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Nguruthos IX
Vagina Bombers
1410
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Posted - 2013.09.04 16:22:00 -
[1] - Quote
For good players and little easier for new ones? Its just leveled things out but gear and skill still work.
If anyone comes from the dark souls camp they probably get bored of stomping several infantry at once with impunity. Keeps things exciting I think. However if it needs adjusted or how much I dont know. Have not tested enough yet but ao far dust has just upped its base level difficulty for most players but giving a slight buff to noobs. Is that bad? |
Cosgar
ParagonX
4727
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Posted - 2013.09.04 16:23:00 -
[2] - Quote
Nobody has an excuse anymore when they die to the MD. |
Zekain K
Expert Intervention Caldari State
337
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Posted - 2013.09.04 16:23:00 -
[3] - Quote
Super tank, and throw on a tac. That's all you need to win now.
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DUST Fiend
OSG Planetary Operations Covert Intervention
6081
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Posted - 2013.09.04 16:25:00 -
[4] - Quote
I haven't tested it enough to truly say one way or the other, but I'm inclined to think it's generally fine.
I'll be running tests later to see just how drastic aim assist is, when I was playing it didn't seem to be much of a difference though, I killed a ton of **** while staying relatively untouched, but I was using my militia AR fatty.
I would imagine the HMG was hurt the most by this since it's so damn easy to hit heavies now, and they don't have the luxury of dictating point of engagement. |
Doc Noah
Algintal Core Gallente Federation
507
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Posted - 2013.09.04 16:31:00 -
[5] - Quote
Aim assist is fine, but when you start talking about aimbot aim assist where your controls are yanked out of your hand, whats the point in playing? Keep heading this direction and you might as well put down the controller and watch the game play itself.
The aimbot we have now is like driving, except when you need to make a turn, the computer yanks the wheel out of your hands because it thinks you arent good enough for minute adjustments so it does the work for you. |
Mossellia Delt
Militaires Sans Jeux
137
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Posted - 2013.09.04 16:34:00 -
[6] - Quote
I played 3 rounds on my scrambler rifle alt and turned on aimbot for it and heres the match results
27/0 46/3 38/1
Its aimbot, it shouldnt be in the game.
Im going to play a few more and i'll take some end of game photos on how bad it is. |
calisk galern
BurgezzE.T.F
840
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Posted - 2013.09.04 16:36:00 -
[7] - Quote
I'm going to be playing AR514 with everyone else after this patch.
if aim bot is the proper answer to the question "what's wrong with aiming", then switching to AR's is the proper answer to "what will you do if aimbot sticks around?" |
Rinzler XVII
Forsaken Immortals Top Men.
60
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Posted - 2013.09.04 16:39:00 -
[8] - Quote
Zekain K wrote:Super tank, and throw on a tac. That's all you need to win now.
Flank behind them shoot them in the back .. dead b4 they can even turn around dont forget red dots showing on the map need to be seen or be in view of someone on the team ... just play smart and use cover |
Jake Bloodworth
DUST University Ivy League
128
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Posted - 2013.09.04 16:46:00 -
[9] - Quote
Nguruthos IX wrote:For good players and little easier for new ones? Its just leveled things out but gear and skill still work.
If anyone comes from the dark souls camp they probably get bored of stomping several infantry at once with impunity. Keeps things exciting I think. However if it needs adjusted or how much I dont know. Have not tested enough yet but ao far dust has just upped its base level difficulty for most players but giving a slight buff to noobs. Is that bad?
While the aim-assist may be a tad too good, I think it pushes the game in a good direction. Cover has become prime real estate with 1.4. You can't strafe back and for whilst jumping in open and expect to come out on top of most fights now.
The other thing people are forgetting is that scanning changes have inflated a lot of the better players scores. Good players use their eyes and know the maps. You are getting the drop on even more players now that they can't just check out your red blip coming toward them from behind a building. I know I put up some ridiculous scores that, while not rare for me last patch, have been more frequent after 1.4. That's coming from a heavy who "can't be missed" with the new "aim-bot." |
Cosgar
ParagonX
4735
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Posted - 2013.09.04 16:47:00 -
[10] - Quote
calisk galern wrote:I'm going to be playing AR514 with everyone else after this patch.
if aim bot is the proper answer to the question "what's wrong with aiming", then switching to AR's is the proper answer to "what will you do if aimbot sticks around?" They could give the AR a lock-on mechanic and I'll still use the MD because it's more fun and challenging. |
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Disturbingly Bored
The Strontium Asylum
562
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Posted - 2013.09.04 17:14:00 -
[11] - Quote
Mossellia Delt wrote:I played 3 rounds on my scrambler rifle alt and turned on aimbot for it and heres the match results
27/0 46/3 38/1
Its aimbot, it shouldnt be in the game.
