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Demetrius Miliardo
Algintal Core Gallente Federation
0
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Posted - 2013.09.02 05:31:00 -
[1] - Quote
This will be brief and this idea is not fully fleshed out so please comment and add to it . CCP, I believe in you fully when you say that 1.5 will intro vehicle locks. Specially when you realize that there is already very little player retention and nothing invested in your tittle other than the weeks and months of time spent grinding THRU SP CAPS . Players that enjoy this tittle and therefore play more than the casual player already feel they are being punished for ENJOYING this tittle because of SP weekly caps and then after choosing a weapon system or vehicle to skill into just to have it nerfed or a troll steal ur 1.5 million ISK tank or sit in it till it pops.
may i suggest a comms[u] implementation that would automatically connect vehicle gunners( blurbys or player not in ur squad) and commander/driver when they enter the same vehicle.[/u To you pilots and drivers , is this even an issue?? I have not skilled up vehicles and am basing this just off wat i have observed
comment below and please after being a direct part of 5 prebeta/ game test focus groups 3 of which are AAA tittles, I realize CCP has missed the mark on some basic FPS fundamentals BUT they ARE actively trying to fix and patch so PLZ NO RANTS |
Demetrius Miliardo
Algintal Core Gallente Federation
0
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Posted - 2013.09.02 18:53:00 -
[2] - Quote
Godin Thekiller wrote:Yes, it is a problem. If I could somehow get them to hear me as I yell, "GET THE **** OUT!" or, " STOP SHOOTING AT THE MCC AND THE PEOPLE SHOOTING AT US OR GET OUT!" , it would be easier on my part. also, if I'm not on team comms but in a good game with some good gunners, I could say something like, "Hey bro, around this corner, they're some guys in X location, so get ready, K?". It would be awesome......
Anyways, we're all pilots, not, as you put it, "pilots and drivers". That's insulting, but good read anyways......
thanks, and my apologies for the "Driver" comment |
Demetrius Miliardo
Algintal Core Gallente Federation
0
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Posted - 2013.09.02 19:12:00 -
[3] - Quote
SOMETHING....HAPPENING....Not seeing mindless,trollfull,disrespectful ideas and replies.EYE NOT BURNING WITH DISGUST...well rounded requsts looking not only at what a change will do but how the trickle-down effect will impact all aspects of play.... FORUM HOPELESSNESS EVAPORATING...I WANT TO ACTUALLY KEEP READING MORE
This is Great guys keep it going |
Demetrius Miliardo
Algintal Core Gallente Federation
4
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Posted - 2013.09.03 04:46:00 -
[4] - Quote
Judge Rhadamanthus wrote:Demetrius Miliardo wrote:This will be brief and this idea is not fully fleshed out so please comment and add to it . CCP, I believe in you fully when you say that 1.5 will intro vehicle locks. Specially when you realize that there is already very little player retention and nothing invested in your tittle other than the weeks and months of time spent grinding THRU SP CAPS . Players that enjoy this tittle and therefore play more than the casual player already feel they are being punished for ENJOYING this tittle because of SP weekly caps and then after choosing a weapon system or vehicle to skill into just to have it nerfed or a troll steal ur 1.5 million ISK tank or sit in it till it pops.
may i suggest a comms[u] implementation that would automatically connect vehicle gunners( blurbys or player not in ur squad) and commander/driver when they enter the same vehicle.[/u To you pilots and drivers , is this even an issue?? I have not skilled up vehicles and am basing this just off wat i have observed
comment below and please after being a direct part of 5 prebeta/ game test focus groups 3 of which are AAA tittles, I realize CCP has missed the mark on some basic FPS fundamentals BUT they ARE actively trying to fix and patch so PLZ NO RANTS If everything is underlined... nothing is.
Demetrius say, " He who farts in church, sits in his own pew." but I value your input anyway. thank you |
Demetrius Miliardo
Algintal Core Gallente Federation
4
|
Posted - 2013.09.03 04:49:00 -
[5] - Quote
Godin Thekiller wrote:Inyanga wrote:Godin Thekiller wrote: It's got ~5-6k eHP depending on the fit. I'll be fine with a 10% decrease on speed and acceleration.
For those who use it as an assault fit, with all slots used for HP and self rep. That'll disappear with my changes. Their eHP will drop, making them very squishy. They'll still need to make getaways, and lowering top speed will make them too easy as targets vs their pricing. They'll still be expensive to deploy, and if too killable, no one will use it at all. If they want to tank, they'll make fewer points anyhow, driving them back to SAVs. (Still looking forward to MLVs and HLVs. I can only imagine them being allowed in PVE, but how sexy would that be ) okay, let's see: 1: the high eHP for LLV's needs to stay, as they need it for being logi 2: a speed nerf and a HP nerf on top of the fact that it is **** for actual logi woul dmake it even weaker than the DS's 3: WTH are MLV's and HLV's? I can't figure it out.
And drag it we must! |
Demetrius Miliardo
Algintal Core Gallente Federation
4
|
Posted - 2013.09.03 04:55:00 -
[6] - Quote
Godin Thekiller wrote:Inyanga wrote:Godin Thekiller wrote:Inyanga wrote:Godin Thekiller wrote: It's got ~5-6k eHP depending on the fit. I'll be fine with a 10% decrease on speed and acceleration.
For those who use it as an assault fit, with all slots used for HP and self rep. That'll disappear with my changes. Their eHP will drop, making them very squishy. They'll still need to make getaways, and lowering top speed will make them too easy as targets vs their pricing. They'll still be expensive to deploy, and if too killable, no one will use it at all. If they want to tank, they'll make fewer points anyhow, driving them back to SAVs. (Still looking forward to MLVs and HLVs. I can only imagine them being allowed in PVE, but how sexy would that be ) okay, let's see: 1: the high eHP for LLV's needs to stay, as they need it for being logi 2: a speed nerf and a HP nerf on top of the fact that it is **** for actual logi woul dmake it even weaker than the DS's 3: WTH are MLV's and HLV's? I can't figure it out. 1: Agreed 2: Dependant on modules and preference, not a blanket speed nerf, as you proposed. 3: Medium Logistics and Heavy Logistics. They need to happen. And, Demetrius, yes. Yes it is happening. People having rational, thought-provoking conversations. It is but a fleeting moment, but let's see how long we can drag it out! Well, they don't need to be squishy. Like we agreed on, it still needs that tank to take a few shots, but it shouldn't be able to get away as fast as they can now. Plus, it's already hard to keep pace with the slower units, so a speed nerf would actually help (whoa, I just realized that nerfing can actually be a buff if looked at right lol). Anyways, maybe not a Heavy Logi, but a medium Logi? That could be used for supplying troops. Beam supplier that locks onto anyone outside of combat, and gives them ammo? A mobile supply depot?..really?.... Thats amazing! great foresight and adaptivity my fellow capsulier |
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