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Thread Statistics | Show CCP posts - 0 post(s) |
Killar-12
The Corporate Raiders
833
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Posted - 2013.09.05 02:23:00 -
[1] - Quote
Make it based off of the scan profile of the suit being shot. |
Scalesdini
The Surrogates Of War
162
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Posted - 2013.09.05 02:24:00 -
[2] - Quote
I hope you mean inversely and you're not implying people need stronger aimbot assist to hit the largest, slowest dropsuit in the game. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
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Posted - 2013.09.05 02:25:00 -
[3] - Quote
Killar-12 wrote:Make it based off of the scan profile of the suit being shot.
nope
scout will= most overpowerd thing in the game |
Killar-12
The Corporate Raiders
833
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Posted - 2013.09.05 02:26:00 -
[4] - Quote
Scalesdini wrote:I hope you mean inversely and you're not implying people need stronger aimbot assist to hit the largest, slowest dropsuit in the game. Make aim assist 10% lower across the board and make suits with lower scan profiles even harder to hit, so scouts don't get screwed by the great aim assist. |
Killar-12
The Corporate Raiders
833
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Posted - 2013.09.05 02:27:00 -
[5] - Quote
Sir Dukey wrote:Killar-12 wrote:Make it based off of the scan profile of the suit being shot. nope scout will= most overpowerd thing in the game not nessecarily, but scouts are the one suit that acrobatics(bunny-hopping) should work with. |
God Hates Lags
Red Star. EoN.
53
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Posted - 2013.09.05 02:49:00 -
[6] - Quote
This is actually the solution. CCP over here!
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Killar-12
The Corporate Raiders
841
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Posted - 2013.09.05 02:51:00 -
[7] - Quote
God Hates Lags wrote:This is actually the solution. CCP over here!
Tell your friends, CCP won't listen unless this gets enough support, do EoN did for the Tank Petition, if you can put that same force here, it would get some serious attention. |
Brynjar Reko
STRONG-ARMED BANDITS
9
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Posted - 2013.09.05 02:54:00 -
[8] - Quote
Sir Dukey wrote:Killar-12 wrote:Make it based off of the scan profile of the suit being shot. nope scout will= most overpowerd thing in the game
And the Chicago Cubs will beat every team in the league! |
Beren Hurin
The Vanguardians
1414
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Posted - 2013.09.05 03:05:00 -
[9] - Quote
Killar-12 wrote:Make it based off of the scan profile of the suit being shot.
Scan profile already gives you a huge advantage. The key is just making the first shot count. |
Meeko Fent
Seituoda Taskforce Command Caldari State
797
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Posted - 2013.09.05 03:07:00 -
[10] - Quote
Hmm.
Seems reasonable.
Haven't played yet, so I wouldn't know how it is with AA, but I think that it doesn't need to be changed from the great response we are getting from new guys, this would be a fine fix. |
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Killar-12
The Corporate Raiders
841
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Posted - 2013.09.05 03:07:00 -
[11] - Quote
Beren Hurin wrote:Killar-12 wrote:Make it based off of the scan profile of the suit being shot. Scan profile already gives you a huge advantage. The key is just making the first shot count. Really the 10 meters or the scanner? 10 meters is a joke but the scanners aren't too bad. |
Master Jaraiya
Ultramarine Corp
677
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Posted - 2013.09.05 03:23:00 -
[12] - Quote
Killar-12 wrote:Beren Hurin wrote:Killar-12 wrote:Make it based off of the scan profile of the suit being shot. Scan profile already gives you a huge advantage. The key is just making the first shot count. Really the 10 meters or the scanner? 10 meters is a joke but the scanners aren't too bad. Go away!
You want the Slowest Suit with the largest hitbox which also has the largest scan profile to be easier to target, while the smallest, fastest suit, with the smallest hitbox to be the hardest to target.
Isn't this already how it works? |
Michael Arck
Anubis Prime Syndicate
802
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Posted - 2013.09.05 03:25:00 -
[13] - Quote
Comprimise? There will be no comprimise...wait...what is a comprimise? I see a squiggly red line underneath it
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Killar-12
The Corporate Raiders
850
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Posted - 2013.09.05 03:28:00 -
[14] - Quote
Master Jaraiya wrote:Killar-12 wrote:Beren Hurin wrote:Killar-12 wrote:Make it based off of the scan profile of the suit being shot. Scan profile already gives you a huge advantage. The key is just making the first shot count. Really the 10 meters or the scanner? 10 meters is a joke but the scanners aren't too bad. Go away! You want the Slowest Suit with the largest hitbox which also has the largest scan profile to be easier to target, while the smallest, fastest suit, with the smallest hitbox to be the hardest to target. Isn't this already how it works? All suits would have aim assist reduced by 10% (or more) but on scouts and suits with a low scan profile aim assist would work even less efficiently |
Killar-12
The Corporate Raiders
850
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Posted - 2013.09.05 03:29:00 -
[15] - Quote
Michael Arck wrote:Comprimise? There will be no compromise...wait...what is a compromise? I see a squiggly red line underneath it
Sorry I'm not used to Firefox these red lines are wonderful to have. |
Master Jaraiya
Ultramarine Corp
677
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Posted - 2013.09.05 03:29:00 -
[16] - Quote
Killar-12 wrote:Master Jaraiya wrote:Killar-12 wrote:Beren Hurin wrote:Killar-12 wrote:Make it based off of the scan profile of the suit being shot. Scan profile already gives you a huge advantage. The key is just making the first shot count. Really the 10 meters or the scanner? 10 meters is a joke but the scanners aren't too bad. Go away! You want the Slowest Suit with the largest hitbox which also has the largest scan profile to be easier to target, while the smallest, fastest suit, with the smallest hitbox to be the hardest to target. Isn't this already how it works? All suits would have aim assist reduced by 10% (or more) but on scouts and suits with a low scan profile aim assist would work even less efficiently No. Go away. |
Killar-12
The Corporate Raiders
850
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Posted - 2013.09.05 03:30:00 -
[17] - Quote
. |
Chris F2112
High-Damage
414
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Posted - 2013.09.05 03:31:00 -
[18] - Quote
This is a terrible idea. No way do I want something messing with my aiming making it different for one dropsuit to another. That would be extremely awkward. |
Killar-12
The Corporate Raiders
850
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Posted - 2013.09.05 03:32:00 -
[19] - Quote
Master Jaraiya wrote:Killar-12 wrote:Master Jaraiya wrote:Killar-12 wrote:Beren Hurin wrote: Scan profile already gives you a huge advantage. The key is just making the first shot count.
