|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Draxus Prime
BurgezzE.T.F
1412
|
Posted - 2013.09.01 14:02:00 -
[1] - Quote
it looks like the most "Indoors" outpost and biggest outpost we have so far Remember this is coming in 1.4 so don't say stuff like this will never happen http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_01.png -Concept art http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_02.png -layout http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_04.png -interesting building in outpost http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_05.jpg - another interesting building http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_08.png -Close up showing detail http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_09.png -Shows cool structure and multiple infantry paths http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_10.png -Road in outpost http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_11.png -Main complex http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_12.png - Weapons lab http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_13.png -Power core http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_20.png - infantry tunnel http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_21.png -inside part http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_14.png -landing pad http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_16.png -relay station http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_15.png -Satellite launch pad http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_17.png -Standalone power core http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_18.png -Security scans http://web.ccpgamescdn.com/dust/news.control/65110/1/Image_19.png -Reactor core
So what do you think? What is your favorite area? |
Draxus Prime
BurgezzE.T.F
1412
|
Posted - 2013.09.01 14:08:00 -
[2] - Quote
Cody Sietz wrote:Looks awesome. It will be nice to finally not have to fight outside. seems CCP is finally listening to the people who want inside map |
Draxus Prime
BurgezzE.T.F
1412
|
Posted - 2013.09.01 14:14:00 -
[3] - Quote
bump |
Draxus Prime
BurgezzE.T.F
1413
|
Posted - 2013.09.01 14:35:00 -
[4] - Quote
infantry will be so happy |
Draxus Prime
BurgezzE.T.F
1415
|
Posted - 2013.09.01 14:46:00 -
[5] - Quote
Tebu Gan wrote:Omg, thank you:) your very welcome :) |
Draxus Prime
BurgezzE.T.F
1416
|
Posted - 2013.09.01 14:55:00 -
[6] - Quote
Aesiron Kor-Azor wrote:Will we be able to overload the reactor and cause nuclear meltdown??! I wish lol |
Draxus Prime
BurgezzE.T.F
1416
|
Posted - 2013.09.01 15:11:00 -
[7] - Quote
bump |
Draxus Prime
BurgezzE.T.F
1416
|
Posted - 2013.09.01 15:23:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:Cody Sietz wrote:Looks awesome. It will be nice to finally not have to fight outside. seems CCP is finally listening to the people who want inside map We already have 3 outposts for indoor battles. An outpost itself is not a map, they're a component of the maps. The majority of the map will still be made up of outdoor spaces. still its more covered and GǃindoorGǃ |
Draxus Prime
BurgezzE.T.F
1416
|
Posted - 2013.09.01 15:32:00 -
[9] - Quote
THE TRAINSPOTTER wrote:i will quit this map everytime its on , doesnt look vehicule friendly and it looks like a camp infested place with shotguns , knives , droplinks and grenades , like fish in a barrel its a outpost not the entire map there are still outside parts and other clusters of buildings around the map |
Draxus Prime
BurgezzE.T.F
1416
|
Posted - 2013.09.01 15:40:00 -
[10] - Quote
THE TRAINSPOTTER wrote:Draxus Prime wrote:THE TRAINSPOTTER wrote:i will quit this map everytime its on , doesnt look vehicule friendly and it looks like a camp infested place with shotguns , knives , droplinks and grenades , like fish in a barrel its a outpost not the entire map there are still outside parts and other clusters of buildings around the map still looks more inside than outside , i guess i will see more outside than inside |
|
Draxus Prime
BurgezzE.T.F
1418
|
Posted - 2013.09.01 16:18:00 -
[11] - Quote
21yrOld Knight wrote:Does this makes us lab rats. "Bump bump tssssss" *glares* |
Draxus Prime
BurgezzE.T.F
1419
|
Posted - 2013.09.01 16:48:00 -
[12] - Quote
bump |
Draxus Prime
BurgezzE.T.F
1419
|
Posted - 2013.09.01 17:05:00 -
[13] - Quote
bump |
Draxus Prime
BurgezzE.T.F
1419
|
Posted - 2013.09.01 23:31:00 -
[14] - Quote
