Aleksander Black
Immortal Retribution
193
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Posted - 2013.10.20 02:58:00 -
[1] - Quote
1. About right, maybe could be a bit even more complex. First time I went in I was confused exploring all the entrances and the navigation paths, but after a while it all became clear. I guess you could add another floor or something simple, but if you try to add more complexity to the layout/navigation paths it could start to really get confusing even for people used to the map. About right I would say.
2. Medium Sockets give the same feeling as the laboratory - complex enough. The way the buildings, stairs and rooftops were interconnected was pretty interesting, not too complex neither too simple. At a first glance the small sockets seem too simple, but considering the limited space available I would say its good enough. Yeah, they look simple at first but they have their own perks if you look close. Could have more of them, maybe (hiding spots and alternative routes).
3. Layout seemed complex at first but fast to get used to. I particularly liked the way some objectives get pretty far apart, giving a reason for Dropships to be called. Once you get it, it's a pretty straightforward map with a few common strategy patterns to follow, which lead to a different game dynamic from maps like Manus Peak with objectives evenly placed around each other.
4. This one map, I'll admit, it's the only one I haven't mastered the outskirts layout yet. I mean, navigation is simple in paper, but getting around this map in a LAV is not really very intuitive at all (I ended up in the wrong place a couple times then gave up and kept wenting to the main routes in the center). Also, I guess it's how the map is designed but it would be more interesting if the sockets cycled. From what I understood this map is static around the objectives, so... could be more complex in this regard?
5. Also a pretty straightforward map. I liked to see the old sockets in this new design. Not hard to navigate or to grasp the layout. Just like in question 3, the layout of the CRUs positioned further away from the center allow for interesting strategic decisions, it could be more complex when you think about it, but for a map with 4 objectives it is in a good spot.
6. I like random sockets. Static maps are not as interesting as maps generated with random sockets. And I hope I kept this as you guys expected... ROOFTOPS. I read the post above mine and I have to say it, good job keeping the rooftops clean. It's not a layer of complexity, its a layer of idiocy to allow Forge Gunners, Snipers and people with Massdrivers spam the whole map below. Keep this up. |