Really the 10 meters or the scanner? 10 meters is a joke but the scanners aren't too bad. Go away! You want the Slowest Suit with the largest hitbox which also has the largest scan profile to be easier to target, while the smallest, fastest suit, with the smallest hitbox to be the hardest to target. Isn't this already how it works? All suits would have aim assist reduced by 10% (or more) but on scouts and suits with a low scan profile aim assist would work even less efficiently No. Go away. Why do scouts need to be tracked with laser precision? |
Killar-12
The Corporate Raiders
850
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Posted - 2013.09.05 03:37:00 -
[20] - Quote
Chris F2112 wrote:This is a terrible idea. No way do I want something messing with my aiming making it different for one dropsuit to another. That would be extremely awkward. This is the only issue I could see with this Idea. |
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Master Jaraiya
Ultramarine Corp
677
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Posted - 2013.09.05 03:38:00 -
[21] - Quote
Killar-12 wrote: All suits would have aim assist reduced by 10% (or more) but on scouts and suits with a low scan profile aim assist would work even less efficiently
No. Go away.[/quote] Why do scouts need to be tracked with laser precision?[/quote] They aren't! Hit detection was fixed, so the scout's tiny bit of HP actually feels like a tiny bit of HP!
How much HP does your scout have?
250?
How much damage does an AR bullet do? (I use AR because it is the most common, not because it is my preference)
31 (MLT base Damage)
How many bullets should hit you before you are dead?
9
1/6th of a clip!
How fast can you shoot 9 AR rounds?
/thread |
Killar-12
The Corporate Raiders
852
|
Posted - 2013.09.05 03:46:00 -
[22] - Quote
Master Jaraiya wrote:Killar-12 wrote: All suits would have aim assist reduced by 10% (or more) but on scouts and suits with a low scan profile aim assist would work even less efficiently
No. Go away. Why do scouts need to be tracked with laser precision?[/quote] They aren't! Hit detection was fixed, so the scout's tiny bit of HP actually feels like a tiny bit of HP!
How much HP does your scout have?
250?
How much damage does an AR bullet do? (I use AR because it is the most common, not because it is my preference)
31 (MLT base Damage)
How many bullets should hit you before you are dead?
9
1/6th of a clip!
How fast can you shoot 9 AR rounds?
/thread[/quote] The point is is a scout relies on stealth OR speed to survive, I shouldn't win 1v3 but 1 v 1 I want a fair chance. AR ROF is 750 RPM so that means I'd die in less than a second also my scout has around 500 HP, but still that's 1.5 seconds |
Master Jaraiya
Ultramarine Corp
679
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Posted - 2013.09.05 03:53:00 -
[23] - Quote
Scout's most valuable asset is stealth. Do a tiny bit of research on "scouts" in militaries. You will quickly find this to be the case. The main job of a "scout" is recon! To be able to do any reconnaissance, you must remain hidden! The speed of a scout is there if he should so happen to be spotted from a distance. Speed is a scout's secondary streangth. It allows him to get away (YES scouts can still get away) NOT to get in close by rushing head on at an enemy! Shotgun scouts are useful in CQC scenarios where there is no open spaces, lots of corners etc. This way, he can use his superior stealth to his advantage in getting close to the enemy and taking him by surprise! By the time you spot a scout, it should be too late for you, otherwise, he is doing his job wrong! |
Killar-12
The Corporate Raiders
852
|
Posted - 2013.09.05 03:57:00 -
[24] - Quote
Master Jaraiya wrote:Scout's most valuable asset is stealth. Do a tiny bit of research on "scouts" in militaries. You will quickly find this to be the case. The main job of a "scout" is recon! To be able to do any reconnaissance, you must remain hidden! The speed of a scout is there if he should so happen to be spotted from a distance. Speed is a scout's secondary strength. It allows him to get away (YES scouts can still get away) NOT to get in close by rushing head on at an enemy! Shotgun scouts are useful in CQC scenarios where there is no open spaces, lots of corners etc. This way, he can use his superior stealth to his advantage in getting close to the enemy and taking him by surprise! By the time you spot a scout, it should be too late for you, otherwise, he is doing his job wrong! Good point, This makes me want Binoculars as a piece of equipment though. |
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