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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Valentine Crendre
ZionTCD
68
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Posted - 2013.09.02 21:15:00 -
[1] - Quote
Make turrets no longer hackable so they act as A.I. for a certain side...
They should just remain dormant and white (beige), not red or blue. The A.I. turrets are annoying whether they're on you're side or not.
They should only turn a certain team color once their manned.... when they aren't manned, they go back to beige |
Flux Raeder
WarRavens League of Infamy
181
|
Posted - 2013.09.02 21:17:00 -
[2] - Quote
Valentine Crendre wrote:Make turrets no longer hackable so they act as A.I. for a certain side...
They should just remain dormant and white (beige), not red or blue. The A.I. turrets are annoying whether they're on you're side or not.
They should only turn a certain team color once their manned.... when they aren't manned, they go back to beige I don't think the Artificial Intelligence should be removed, just updated, somewhere along the way it became Arifical Stupidity since it will now randomly blast away at nothing, they used to actually be very helpful, especially the blasters |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1444
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Posted - 2013.09.02 21:19:00 -
[3] - Quote
Something tells me you really want this because you cannot damage blue turrets |
Nguruthos IX
Vagina Bombers
1296
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Posted - 2013.09.02 21:19:00 -
[4] - Quote
Flux Raeder wrote:Valentine Crendre wrote:Make turrets no longer hackable so they act as A.I. for a certain side...
They should just remain dormant and white (beige), not red or blue. The A.I. turrets are annoying whether they're on you're side or not.
They should only turn a certain team color once their manned.... when they aren't manned, they go back to beige I don't think the Artificial Intelligence should be removed, just updated, somewhere along the way it became Arifical Stupidity since it will now randomly blast away at nothing, they used to actually be very helpful, especially the blasters
Idk. Those blaster turrets are deadly accurate and unrelenting. When it's in the advantage of a team to leave the turrets Un-manned because they have the AI of a god, then something is wrong. |
Doc Noah
Algintal Core Gallente Federation
498
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Posted - 2013.09.02 21:23:00 -
[5] - Quote
The only thing they need is less aimbot and less tracking. They shouldnt be able to shoot out a LAV driver going at max speed without touching the LAV. |
Iron Wolf Saber
Den of Swords
7945
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Posted - 2013.09.02 21:43:00 -
[6] - Quote
You know what? Planetside 2 could use Turret AI. |
Henchmen21
Planet Express LLC
198
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Posted - 2013.09.02 21:44:00 -
[7] - Quote
Nothing like trying to figure out where a tank is shooting from but all you hear is a blue turret going in circles randomly shooting. |
Thumb Green
Novashift
371
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Posted - 2013.09.02 21:46:00 -
[8] - Quote
I don't see how they could possibly be annoying when they're on your side (other than not being able to blow them up). Sure they can be annoying when they're red but you know.... just blow them up. |
Lurchasaurus
SVER True Blood Public Disorder.
1348
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Posted - 2013.09.02 21:47:00 -
[9] - Quote
turrets are this way because we asked them to be. you shouldnt be able to walk past a giant red turret without giving a ****. |
Crash Monster
Snipers Anonymous
1281
|
Posted - 2013.09.02 21:52:00 -
[10] - Quote
If a turret doesn't do anything then we might as well remove them entirely. |
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Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
84
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Posted - 2013.09.02 21:56:00 -
[11] - Quote
Wait till you can call in turrets on tanks that sit still to long. |
Michael Arck
Anubis Prime Syndicate
763
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Posted - 2013.09.02 21:57:00 -
[12] - Quote
Sometimes the turret picks off the reds and sometimes it's oblivious. Hey don't take away my easy 50 points. No matter what I like the inclusion of turrets. |
Operative 1171 Aajli
Bragian Order Amarr Empire
208
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Posted - 2013.09.02 22:03:00 -
[13] - Quote
I'd trade readily available cannons for being able to call them in at certain highly strategic points along your redline to act as artillery fire.
They are an annoyance for tanks and therefore they get taken out to the chagrin of infantry. Many of them are in crap locations otherwise. Let's make them count and represent a role (i.e. long range but effective artillery fire). |
Lurchasaurus
SVER True Blood Public Disorder.
1352
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Posted - 2013.09.02 22:20:00 -
[14] - Quote
you people really need to start reading. calling in installations is one of the oldest features CCP has been planning on including. right next to fighter jets and PvE. |
Monkey MAC
killer taxi company General Tso's Alliance
63
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Posted - 2013.09.02 22:22:00 -
[15] - Quote
One std flux and 8md rounds with direct damage is enough, you can do it without taking damage, if a turret is shooting you blow it up!! |
Gods Architect
SVER True Blood Public Disorder.
347
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Posted - 2013.09.02 22:26:00 -
[16] - Quote
I think they need a buff and should be allowed to be placed pre battle by CEO or directors. We don't fear them and I think they should be feared |
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