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Godin Thekiller
Hellstorm Inc League of Infamy
438
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Posted - 2013.09.02 18:21:00 -
[1] - Quote
So we all know Scout LAV's are ****. So I got a few ideas on how to make them better:
First is the Probe Launcher How it works is it sends out 8 probes from a probe launcher from somewhere on the LAV. They launch form a pre-designed scanning pattern (could have designs for the pilot per fit for different kinds of situations, or ingame), and they scan a area with the power of say a adv. to PROTO active scanner depending on SLAV level, over a very large area. Now, after a set time, they will return to the SLAV, and the launcher will go on cooldown. Also, the probes could be shot down, making the cooldown longer, and if all get shot down, it gets double cooldown time. Also, if the SLAV goes out of a set range, the Probes will return to it. Lastly, if the SLAV dies, the Probes will go offline, and crash into the ground.
Next idea is a built-in EMP. What it does is send a fairly large blast around it, downing any dropsuit shield, does lots of shield damage to vehicles and installiations, and kills off any equipment. It also screws with the tacnets of the affected for a short period of time, as well as slows down everything that moves, and screws with any tracking devices, explosives in flight, as well as doesn't allow anything device that tracks to lock and track it. As a negative, it slows down the SLAV when used, and as a very high cooldown to prevent abuse.
My last idea is just a basic one: raise the base eHP by 400, and the speed by 25 km/hr. That is all.
Peace, Godin |
Godin Thekiller
Hellstorm Inc League of Infamy
445
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Posted - 2013.09.02 19:42:00 -
[2] - Quote
bump |
Godin Thekiller
Hellstorm Inc League of Infamy
445
|
Posted - 2013.09.02 19:50:00 -
[3] - Quote
Forlorn Destrier wrote:No. A reason on why they shouldn't? How about your ideas? They need something, as right now, you might as well use MLT LAVS, as they are the same thing......... |
Godin Thekiller
Hellstorm Inc League of Infamy
599
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Posted - 2013.09.09 19:54:00 -
[4] - Quote
Spkr4theDead wrote:Garrett Blacknova wrote:Lightning Bolt2 wrote:lol... 1 MLT swarm volly at a SLAV and it's dead As it should be. If you heavily shield-tank you SLAV, and the Militia Swarms are without any damage mods or damage-buffing skills on the shooter, then MAYBE you can survive. As it stands, YOU MOVE FASTER THAN SWARM MISSILES, so yeah, if (and in good hands, that's a BIG "if") they hit you, you're going to die. LOL Take video of a LAV moving faster than swarms.
I would like to see that. Would be amazing. Would require a working afterburner, and all torque mods in the lows. |
Godin Thekiller
Hellstorm Inc League of Infamy
1069
|
Posted - 2013.09.22 07:04:00 -
[5] - Quote
Cosgar wrote:Just adding an active scanner or a scanning bonus would do wonders for these things. But small turrets are going to need a complete rework to make the turret tracking bonus worthwhile.
Well, you could add a active scanner to any vehicle and get the same result, as those things are pretty good by themselves, so it would make it as useless as the CRU's built into the Logi DS's. The reason why I said Probes is a even more powerful scanner, but you don't have to be right there for it to work, so you could scan down other areas, and keep a specific area scanned down. |
Godin Thekiller
Hellstorm Inc League of Infamy
1069
|
Posted - 2013.10.05 02:32:00 -
[6] - Quote
Bump for my SLAV's |
Godin Thekiller
Hellstorm Inc League of Infamy
1408
|
Posted - 2013.11.04 03:45:00 -
[7] - Quote
hgghyujh wrote:good god man **** that would be OP as ****, but to be fair you are losing some one to a lav they HAVE to baby sit so meh that works as long as it come with a speed and acceleration buff.
Well, if you kill the paper thin SLAV, the probes will stop scanning, and it can't EMP you again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1408
|
Posted - 2013.11.04 03:52:00 -
[8] - Quote
Another 2 ideas-
Camera drone: launches a controllable drone that allows
1: Faster lock on to targets
2: (assuming artys work like this) allows artillery and other things ti kick onto a place and launch towards that said location.
1: weakpoints on the enemy told to you (vehicle weak points are highlighted for you, 2-5% damage bonus depending on level on anything)
Stasis Bubble: Picture a interdiction bubble and a stasis webifier combined. yea, that.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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