|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 05:53:00 -
[1] - Quote
In answer to the LAV "problem," I propose this: Scout LAVs should remain as they are. Speed and acceleration are their purpose, and running people over is a perk Logistics LAVs should have less acceleration, but greater PG/CPU. Couple this with awarding points for LOGISTIC ACTION, as well as allowing the passenger seat to wield a repair gun, and *check this out* placing a Repair Turret on the back. Before you cry your sad, blind eyes out, you should think about what this means. Though it allows for more health on an LLV, the significant reduction in acceleration, coupled with the changes to vehicle impact coming SOON (tm), means that impact kills will be so difficult to achieve, you won't see many from LLVs. The Logi action will be the important factor, ie the repair of armor, shields, and possibly ammo to infantry and vehicles. The repair tools and turrets would be unable to lock on to the vehicle you are riding in (for obvious reason) and wouldn't make the LLV unkillable. The repair turret (optional) would be more powerful than the tool of the same level, making it viable, while the "gunner" could easily be taken out of the seat, same as now.
I am of the opinion that, due to the inordinate love for assault action, these changes would mark a significant change in vehicle use. Fewer would flock to LLVs, as they would be easier to hit, while also making it harder for them to earn kills. More are interested in Assault action than logistics, and assault players would gravitate to SAVs, which can take less punishment, effectively reducing the Q_Q that AV and Non-AV spout as of the current build. |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 06:52:00 -
[2] - Quote
Godin Thekiller wrote:
For the LLV part, the extra CPU/PG is not really needed, but nice. I like the less acceleration, and it should have less speed, really, the SLAV needs more (and the SLAV needs a lot of love) speed, among with some other things. But back to the LLV being used for Actual Logi,
1: Doing it is hard as ****
2: There's no wp/Isk in doing so
So that needs fixing.
That's what I proposed in fixing. It has always needed it, even from chromosome. I also wouldn't mind less speed, but when you couple that with reduced acceleration, it turns into a crappier tank. Which is already pretty sad in it's current state. |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 07:09:00 -
[3] - Quote
Godin Thekiller wrote: It's got ~5-6k eHP depending on the fit. I'll be fine with a 10% decrease on speed and acceleration.
For those who use it as an assault fit, with all slots used for HP and self rep. That'll disappear with my changes. Their eHP will drop, making them very squishy. They'll still need to make getaways, and lowering top speed will make them too easy as targets vs their pricing. They'll still be expensive to deploy, and if too killable, no one will use it at all. If they want to tank, they'll make fewer points anyhow, driving them back to SAVs. (Still looking forward to MLVs and HLVs. I can only imagine them being allowed in PVE, but how sexy would that be ) |
Inyanga
Strong-Arm
1
|
Posted - 2013.09.02 07:25:00 -
[4] - Quote
Alena Ventrallis wrote:For Logi LAVs, have the infantry repair module target up to 3 dropsuits at once, prioritizing based on who has the lowest shields/armor, as appropriate for the rep. Have a 2 second pulse for repping, with a total of 5 pulses. Between each pulse, the module scans all dropsuits in range to see which has the lowest shields/armor as appropriate for the rep and retargets immediately with no time to lock, and then reps that pulse. repeat for all 5 pulses with a 25 sec cooldown.
Modify numbers as needed. But the infantry repair tool should be a fire and forget kind of rep, letting the computer pick who to rep as opposed to manual targeting. Less player control, but targeting the one player you want with the current system is a nightmare, made worse if there is a cluster of blueberries together. Just turn on the tool and let it do its thing, While you maneuver to keep them in range of the rep/target a vehicle to rep as well/what-have-you.
That kind of takes the skill out of Rep-work. I don't like the idea of pulses and cools for a repair tool either. Logistics, like any other role, should take skill and practice. That rewards better players for being better, and teaches worse players to get better. |
Inyanga
Strong-Arm
10
|
Posted - 2013.09.03 01:48:00 -
[5] - Quote
Godin Thekiller wrote:Inyanga wrote:Godin Thekiller wrote: It's got ~5-6k eHP depending on the fit. I'll be fine with a 10% decrease on speed and acceleration.
For those who use it as an assault fit, with all slots used for HP and self rep. That'll disappear with my changes. Their eHP will drop, making them very squishy. They'll still need to make getaways, and lowering top speed will make them too easy as targets vs their pricing. They'll still be expensive to deploy, and if too killable, no one will use it at all. If they want to tank, they'll make fewer points anyhow, driving them back to SAVs. (Still looking forward to MLVs and HLVs. I can only imagine them being allowed in PVE, but how sexy would that be ) okay, let's see: 1: the high eHP for LLV's needs to stay, as they need it for being logi 2: a speed nerf and a HP nerf on top of the fact that it is **** for actual logi woul dmake it even weaker than the DS's 3: WTH are MLV's and HLV's? I can't figure it out.
1: Agreed 2: Dependant on modules and preference, not a blanket speed nerf, as you proposed. 3: Medium Logistics and Heavy Logistics. They need to happen.
And, Demetrius, yes. Yes it is happening. People having rational, thought-provoking conversations. It is but a fleeting moment, but let's see how long we can drag it out! |
Inyanga
Strong-Arm
10
|
Posted - 2013.09.04 02:05:00 -
[6] - Quote
I've been asking for Mobile Depots for a while. It would make so much sense with vehicles having Ammo turrets in 1.5 |
|
|
|