Sylwester Dziewiecki
Beyond Hypothetical Box
178
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Posted - 2013.09.29 12:49:00 -
[1] - Quote
1. For the new Research Facility. Overall, did you feel it was too complex or not very complex in layout and navigation? - I think it is complex but instead of blaming layout, I blame our compass and what information it's provide. It was big surprise for me when I realize that there was underground tunnel at beginning - I saw red dots running 'somewhere' I just couldn't say where they are. Our scanning system should provide information about walls on our level distinguishing other levels, same as with red dots and where they are. 2. For the supporting smaller sockets (mediums and smalls) in the SI Set. Did you feel these were too complex or not very complex? - Not very complex. I think that small, and medium sockets could be even more complex if future. It would be awesome to see underground structure as well some day. 3. For the new game mode area Border Gulch, did you feel its layout and navigation was too complex or not complex enough? - Red base is missing Supply Depot(it's hurt when you blow up every single SD because you know that there is one more at the base). Beside that I love this map. If I could I would add more rocks on column 14-15 next to 'bridge-cliff' to compensate rocks at other side and gives snipers and HAV some place to safely move to D or camp A. Tower next to B is missing ladders. 4. For the new game mode area Fracture Road, did you feel its layout and navigation was too complex or not complex enough? - Complexity is ok here. What I do not like in this map: red base Supply Depot is unusable for dropship and HAV, that long pipe is missing leaders at both side where it comes in to the ground, big tower is missing ladders to. 5. For the new game mode area Impact Ridge, did you feel its layout and navigation was too complex or not complex enough? - One Supple Depot need to be outside of the socked at red base. 6. Do you have any other comments or concerns not covered in this short list you would like to say? - I would like to see the names of the various parts of the map displayed when ever we enter them(so far I do not know how to call up individual 'new' small/medium sockets) - the name could be show somewhere near compas on HUD. |