|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer94
L.O.T.I.S.
56
|
Posted - 2013.09.03 22:19:00 -
[1] - Quote
Seymor Krelborn wrote:CLONE117 wrote:bring back the old matchmaking and introduce a gear restriction?... there was no old matchmaking....I understand proto stomping sucks, I don't have a good solution to it, but this clearly isn't it... The solution is to make the matchmaking less strict so we don't get protostomps, but we also don't get 16v3 matches. |
Fizzer94
L.O.T.I.S.
56
|
Posted - 2013.09.03 22:37:00 -
[2] - Quote
Seymor Krelborn wrote:Geovexen wrote:gear restriction is lame. matchmaking based on squad matches determined by average SP, then solo players matched with players of relatively matching SP is good. Two players of 1mil sp attack each other, even if one player has a duvolle, you know he has a crap tank, likewise a militia weapon user probably has good equips or armor/shields.
what makes matchmaking lame is two things:\ 1. it takes too damn long to get to a match. looks like my grinding for SP is gonna be a chore now. 2. I have to hope and pray i get the gamemode i want instead of it queuing me for the game mode i want. wth CCP? what game in history has ever made you get random gamemodes? all of this is too complicated, yes it looks good on paper but implementing it in a live fire situation wont work basing it on sp disenfranchises whatever sp group is at low pop at any particular time of the day and having matches based on gear will make certain tiers suffer the same low population... just not enough people play right now to have any good matchmaking solution except to have no match making... It would work better than anything we've had so far. Say a MLT player can't find a battle in the MLT group. They just change their search parameters to meet the STD or ADV class as well. Then they won't get Protostomped at least. |
Fizzer94
L.O.T.I.S.
56
|
Posted - 2013.09.03 23:01:00 -
[3] - Quote
Seymor Krelborn wrote:Fizzer94 wrote:Seymor Krelborn wrote:Geovexen wrote:gear restriction is lame. matchmaking based on squad matches determined by average SP, then solo players matched with players of relatively matching SP is good. Two players of 1mil sp attack each other, even if one player has a duvolle, you know he has a crap tank, likewise a militia weapon user probably has good equips or armor/shields.
what makes matchmaking lame is two things:\ 1. it takes too damn long to get to a match. looks like my grinding for SP is gonna be a chore now. 2. I have to hope and pray i get the gamemode i want instead of it queuing me for the game mode i want. wth CCP? what game in history has ever made you get random gamemodes? all of this is too complicated, yes it looks good on paper but implementing it in a live fire situation wont work basing it on sp disenfranchises whatever sp group is at low pop at any particular time of the day and having matches based on gear will make certain tiers suffer the same low population... just not enough people play right now to have any good matchmaking solution except to have no match making... It would work better than anything we've had so far. Say a MLT player can't find a battle in the MLT group. They just change their search parameters to meet the STD or ADV class as well. Then they won't get Protostomped at least. and what if he picked militia because he cant yet run adv etc etc... then he gets screwed also what if just one piece of gear, say an armor repper is adv and everything else is standard?... its to complicated and puts to much restriction on fittings to be fun Then he manually goes to the standard class gametype. At least then he wouldn't be matched up against a bunch of prototypes. It would still be better than anything we've had so far.
|
Fizzer94
L.O.T.I.S.
56
|
Posted - 2013.09.03 23:22:00 -
[4] - Quote
Seymor Krelborn wrote:CLONE117 wrote:then the militia player can jump into the std area..
the way the restriction is set would have a few cons but dont all things have pros and cons?..
and im sure that adv armor repper can be swaped out for a cheap std armor repper... that's not the point though... the point is its too many restrictions, sure the militia guy can jump into an std, but what if everyone is playing adv? sure the guy can swap out the armor repper but that means making a whole new suit with all std gear, one with all adv gear one with all militia gear... instead of one suit mixed... it seriously restricts players... I for example run an all bp logi suit with 1 set of std remotes and 1 set of adv remotes... so this means I cant run my adv remotes? why? its just not sensible for a game with so many gear choices to then restrict you for a match... a better choice would be to toggle matchmaking I guess.... let those who want it to run it and those who don't to not. If you have an adv module or equipment or anything you would be restricted to the avd and proto matches. It would be better than the 16v3 bullshit we have now, and no one would ever get protostomped again unless they want the challenge. It restricts the gear that is used, not the player. That way if someone just wanted to run MLT to make money they wouldn't get prototypes killing them. The higher tiered matches could have higher payouts to insentivize actually doing them. This would also help with new player retention as no ones first experience straight out of the academy would be them getting slaughtered by protobears. I admit the MLT matches might be underpopulated, but there would probably be a good bit of STD matches they could join. 1 mlt dude in a std match stands a lot better chance than a mlt dude against a bunch of photos. This way actual player skill would determine matches, instead player pocketbook sizeand their gear. |
Fizzer94
L.O.T.I.S.
56
|
Posted - 2013.09.03 23:33:00 -
[5] - Quote
Game types.
1. MLT only: Current payout x0.75
2. MLT,STD only: Current Payout x1.00
3. MLT,STD,ADV only: Current Payout x1.33
4. No Restrictions: Current Payout x1.66
SP gain would be the same across the board, to disincentivize AFKers.
|
|
|
|