Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|
CCP Mintchip
C C P C C P Alliance
1376
|
Posted - 2013.09.04 16:21:00 -
[1] - Quote
This thread is for specific feedback on any Border Gulch map in the Ambush game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification.
Thanks Immortals! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
|
Regis Blackbird
DUST University Ivy League
16
|
Posted - 2013.09.06 20:57:00 -
[2] - Quote
I can't see the picture, so I can't give you any coordinates, but on here it goes. (Assuming I'm on the right map)
On the same side of the road as the main objective, there is a raised walkway just behind (or close to) the objective with some boxes or crates laid out. I saw an enemy sitting on top (or slightly behind) of some crates (I could not see him), but he managed to shoot me just fine :-( In fact, his laser seem to go trough the box, so I could pinpoint him just fine.
For reference, I was attacking from the same walkway.
Hope it make sence? |
Regis Blackbird
DUST University Ivy League
17
|
Posted - 2013.09.09 11:16:00 -
[3] - Quote
Noticed I posted in the wrong game mode. I was referring to Domination. Sorry for the confusion :-/ |
Nick nugg3t
United Universe Corp
116
|
Posted - 2013.09.10 18:28:00 -
[4] - Quote
excellent map for ambush :D each team on each side of the bridge exchanging gunfire Is really fun and feels correct when playing |
negative49er
Krusual Covert Operators Minmatar Republic
165
|
Posted - 2013.09.17 01:36:00 -
[5] - Quote
There is sometime where this map is extremely small. Almost impossible for vehicles |
Duck Gun
Rautaleijona Top Men.
19
|
Posted - 2013.09.19 20:20:00 -
[6] - Quote
So I fell from the platform overlooking the crater ( you know the one that has the objective A on the Domination game mode) right next to the redline border. I started to towards the other end of the structure in order to get to the corner which would allow me to climb back up to the road. Plan was nice and I think it should have worked, but the corner of the structure happens to be on the red zone initializing the danger counter. No panic I thought since I'm not going to be on the red zone that long, just to go around the corner and then climb back up to the road, Yeah right, the clock still had about 6,9 seconds when I was climbing about half way up on the corner when the game was kind enough to inform that I had committed a suicide.
Please fix this. What good is the red zone timer if it's not counting the time that is left for the player to get out of the red zone? |
Evane Sa'edi
Forsaken Immortals Top Men.
77
|
Posted - 2013.11.02 19:54:00 -
[7] - Quote
When is the image link going to be fixed? |
Awry Barux
Shining Flame Amarr Empire
267
|
Posted - 2013.11.06 21:33:00 -
[8] - Quote
This map is badly imbalanced for ambush, as one team spawns on the high ground and one spawns on the low ground. 90% of the time, the team that spawns on the high ground will win, due to the massive advantage it offers. |
Rasatsu
Much Crying Old Experts
925
|
Posted - 2013.11.22 19:06:00 -
[9] - Quote
At the upper/left side of the climbable corner of the pyramid, C/D-13.2, if you slide down the wrong way you get stuck. |
Operative 1171 Aajli
Bragian Order Amarr Empire
867
|
Posted - 2013.12.17 09:40:00 -
[10] - Quote
Fix the pic on this thread (and other Mintchip map threads) What format is being used? It isn't loading. Has a question mark as missing.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
|
|
|
|
Pages: 1 :: [one page] |