Vulpes Dolosus
Neanderthal Nation Public Disorder.
50
|
Posted - 2013.09.02 20:27:00 -
[1] - Quote
-Much higher base speed and acceleration
-Slightly more defenses (either base or PG/CPU for fitting) so they're not one-shotted by basic AV nades (seriously, they're +100k isk each, and almost impossible to fit effectively (and tanks complain...))
-Skill should greatly increase: turret tracking, damage, and/or range either by skills or innately (by 50-75%, the increased fire power is kept in check by it's pathetic defenses)
-Add a stock equipment module (probably an active scanner, cloaking device, fuel injector, etc).
Done, it's fixed. |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
51
|
Posted - 2013.09.02 21:17:00 -
[2] - Quote
Garrett Blacknova wrote:Lightning Bolt2 wrote:I GET IT NOW You're just a Cal assault with only MLT swarm launchers against enforcer tanks thinking "WHY CANT I SCRATCH THIS TANK!!! I NEED A DEAD TANK ON A SILVER PLATTER CCP NERF IT ALL SO I CAN KILL IT!!!" I just read exactly what you do. I run a couple of AV builds, and I run tanks, and I have friends who run Logi LAVs and Dropships, as well as having an alt that I actually skilled into SLAVs. At present, SLAVs are probably the only vehicle in the game that's balanced the way I think it should be in terms of HP. Other LAV models have way too much, HAVs and Dropships have slightly too little. That's not to say SLAVs wouldn't benefit from some scout-related modules that allow them to perform their role better - just like Scout suits need a buff. And AV Grenades need a nerf too, because they aren't meant to function as a full-featured primary weapon with no AV-specific investment required to make them work (same skills apply to Locus Grenades).
Lol at the idea of SLAVs being "balanced" (which I look at as a whole vehicle description). I agree that the health is more acceptable for it's role than the LLAV (the std LAVs are fine, imo), "balance" is not how I would describe it because it implies that it has some way of making up or compensating this detriment.
Right now, there's no reason to use the SLAV over any other LAV, even militia. Really the only thing is has is slightly more acceleration, but that's it. Considering it has less health, lower PG/CPU and fewer slots, no to speed difference, no turret or module benefits, +300k SP minimum to use, and to top it all off costs 3x as much as std LAVs, it's probably the most unbalanced, underpowered vehicle in the game.
I added my opinion for fixes above. The reason I chose them is to make the LAV an actual scout-class vehicle. One that is very fast, very nimble, able to dish out punishment but can't take much back, forcing it to play more of a support role that front line fighting. |