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XxGhazbaranxX
Bannana Boat Corp
307
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Posted - 2013.09.03 00:54:00 -
[1] - Quote
Hello,
I have been playing dust and one of the most infuriating mechanics is the clone terminated / bleed out timer. This is a mechanic with very little documentation or explanation and is sometimes outright weird in play. I would like a Dev to explain this mechanic to us because I myself am very curious. I have some examples that are note worthy that I would like to share:
- There was a battle in which we where being murder taxi'd to oblivion. This is itself is commonplace at least one r twice a day but it was in this match that I noticed something specific. I had been hit by a very fast moving car but retained my bleed out timer. In this case all is good. After dying a couple of more times, and not being revived, a car hit me at a very very slow speed and killed me but this time, my clone was terminated.
- Damage: Now I have also noted that this mechanic somewhat ignores damage done, and yes I take into consideration headshots which terminate the clone instantly, but at times I get 1k damage done and still have a bleed out timer but upon getting hit for 15 damage by a very far away AR user, I am instantly terminated.
- Instant termination as I know it: Overkill, headshots, explosions. These are the ones I know about so please refrain from dismissing this post By simply posting oh yes you just got headshot that's all. Or maybe it was a mass driver. pLease note that I have been looking at this for a few months now and have been trying to weed out factor but I am at a loss as to what is deemed an instant termination and what warrants a bleedout when I have been hit for very little damage and still have been instantly terminated in a lot of situations where headshots and explosions or overkill where ruled out.
CCP please help me and the community understand this mechanic. We would really appreciate it. |
Spycrab Potato
Hold-Your-Fire
336
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Posted - 2013.09.03 01:15:00 -
[2] - Quote
Instant Bleedout: Headshot Explosion (grenade, MD, etc) Orbital
These are the only things that terminate a clone, that and someone shooting you once your dead. As a logi, it's my job to know these. |
XxGhazbaranxX
Bannana Boat Corp
307
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Posted - 2013.09.03 01:22:00 -
[3] - Quote
Spycrab Potato wrote:Instant Bleedout: Headshot Explosion (grenade, MD, etc) Orbital
These are the only things that terminate a clone, that and someone shooting you once your dead. As a logi, it's my job to know these.
Yes I know this. It's in the original post. I just want the dev's to explain this because it seems to me there is something beyond these parameters that we are unaware of. |
Skyhound Solbrave
Rough Riders..
220
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Posted - 2013.09.03 04:18:00 -
[4] - Quote
You can actually terminate an enemy clone by shooting its dead body. I know because my sniper buddy on the other team was trolling me by terminating every clone I was about to revive. It's possible your dead body got hit multiple times after the initial death. |
XxGhazbaranxX
Bannana Boat Corp
307
|
Posted - 2013.09.03 04:49:00 -
[5] - Quote
Skyhound Solbrave wrote:You can actually terminate an enemy clone by shooting its dead body. I know because my sniper buddy on the other team was trolling me by terminating every clone I was about to revive. It's possible your dead body got hit multiple times after the initial death.
i am aware of that too. i actually do this a lot. specially if the opponents are proto stomping |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
157
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Posted - 2013.09.03 05:33:00 -
[6] - Quote
XxGhazbaranxX wrote:Spycrab Potato wrote:Instant Bleedout: Headshot Explosion (grenade, MD, etc) Orbital
These are the only things that terminate a clone, that and someone shooting you once your dead. As a logi, it's my job to know these. Yes I know this. It's in the original post. I just want the dev's to explain this because it seems to me there is something beyond these parameters that we are unaware of.
Here is the problem in reference to the vehicles.
IIRC, the reason vehicles kill you in one hit is because they are actually hitting you multiple times due to pushing you. Even though it seems like one hit it is more than that. That is why the slower car terminates your clone.
There is a fix coming for it.
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demonkiller 12
G.U.T.Z Covert Intervention
153
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Posted - 2013.09.03 05:39:00 -
[7] - Quote
seriously this problem, the previous problem with reviving people, the nano bugs and the current rep tool bug have turned me away from logi role, losing 500+ wp a match is not cool |
Chimichanga66605
Vader's Taco Shack
9
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Posted - 2013.09.03 05:58:00 -
[8] - Quote
Spycrab Potato wrote:Instant Bleedout: Headshot Explosion (grenade, MD, etc) Orbital
These are the only things that terminate a clone, that and someone shooting you once your dead. As a logi, it's my job to know these.
ALWAYS make sure you double-tap a downed clone. Gotta make sure they are REALLY dead..... unless of course your waiting for a near-by Logi to revive them so you can kill 'em again. That said, I would like to extend a "thank you" to ALL Logis out there for giving me double kills on one clone :)
-Chimi out, o7 |
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