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Thread Statistics | Show CCP posts - 1 post(s) |
Shotty GoBang
Intara Direct Action Caldari State
836
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Posted - 2013.09.04 03:38:00 -
[1] - Quote
DUST Fiend wrote:CCP Wolfman wrote:We have been considering the addition of a slight 'rush' forward with melee to help prevent range issues like that. That's awesome to hear, so long as it's slight and not easily spammed. Seriously? A guy with the knives snuck up behind. And you want him to be slow at killing you? So you have ample time to respond, right?
Kindly consider factoring suit-weight into lunge distance.
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Shotty GoBang
Intara Direct Action Caldari State
839
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Posted - 2013.09.04 03:49:00 -
[2] - Quote
Maken Tosch wrote: I think he was talking about the melee-spam glitch and the fear of seeing that on a knife.
Good point, Maken Tosch. Apologies, Dust Fiend (if in order). |
Shotty GoBang
Intara Direct Action Caldari State
842
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Posted - 2013.09.04 04:58:00 -
[3] - Quote
Mossellia Delt wrote:Wolfman and forumites, Nova knives will NEVER have proper hit detection unless they move from the unreal engine. The unreal engine is VERY VERY VERY well known to have hit detection issues over online games that require CQC because the players hitboxes register as occupying the same space. Arirana has no issues melee'ing me, as I attempt to shotgun him/her/it. |
Shotty GoBang
Intara Direct Action Caldari State
842
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Posted - 2013.09.04 05:09:00 -
[4] - Quote
Mossellia Delt wrote: Im sorry to be the bearer of bad news, I once worked on an indie game that was a first person brawler and we had to scrap our first run because we used the unreal engine.
Regular slash attack could be rewired with higher damage output. Charge could be rewired as a single-target AoE "pounce" with stagger recovery...
Ninja charges pounce once in position. If target is in range on pounce release, animation hones in on target (only one). If target is "pounced" upon, target dies. Ninja "pouncer" is temporarily vulnerable, as he recovers from lunge animation (extracting knives from corpse). If Ninja mistimes his "pounce" or is too far off-target on release, he staggers to regain balance.
So the Ninja must decide how to engage two targets. "If I pounce one, the other will kill me." "But if I first toss this smoke grenade..." |
Shotty GoBang
Intara Direct Action Caldari State
844
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Posted - 2013.09.04 06:28:00 -
[5] - Quote
Niuvo wrote:Please help us devs. If you try it yourself, you'll see that it is very disorienting to knife someone. Everyone can backpeddle at the same speed as they walk forward. I'm trying to use my cqc skills in my favor, but every light weapon is excellent at CQ. They turn to you and spray you as they backpeddle to safety. Let's not mention the mlt grenades.
It's always a reward when I knife someone, but those are far in-between. do I need to add more eHP with adv ferros and adv shields? I know I can kill, but I die to non-sense at crucial moments. It's not that fun. waiting on 1.5, so it can be my turn to play effectively.
^ You see this, CCP. You've reduced to begging this noble and committed Scoutly Assassin :p
On a serious note though, we lower eHP types are being pummeled by aim-assist.
Niuvo, its not your gear, Brother. I ran proto GalScout with lots of HP for the better part of the day. It's as though I'm standing still in militia gear when engaging at decent AR in close quarters. Same goes for ScR, HMG and SMG.
Gets expensive very fast. If things don't turnaround, we'll all be running BPOs for this build. Except for Marauder and Radar, of course. Those guys are rich. Maybe they can sponsor us? |
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