then the aim assist. |
Chances Ghost
Inf4m0us
668
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Posted - 2013.09.05 06:26:00 -
[2] - Quote
to expand
if your right joystick is 100% scrolling to the right then aim assist will kick in when your hovering over a target and lower the speed of your scolling to lets say 80% speed, you will still scroll right past your target.
if your scrolling at say 25% of your maximum speed then when hovering over a target it will lower it to say 10% of yoru speed and your cross hairs will linger on the target for much longer, but if you hold that position it will still pass over your target, it will not adjust your crosshairs in revers to stick to your target.
so whats happening is that as you aim at your target your slowing down your scroll speed to prepaire to fire, when your curser is over the target, aim assist is kicking in slowing down your total potential scroll speed across the specrum effectivly giving you 2 sets of scroll speed.
1 speed for when your not aiming at anything, and another for when your aiming at something and need more fine tuned aiming controls.
those who use KB/M have had this type of control the entire time, and not once single person has screamed aimbot before today. |
Chances Ghost
Inf4m0us
668
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Posted - 2013.09.05 06:28:00 -
[3] - Quote
R'adeh Hunt wrote:It's still a crutch and turning Dust into a shooter for people who like to ride bikes with training wheels...skill is suddenly pretty irrelevant.
sooo KB/M wich still has more fine tuned aiming controls is a crutch?
and aim assist to compete with KB/B (a war wich KB/M is still winning) is a bigger crutch?
wich control scheme do you use may i ask? |
Chances Ghost
Inf4m0us
668
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Posted - 2013.09.05 06:39:00 -
[4] - Quote
DJINN Marauder wrote: This is my response
so what your saying is you want KB/M support removed fromt eh game?
or are you saying you have no idea what your talking about so your going to quote someone who sounds like they do?
also that post doesnt actually relate to this thread, as nobody praised aim assist.
praise and explaination are two sperate things |
Chances Ghost
Inf4m0us
668
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Posted - 2013.09.05 06:44:00 -
[5] - Quote
Deranged Disaster wrote:Chances Ghost wrote:DJINN Marauder wrote: This is my response
so what your saying is you want KB/M support removed fromt eh game? or are you saying you have no idea what your talking about so your going to quote someone who sounds like they do? also that post doesnt actually relate to this thread, as nobody praised aim assist. praise and explaination are two sperate things He's saying you are **** and can't aim, that's why you are defending the aim assist that much.
again, defending and explaining are two seperate things
my performance since the changes has been unchanged.
i was simply trying to enlighten people as to what exactly an aim assist does and what its limitations are, since they all seem to think it turns your crosshairs into a giant magnet of death |
Chances Ghost
Inf4m0us
669
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Posted - 2013.09.05 06:53:00 -
[6] - Quote
Deranged Disaster wrote:Chances Ghost wrote:again, defending and explaining are two seperate things
my performance since the changes has been unchanged.
i was simply trying to enlighten people as to what exactly an aim assist does and what its limitations are, since they all seem to think it turns your crosshairs into a giant magnet of death I understand your point of view, it's not a giant magnet of death but it is pretty bad. It does lock on and stays on, it is noticable but the thing is it took me a while to see it clearly. I suggest you play a couple more games and see how it goes, maybe you'll notice it yourself.
if by a couple more games you mean more games then it takes to cap out......
ive tested it quite a bit, if anything i think it helps snipers more then everyone else, IF they get lucky with rendering.
quit it with the condesention, this isnt a **** waving party, this is a simple discussion of mechanics, and its limitations.
you have yet to provide anything constructive to the discussion and have instead opted for personal attacks as some sort of way to ease your need to feel supirior in some way. |
Chances Ghost
Inf4m0us
669
|
Posted - 2013.09.05 06:56:00 -
[7] - Quote
DJINN Marauder wrote:Chances Ghost wrote:now aim assist is helping DS3 users, but KB/M users have had this kind of fire tuned aiming controls forever and are STILL MORE PRECISE then the aim assist. This is more along the lines of what I was responding to. You're clearly in favor of aim assist. As well as stating you believe kbm have had easy aiming forever and is still better than the aim assist crutch. Lol you can't be more precise than the new aim assist dude.
im not sure you understand how a mouse works
you cant get any more precise than a mouse without automation.
whats more precise, something that can vary its scroll speed across any spectrum?
or something that has a limited number of speed settings.
those are simple facts i stated, ones that are just true. one does not have to be for or against a particular subject to acknowledge facts.
