I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
811
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Posted - 2013.09.06 08:55:00 -
[1] - Quote
Feedback time!
1. The new research facility is a bit hard to navigate if you don't know where you're going. I've played on it a ton so far and still get lost and confused as I usually try and use objectives as my "compass". Either way, keep building UP. The way this facility has multiple levels, and even an underground level is awesome. However, it needs to be less complex to get out of the facility, as it works very much like a bee trap. The bee goes in, but can't find its way out.
2. The smaller sockets are definitely easy to understand, but some feel very "one way in". It almost feels like I have to drive around in circles just to find the entrance. It doesn't necessarily make them complex, but does confuse the heck out of me sometimes.
3. Border Gulch is a great map, but the middle of the top of the 'T' objective is really hard to get in and out of quickly. One of the only supply depots is here, so as a heavy it took me away from the rest of the game just to switch my suits really quick. I also feel like the bridge isn't complex enough. it's hard to maintain a position on the bridge, and I've been in multiple games where the entire match was just trying to push through it, with no way to get players to coordinate a vehicle assault across the map under the bridge.
4. Fracture Road is surprisingly simple. The domination map (king of the hill!) is hillariously fun too. Skirmish is where things get iffy. Most of my experience on this map felt like I was just driving around from point to point hacking an unguarded objective every time. Each socket doesn't have a lot to offer, and the map is really too big for 16v16. If there were more players this map might be amazing, but right now it's more of a bunch of 1 on 1 encounters.
5. Impact Ridge is probably my favorite map so far. From the MCC/ground spawn, you can go to any of the 3 areas. which really balances things out very much. getting from the main compound to the outside objectives isn't a very long walk at all and is easy to understand where things are.
6. I briefly mentioned this in #1, but I'd like to expand on it a little more. The Research Facility is somewhat confusing in terms of direction. Multiple times I will go down a hallway towards an objective, and then the hallway leads me in a completely different direction than I wanted to go in the first place. The underground section of the map only has two ways out and a lot of ways in, which can often result in spawn traps because of player confusion, and the fact that all spawns on that underground objective are in clear sight of camping players.
Some portions of the facility are slightly confusing too as there are stairs leading upwards in some areas, yet they don't go anywhere...or there are high platforms on one side of the base, but not the other. The "exit" signs are very handy, but there should be more arrows maybe to let players know which hallways are going to lead them up and out, and which ones are just going to lead them in circles. |