True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1612
|
Posted - 2013.09.05 05:41:00 -
[1] - Quote
CCP LogicLoop wrote:Hello community. With the release of the new Surface Infrastructure (Sockets) set, and the new terrain with game modes. We want to get some very specific feedback. All the positive feedback is greatly appreciated. And we are all excited to hear you love what we have done. However, we have one topic we have not seen a lot of comments on yet and that is the topic of complexity. We want to know how you feel about the complexity of these maps. It would help us greatly to answer the following questions. 1. For the new Research Facility. Overall, did you feel it was too complex or not very complex in layout and navigation? 2. For the supporting smaller sockets (mediums and smalls) in the SI Set. Did you feel these were too complex or not very complex? 3. For the new game mode area Border Gulch, did you feel its layout and navigation was too complex or not complex enough? 4. For the new game mode area Fracture Road, did you feel its layout and navigation was too complex or not complex enough? 5. For the new game mode area Impact Ridge, did you feel its layout and navigation was too complex or not complex enough? 6. Do you have any other comments or concerns not covered in this short list you would like to say?We primarily want to find a general consensus on if the players are getting easily confused by the maps or not when it comes to navigation so we can take it into consideration as we continue to develop more game play areas for you. Thanks you for taking the time to answer these questions.
1- It is not about complexity for this socket you have given is absolutely fantastic is design. The multi tiered levels allow for a fantastic array of manoeuvres, and combat scenarios which actively makes the combat deeper, more interesting, and in many cases more of a thinking mans game. These sockets you have given us are not complex at all and are reminiscent of the original 2009 trailer that drew in much of your original fanbase. if anything I am sorely disappointed to have to play on the old sockets, when these new glorious sockets are available.
2- Again no none of the smaller complexes are too complex if anthing they are improving the quality of the game in terms immersion and dynamic gameplay. I do not want to be forced into contact with my enemies. I prefer the new sockets because they allow for me to select how I will approach my enemies. Same level, lower level, flank, breach through, etc.
3-BORDER GULCH IS AMAZING! I like Border Gulch how it is. Especially the Domination formations
4- Fractured Road it nice. I very much so like how it can incorporate Armoured Warfare and Infantry onto one map. Very Good effort.
5-I love Impact Ridge especially the Ambush variant of it, with the Caldera it is perfect infantry and tank oriented map.
6- Personally all I can say is that all of the current skirmish and domination map varients could all accommodate a large number of player per team, while the size might be an issue I low populated games, the complexity and size would be a huge boon to greater numbers of players per side. In all the complexity of the maps was what I feel dust was lacking, each map was perfectly fine for a shooter, but not necessarily and enjoyable of engrossing map that had replayability. However I can say the new sockets give existing maps and new maps a much greater replayability factor.
Newer content balances vehicles and Tank combat very well. Also I greatly appreciate the greater sense of defensibility of the new sockets and interior spaces. It feels like I am attacking a massive sprawling complex of importance. Keep to this level of map design and I cannot fault you of the teams developing them at all. Please put the same effort into Amarrian sockets. Great jobs guys, Map design IMO is the best aspect of the update. |