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Chances Ghost
Inf4m0us
698
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Posted - 2013.09.05 21:45:00 -
[8] - Quote
DootDoot wrote:I'm a noob in this game been playing for a short time and its silly the registry i get with it and it does pull my aim im currently making a montage of 15 minutes of gameplay highlights and the footage is shocking... http://www.youtube.com/watch?v=TEIB2lV7TE8<--- video i made about aim assist last night that brought me here.
post the vid here when your done
FOR SCIENCE!!!!!! |
Chances Ghost
Inf4m0us
698
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Posted - 2013.09.05 21:49:00 -
[9] - Quote
Poonmunch wrote:Chances Ghost wrote:ive tested it quite a bit, if anything i think it helps snipers more then everyone else, IF they get lucky with rendering. Woa big guy. Snipers don't have this feature according to Dev posts. I haven't noticed it during sniping. Munch
havnt actualy used a sniper with it, that was purly assumption on my part.
my bad.
also havnt tested with SR and ASR becuase im not spending SP on it just to test and i cant be bothered with alts.
theoretically it would help with snipers fine tuned aiming and would make it quicker to head shot on stationary targets.
but perhaps in their hands it would be a bit too powerful |
Chances Ghost
Inf4m0us
700
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Posted - 2013.09.05 21:53:00 -
[10] - Quote
STEALTH HUNTER ZERO wrote:Chances Ghost wrote:Deranged Disaster wrote:Chances Ghost wrote:again, defending and explaining are two seperate things
my performance since the changes has been unchanged.
i was simply trying to enlighten people as to what exactly an aim assist does and what its limitations are, since they all seem to think it turns your crosshairs into a giant magnet of death I understand your point of view, it's not a giant magnet of death but it is pretty bad. It does lock on and stays on, it is noticable but the thing is it took me a while to see it clearly. I suggest you play a couple more games and see how it goes, maybe you'll notice it yourself. if by a couple more games you mean more games then it takes to cap out...... ive tested it quite a bit, if anything i think it helps snipers more then everyone else, IF they get lucky with rendering. quit it with the condesention, this isnt a **** waving party, this is a simple discussion of mechanics, and its limitations. you have yet to provide anything constructive to the discussion and have instead opted for personal attacks as some sort of way to ease your need to feel supirior in some way. That part about Snipers made me burst out in uncontrollable laughter... seriously man, is snipping what your basing your findings on??? If it is then all your testing is invalid. Sniper rifles don't get aim assist, nor does the forge gun, mass driver, or plasma cannon.
as stated above, i dont use snipers, and diddnt test sniper rifles. all testing was done with the 3 AR varients and submachine guns |
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Chances Ghost
Inf4m0us
703
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Posted - 2013.09.05 22:32:00 -
[11] - Quote
KalOfTheRathi wrote:Let me explain why you are wrong, Chance. It is an aim bot when you can shoot to the side of a Red and gets hits and kills. At the very least it is an auto hit bot. Is that a better description for you? Their solution is wrong but it does show that they are consistent! The previous solution would physically move your cursor Away From The Target as well as force you to miss more often than not. Mostly an anti aim assistant. This one will get the hit even if it is Actually Aimed At The Red. You are describing aiming assistance in game that is not written by CCP/Shanghai. Let us know what game that is so we can try it for real. Aim Assist, if I was coding for it or writing the requirements, should entail the following: As mentioned, slow the cursor so it lingers over the target, unless ADS is active. Have a set of heuristics that establish the average hits/shots of all weapons, possibly offset with SP level or equipment level. Then limit the hits to a percentage of the above values. Occasionally allowing 100% of the average, not 100% of the rounds to hit. Never allow the aim assistant to get Head Shots. ADS would completely deactivate Aim Assistance. Now, let them write that one. And most of the complaints will fade. Not all, this is DUST and an internet Forum. I believe that the aim assistance was designed based on the older DUST. With the incremental changes the aim assistance is unbalanced as implemented. My design would adjust automatically to changes in the game with nothing more than a script to reset the heuristics during server shut down.
you have a good point, i was mostly testing its effects on curser movement, i will test some more to see just how oftin i can aim just to the side but not at my target and still hit them.
further testing nessesary
thank you
(ill also test to see wearther it changes based off the targets movement.) |
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