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Vell0cet
Royal Uhlans Amarr Empire
89
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Posted - 2013.09.04 02:39:00 -
[1] - Quote
4. But weighted significantly on average rank per match. If you're consistently finnishing in the top of your matches then you will play harder opponents; if you're consistently getting your ass kicked you will play easier people. This system will find a natural equilibrium, and will balance itself as people get better gear and improve their game. Also if queues get long CCP can dynamically widen the talent gap. The most important thing is that both teams have roughly equal strength so the matches stay close.
3 Is completely f*cking idiotic. It negates the entire point of gear in the first place and you'll have people going 30 and 2 if they're really good. Dust is a sandbox game, what's the point of having better gear if everyone else does too? It should be about tradeoffs, where people are sometimes willing to risk more expensive gear to get an edge, but can't afford to sustain the practice indefinitely. #4 allows for freedom, and choice-with-consequences. It works great in EVE, and naturally balances itself out.
I'd be willing to bet a lot of ISK that if we could run each option for a month, #4 would by far produce the closest matches, the lowest disparity between the best players on a team and the worst, and the highest player satisfaction/retention rate--especially if proto suits went up 5-10x in price. |
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Vell0cet
Royal Uhlans Amarr Empire
90
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Posted - 2013.09.04 03:26:00 -
[2] - Quote
Fizzer94 wrote:Maybe increased payouts for higher tiered matches would incentivise using prototype gear?
In theory, that's what Faction Warfare is for. When PC produces something EVE players really want, there will be plenty of ISK to fund proto in PC too. You don't really need to incentivize proto in pub matches because wearing better gear than everyone else is inherently desirable and fun. If its profitable too (like it currently is) , then everyone will wear it all of the time and it's no longer an expensive tool for important jobs, but the standard tool for all jobs (with all of the lower metas being fairly useless to you).
This is the model of WoW and other MMOs where you reach the next tier and then never use lower tier stuff again. It's the gear treadmill, and its a s*itty model. EVE is so much more elegant. In EVE you can pimp out your fit with several billion ISK modules, but that puts a huge "gank me" target on your back. All but the richest players will have that nervous tingle in their balls when they click the undock button in a ship that pricy. That said, my corp will sometimes go on 1-way roams in the most expensive ships they can afford for ***** and giggles. They fleet up, pick a direction in dangerous space and see how far they can get and how many ships they can kill before being decimated. It's a fun waste of ISK. Proto in pub matches should feel like that. |
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Vell0cet
Royal Uhlans Amarr Empire
92
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Posted - 2013.09.04 08:43:00 -
[3] - Quote
Fizzer94 wrote:Hmm I can see where you are coming from. We at least need a way to get somewhat fair matches, and get a better new player retention. And the K/D option does that, but it takes the skill out of the game as well it evens the playing field with skill. I prefer option 3 because it levels the playing field with gear and allows the truly skilled players to shine, while maintaining a fair game for both the vets and new guys. One could even explain it away with security levels.Why get better if you aren't going to perform any better against the big guys? Well FW and PC will still be a free-for all with desirable payouts, similar to the old system(with better ISK) so there is still an incentive to get better. Also players naturally want to improve their rankings for bragging rights and being accepted into the top corps.
Furthermore, in order to keep wait times short there will naturally be a decent size gaps between the best players in any given match, and the law of averages guarantees that half the time you're going to be in the top half of your match and the other half you'll be in the bottom half, so there should still be a fair bit of variability there for people to shine, but the system isn't going to be pitting people who just got out of the academy with the top ranked players (unless they're f*cking amazing in MLT/STD gear). Finally consider that no matter how good the algorithm is, it's probably not going to perfectly match your actual ability so you'll still have a mix of talent in every match.
It also accounts for good players squadding up with bad ones as it balances the rest of the players to produce a roughly even amount of talent on each side. |
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