|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nguruthos IX
Vagina Bombers
1296
|
Posted - 2013.09.02 21:18:00 -
[1] - Quote
or some usefulness tied into them. At least in ambush people typically just run around the map trying to find the next enemy spawn point. There's little incentive to play in or around the nice buildings, towers, and holes we have scattered around.
What if each socket had a capturable point which enabled certain passive bonuses to units within the vicinity of that location.
Example: Capture small city socket in manus peak. ground units gain slightly faster shield/armor regen and a SLOW trickle of ammo. This could also apply to vehicles on inside the city or it's airspace. |
Nguruthos IX
Vagina Bombers
1296
|
Posted - 2013.09.02 21:22:00 -
[2] - Quote
Line harvest is another good example. Lots of nice sockets around the ends of the map. Nothing goes on there. |
Nguruthos IX
Vagina Bombers
1297
|
Posted - 2013.09.02 21:38:00 -
[3] - Quote
What would be some other good incentives to control sockets outside of MCC null cannons in dom/skirm?
Are there any good reasons not to implement something along these lines? |
Nguruthos IX
Vagina Bombers
1299
|
Posted - 2013.09.02 21:58:00 -
[4] - Quote
Might cut down on the death-matchy-ness of ambush
Perhaps holding a socket gives your team an additional clone, as per some timer defined by the size of the socket.
~So holding an installation gives your team an extra 3 clones for every minute held. ~Holding a medium gives you two ~and a small gives you 1.
This coupled with higher ISK payouts for the winner of the match would incentive both winning and playing more tactically inside structures, or strategically as to whether you're better going for different sockets or not.
|
Nguruthos IX
Vagina Bombers
1300
|
Posted - 2013.09.02 22:01:00 -
[5] - Quote
Bittersteel the Bastard wrote:This seems like a good idea but I feel like it could sort of fall victim to uplink spam and then just making a heavily fortified camp.
Fair if anyone could do it, I assume. You'd have to place the uplinks in key areas. Where you need defense faster, or where they won't be destroyed.
Of couse the enemy might give up and decide to capture their own socket just to hold that and have a range stand off.
But if there's always an odd number of socket, or a good mix of large/medium/low. So maybe holding the city alone does not benefit you as much as another team that captured 4 small sockets all around you.
|
Nguruthos IX
Vagina Bombers
1302
|
Posted - 2013.09.02 22:15:00 -
[6] - Quote
Bittersteel the Bastard wrote:Nguruthos IX wrote:Bittersteel the Bastard wrote:This seems like a good idea but I feel like it could sort of fall victim to uplink spam and then just making a heavily fortified camp. Fair if anyone could do it, I assume. You'd have to place the uplinks in key areas. Where you need defense faster, or where they won't be destroyed. Of couse the enemy might give up and decide to capture their own socket just to hold that and have a range stand off. But if there's always an odd number of socket, or a good mix of large/medium/low. So maybe holding the city alone does not benefit you as much as another team that captured 4 small sockets all around you. Holding 4 large sockets like that would do much benefit because they'd be spread too thin. Sorry for being too nitpicky. I like the idea I honestly do but it just seems like a very abusable mechanic. Maybe there should be a cool down where if you hold an area for 3 minutes and received a bonus for 3 minutes then the bonus goes down for 2 minutes and coolsdown. If you really wanted to reduce camping you could even have it destroy uplinks/equipment within a certain range of the center so that strategic uplinks at the edge of the socket would do better than to just throw a bunch in the center.
You mean holding 4 small sockets?
I was thinking this might happen, in response to what someone else said, if team A holds the city and spams uplinks all over it.
Then team B is not facing much offensive opposition against the holding of their several smaller sockets. Of course larger ones would be easier to defend and smaller ones are easier for anyone to capture or recover quickly. (Because of where the hackable point is placed inside, its more or less accessible) |
Nguruthos IX
Vagina Bombers
1303
|
Posted - 2013.09.02 22:27:00 -
[7] - Quote
Monkey MAC wrote:You need to be careful, bonuses should apply only to the match not to you sp gain or anything, but prehaps ewar etc could work!!
Say you take control of the gallante comms outpost, you could get an improved radar so jamjing wont work and anyone within a certain radius get shared squad vision like we are loosing tommorow!!
An amarr outpost could include jumo gates, and then whatever else you could think of, its important they give powerful perks if you capture them but not anything that gives an unfair advantage!!
I agree SP bonus would be OP and leave others ignored. Ewar could be very fun. If each socket offered some extra ability for Ewar
Like an orbital-call style area scan. (Reminiscent of StarCraft) Or allows team to charge up an EMP or gain a new resources which can later be used to call in installations and turrets (to help defend the area) |
|
|
|