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Monkey MAC
killer taxi company General Tso's Alliance
55
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Posted - 2013.09.01 23:21:00 -
[1] - Quote
How abou a new engineering module, a converter if you will, for both hi and low, converts one to the other, hut comes with a penalty on modules used in these hacked slots, tiers would reduce the penalties, that could allow true customization, without permitting mega tanking |
Monkey MAC
killer taxi company General Tso's Alliance
56
|
Posted - 2013.09.02 00:00:00 -
[2] - Quote
Eldest Dragon wrote:And as far as modules and slotting goes, imo the best thing would most likely be, to make all modules that are not shield or armor related to be universal. Ofc I have not thought that idea through properly, may not be a good thing to do, but its 1 way of fixing the problem of having to use modules in certain slots.
Check my above suggestion for an engineering module!!
Hafe both a stacking penalty (even for modules that dont normally have them + an arbitrary penalty of 50/25/12 % for each tier would make mega tanking useless and make you consider if module really worth it!
I just need a name!! |
Monkey MAC
killer taxi company General Tso's Alliance
58
|
Posted - 2013.09.02 14:02:00 -
[3] - Quote
Acturus Galaxy wrote:shaman oga wrote:All the modules that regard scanning precision, profile dampening and range amplifiers should be high slot modules, so armor tankers will gain full advantage of those modules without sacrificing HP and reparation. All things that shield tanker can already do because of the current modules position. Would be a very bad idea as the Gallente scout only have 1 high module slot. A scout who is supposed to benefit from these modules. Keep them in low slots but add active range amplifiers to be added in the high slots, something that give +10 meters for a short period of time and have a cooldown period where it is not useable. I assume this would be activated from the weapon wheel?? |
Monkey MAC
killer taxi company General Tso's Alliance
58
|
Posted - 2013.09.02 14:09:00 -
[4] - Quote
Acturus Galaxy wrote:Monkey MAC wrote:Acturus Galaxy wrote:shaman oga wrote:All the modules that regard scanning precision, profile dampening and range amplifiers should be high slot modules, so armor tankers will gain full advantage of those modules without sacrificing HP and reparation. All things that shield tanker can already do because of the current modules position. Would be a very bad idea as the Gallente scout only have 1 high module slot. A scout who is supposed to benefit from these modules. Keep them in low slots but add active range amplifiers to be added in the high slots, something that give +10 meters for a short period of time and have a cooldown period where it is not useable. I assume this would be activated from the weapon wheel?? Yes, it would be great if we could have active modules like the vehicles in the high module slots. Then this sounds awsome but do you think all active modules should be high or some low? |
Monkey MAC
killer taxi company General Tso's Alliance
59
|
Posted - 2013.09.02 14:28:00 -
[5] - Quote
Acturus Galaxy wrote:Monkey MAC wrote:Acturus Galaxy wrote:Monkey MAC wrote:Acturus Galaxy wrote:
Would be a very bad idea as the Gallente scout only have 1 high module slot. A scout who is supposed to benefit from these modules. Keep them in low slots but add active range amplifiers to be added in the high slots, something that give +10 meters for a short period of time and have a cooldown period where it is not useable.
I assume this would be activated from the weapon wheel?? Yes, it would be great if we could have active modules like the vehicles in the high module slots. Then this sounds awsome but do you think all active modules should be high or some low? Some active modules could be used in the low slots as we have passive shield extenders in the high slots. Maybe active biotic modules in the low slots as alternative to the passive biotic modules. The cloaking modules could be active modules on the low power slots, and we could have other ewar modules in the low power slots. Someone once mentioned the possibility to listen to hostile team chats, a scrambler that will prevent dropuplinks from working in your proximity. A scrambler that will block all hostile voice chat in your proximity with some feedback reporting if active voice com has been scramled.
I must admit being able to listen to enemy chat is all kinds of awsome!! Whats your stance proximity chat for both enemy and friendly units? |
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