Im going to play a few more and i'll take some end of game photos on how bad it is.
I take it you normally go 8/5 or something, and autoaim now makes you a John Woo action star?
Match results are meaningless without a basis for comparison. I've gone 42/2 with HMG and 22/0 with Militia Forge Gun before. Those are what you call "outlier samples".
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Yan Darn
DUST University Ivy League
51
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Posted - 2013.09.04 17:14:00 -
[12] - Quote
Jake Bloodworth wrote:Nguruthos IX wrote:For good players and little easier for new ones? Its just leveled things out but gear and skill still work.
If anyone comes from the dark souls camp they probably get bored of stomping several infantry at once with impunity. Keeps things exciting I think. However if it needs adjusted or how much I dont know. Have not tested enough yet but ao far dust has just upped its base level difficulty for most players but giving a slight buff to noobs. Is that bad? While the aim-assist may be a tad too good, I think it pushes the game in a good direction. Cover has become prime real estate with 1.4. You can't strafe back and for whilst jumping in open and expect to come out on top of most fights now. The other thing people are forgetting is that scanning changes have inflated a lot of the better players scores. Good players use their eyes and know the maps. You are getting the drop on even more players now that they can't just check out your red blip coming toward them from behind a building. I know I put up some ridiculous scores that, while not rare for me last patch, have been more frequent after 1.4. That's coming from a heavy who "can't be missed" with the new "aim-bot."
I agree and I'm a scout - I'm not one for arguing on Internet forums, but while I haven't extensively studied the impact of all the changes in 1.4 (like the slower strafe and improved hit detection a lot of people forget about in these threads), It does feel like no one is willing to admit they relied on wonky aiming, poor hit detection and broken strafe speeds to help pad their KDR. These 'broken' mechanics forced the game to be played a certain way. The rules of dust are changing and and some 'vets' that played the old way seem to have trouble adapting.
I totally take on you point about tac-net changes - by my third game it was obvious the game has taken a different pace. As a Gallente scout who used active scanners anyway, it's obvious to me a lot of players relied on the red chevrons to pop up, and rather consider how they are going to engage the reds, they'd run in head first relying on their 'gun game', which a for lot of people meant (including myself I guess) 'hyper' counter strafing, bunny hopping etc.
I used to get f'ed in the A if I get caught in the open by more than one red, now it'll be just the one that f's me - however now I feel my gathering of intel and consideration of approach for each and every encounter is less likely to be negated by random hit detection nonsense.
I suppose I'll try and play consistently with 'aim-bot' on and see how big of a deal it is - I don't assume everything in these threads is just QQ. |
Beren Hurin
The Vanguardians
1400
|
Posted - 2013.09.04 17:19:00 -
[13] - Quote
it's not aim bot, its the hit detection buf that matters so much. |
LT Dans Legs
Bullet Cluster
188
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Posted - 2013.09.04 17:26:00 -
[14] - Quote
I had a blast last night. I thought the gameplay was a lot more fun. Especially the face to face combat was different. No so much pray n spray as it used to be. I guess we will just have to wait and see how it plays out. |
Brolaire of Asstoria
Tronhadar Free Guard Minmatar Republic
155
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Posted - 2013.09.04 17:27:00 -
[15] - Quote
Everyone is on a somewhat level playing field now... This seems unfair to quite a few people on here.. For shame CCP, For shame... |
Yan Darn
DUST University Ivy League
52
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Posted - 2013.09.04 17:44:00 -
[16] - Quote
Brolaire of Asstoria wrote:Everyone is on a somewhat level playing field now... This seems unfair to quite a few people on here.. For shame CCP, For shame...
Honestly this does seem to be a significant argument I'm hearing. I've lost count of how many times someone has posted '...and even someone with a MLT AR killed me (proof of brokenness!!!)!'.
I didn't think the level of entitlement of proto users (since again, people forget that having lv5ops and proficiency doesn't mean you only benefit when using duvolles...) was that strong until 1.4. |
Buddha Brown
Factory Fresh
359
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Posted - 2013.09.04 17:46:00 -
[17] - Quote
Agree with the aimbot sentiment, toooo many scrub-diddly-ubs running around with TACs they would never use otherwise just blastin' away.
It is a bit more challenging but I enjoy the extra challenge and earning my kills |
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