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Baal Omniscient
L.O.T.I.S.
575
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Posted - 2013.09.02 04:36:00 -
[1] - Quote
A grenade goes off nearby (or perhaps you survive one) or maybe a railgun round lands 2 meters away. You hear a boom, maybe feel a little rumble in your controller, take a bit of damage, see the explosion effect, then.... nothing. There is no disorientation, there is no thick lingering dust cloud despite an explosion happening on dry crumbling dirt, there is no shock wave making you stumble or even so much as tilt sideways.
I can't help but ask myself: shouldn't the weapons that are able to hurt us over a certain damage level at least phase us in some way? I know we're in protective suits and all, but even if you can't damage it if you drive a truck into a tree, the tree still shakes. Transference of energy and all that. A grenade that is able to take away 3/4 of your health would at least make you stumble a bit, if not send you flying a meter or two.
So CCP, do you have any plans for future releases that may allow us to see some effect on environments and mercs due to impacts with objects and weapon fire? |
Baal Omniscient
L.O.T.I.S.
577
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Posted - 2013.09.02 05:27:00 -
[2] - Quote
Fizzer94 wrote:CAELAN Andoril wrote:Ragdoll physics would be nice. And hilarious. Railgun tank trolling would be hilarious. Don't kill them, just flop them around until they commit suicide. Actually ragdolling enemies might be more fun than killing them. Imagine blowing a guy off of a building and making him land "danger zone" first on a street light |
Baal Omniscient
L.O.T.I.S.
579
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Posted - 2013.09.02 08:19:00 -
[3] - Quote
Inyanga wrote:Have a concussive force effect, like other shooters we will not mention, so as to wobble ADS and slow reaction to input, and to shake and obscure hip fire. But not coupled with a Mass Driver. Then they WOULD be OP... The mass driver already has a minor effect, so find it odd that other high powered attacks do not. A MD already leaves behind a short lived smoke cloud and it glances your aim slightly off target in a random direction, but I agree that it does not need a buff in this respect.
I would actually like to see locust grenades slow your movement speed and turn speed for a couple seconds as well as rock your vision. Perhaps even throw up a 5 second dust cloud that can be used for covering your escape or rushing across a street without being directly visible.
I'd like to see fluxes blank out your HUD for about 10 seconds and make your vision staticy (like the snow you'd get on an old school TV) for a second, then gradually come back to normal over the space of 5 seconds. I'd also like to see them short out CRU's and supply depots for 10 seconds, making completely inaccessible.
But for those to happen, locusts would need a damage nerf and all grenades would need a carry and resupply nerf.
And more than that, I'd like to see similar things happen when you are next to an exploding vehicle or an impacting rail round or even missile turret explosions.
I want Dust to be amazing |
Baal Omniscient
L.O.T.I.S.
584
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Posted - 2013.09.02 20:07:00 -
[4] - Quote
Evolution-7 wrote:CAELAN Andoril wrote:Ragdoll physics would be nice. And hilarious. Ragdoll effects already exist and are hilarious. Not seen how people fly from grenades, LAVS? Not quite it, this isn't about postmortem ragdolling. This is about impacts and shock waves having an effect on people when they survive it.
The ragdoll thing was just a funny thought. |
Baal Omniscient
L.O.T.I.S.
587
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Posted - 2013.09.04 09:37:00 -
[5] - Quote
KING CHECKMATE wrote:Baal Omniscient wrote:A grenade goes off nearby (or perhaps you survive one) or maybe a railgun round lands 2 meters away. You hear a boom, maybe feel a little rumble in your controller, take a bit of damage, see the explosion effect, then.... nothing. There is no disorientation, there is no thick lingering dust cloud despite an explosion happening on dry crumbling dirt, there is no shock wave making you stumble or even so much as tilt sideways.
I can't help but ask myself: shouldn't the weapons that are able to hurt us over a certain damage level at least phase us in some way? I know we're in protective suits and all, but even if you can't damage it if you drive a truck into a tree, the tree still shakes. Transference of energy and all that. A grenade that is able to take away 3/4 of your health would at least make you stumble a bit, if not send you flying a meter or two.
So CCP, do you have any plans for future releases that may allow us to see some effect on environments and mercs due to impacts with objects and weapon fire? 2 words: STUN GRENADE+1 Well.... additional grenades would be a whole 'nother thread. Smoke grenades, concussion grenades, air-fuel grenades, etc. would all make interesting additions as well as flux, smoke, and double tap RE's/proxy mines. But I would just like to see additions to the existing system first. |
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