Icedslayer
SVER True Blood Public Disorder.
116
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Posted - 2013.09.05 12:10:00 -
[1] - Quote
1.I Absolutely love the Research Facility and i found that while the first time going in was complex for getting around, after learning the layout it actually pretty simple. But there's a few issues i've found with the new outpost. First off on the letter E5 the Enemy spawns literally 3m away and most the time looking at the letter, this makes any solo or even team hacks on that letter a real pain. Second the letter that's in the underground around J7, it seems there's alot of ways into that letter but only 2 ways to get out of the letter that ive been able to find and those points are the K4 Stairs and the road access at I8-9. I think if there was third way out maybe around the D7 or B7 it would make things more interesting and allow heavies to move up towards the top point (E5) but using the uderground as cover. Other than that i think Scale and Complexity as well as the multi level fighting really adds that deepth to the game.
2. Ive yet to fight in all of them but the ones i have fought in are well layed out and still provide that multi level fighting as well as providing protection from tanks, but it also provides great protection for tankers if they use it right.
3. I've only played this map 5-6 times and i love the scale of it. The areas i fight in the most are B, A, D. The Letter A just reminds me of a Bridge you would see in PlanetSide 2, it massive and great fun especially once you get around the letter. B has to be my favorite Letter on this map, its right at the center of the action and theres a resupply right next to the letter, if you stealth take that letter and you have there whole team spawning around you, combine that with the resupply on the roof and you have some alamo action . Over All i felt like this map was more of a vehicle map and actually required a LAV to get around, which is a good thing, but it also has areas we're vehicles wont work or be as effective and i think that's a good combination. On a side note, i think this map would be insane fun with 32v32 or 64v64
4. I haven't had this come up in the rotation yet so i can't comment on it, but it looks really fun
5. Since i posted about the compound in 1 all i can comment on are the outer points and to be honest i spent most my time while playing this map on the compound around B and A so i can't really comment to much on the outside points
6. What i would love to see in the future would be more gameplay options, Generators for example if you took out the generator in a compound the the lights would go out and and anything that it powered such as anti-vehicle shields would go down, allowing vehicles into the compound. This would be more for Skirmish 3.0 where you have a attacking and a defending side. This could also work in PVE and have a spec ops drone be able to get through to destroy the generator |