Aero Yassavi wrote:Yesterday I got to talk one-on-one with CCP Logibro in the IRC and he shed a great deal of light on this outpost for me. Supply DepotYou can get on the upper level of this area, you can also fly a dropship through it unscratched. And yes you can see another little interior hallway on the right side. Aerial ViewIn the top right corner you can see the watch houses. This is actually the interior of the watch houses. Top floor lets out at the overlook while bottom floor lets out at the side of the road. If you look at the side of the exposed reactor core, you can see an entrance. Yes, you can go inside of these. You can't really see it, but in between the reactor cores is this tunnel. It leads to an underground testing lab which we can indeed fight in. logic loop not logibro.... |
Draxus Prime
BurgezzE.T.F
1421
|
Posted - 2013.09.02 00:09:00 -
[15] - Quote
I know devs can edit posts please cut my op and post this can't on current device |
Draxus Prime
BurgezzE.T.F
1421
|
Posted - 2013.09.02 00:11:00 -
[16] - Quote
CCP LogicLoop wrote:Draxus Prime wrote:Aero Yassavi wrote:Yesterday I got to talk one-on-one with CCP Logibro in the IRC and he shed a great deal of light on this outpost for me. Supply DepotYou can get on the upper level of this area, you can also fly a dropship through it unscratched. And yes you can see another little interior hallway on the right side. Aerial ViewIn the top right corner you can see the watch houses. This is actually the interior of the watch houses. Top floor lets out at the overlook while bottom floor lets out at the side of the road. If you look at the side of the exposed reactor core, you can see an entrance. Yes, you can go inside of these. You can't really see it, but in between the reactor cores is this tunnel. It leads to an underground testing lab which we can indeed fight in. logic loop not logibro.... Actually it probably was Logibro he spoke with. i mix up ur names so i guessed :D |
Draxus Prime
BurgezzE.T.F
1421
|
Posted - 2013.09.02 00:21:00 -
[17] - Quote
so can u cut my op and post your version pleaseeeeeeee |
Draxus Prime
BurgezzE.T.F
1421
|
Posted - 2013.09.02 00:34:00 -
[18] - Quote
CCP LogicLoop wrote:Draxus Prime wrote:so can u cut my op and post your version pleaseeeeeeee Unfortunately the mod's have far more forum power than I. So I can not. Sowwy. can u at least answer ppls questions question 1: biggest outpost so far? |
Draxus Prime
BurgezzE.T.F
1421
|
Posted - 2013.09.02 00:43:00 -
[19] - Quote
CCP Logibro wrote:Draxus Prime wrote:I know devs can edit posts please cut my op and post this can't on current device Fixed the Op for you. i love u p.s. except my friend request!!!!!!!!!! |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 00:49:00 -
[20] - Quote
CCP LogicLoop wrote:Draxus Prime question 1: biggest outpost so far? That's a tough one. Going off memory, so far that would be the current Orbital Artillery. Though Biomass is a close tie with it. Edit: LogiBro will fix the post for you btw. Because he is awesome like that. [:=d wrote: yay question 2: what race is the next outpost under development be? also something i saw in a chat channel earlier "Will outposts have racial varients to?"
|
|
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 00:57:00 -
[21] - Quote
CCP LogicLoop wrote:Draxus Prime wrote: question 2: what race is the next outpost under development be? also something i saw in a chat channel earlier "Will outposts have racial varients to?"
Caldari Production Facility. Also a Minmatar Cargo Hub outpost is in development. Art team has just started "VERY" basic art blockouts of it. All "Surface Infrastructures" are currently planned to have a racial variant of each. your favourite outpost? ps 514 likes :o |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:08:00 -
[22] - Quote
CCP LogicLoop wrote:Draxus Prime wrote: your favourite outpost? ps 514 likes :o
Haha nice catch. Biased answer. Research Outpost. Unbiased answer. Current Biomass Outpost. in one of the concepts in your blog the building had glass windows will u add glass? if so will u be able to break it or will u just say space glass is strong
also a request cand u increase the chance u will get new outpost/maps in rotation for first week of 1.4? |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:11:00 -
[23] - Quote
im all out of questions now its your guys turn to ask level design related questions while you have the chance :) |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:20:00 -
[24] - Quote
you said each will race will get its own SI, doest this include medium/small sockets to? if so can you have a gallante large socket with minmitar medium and ammar small etc? |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:45:00 -
[25] - Quote
quick question exclusive to instant batte: 2 outposts 1 map |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 01:53:00 -
[26] - Quote
CCP LogicLoop wrote:Draxus Prime wrote:quick question exclusive to instant batte: 2 outposts 1 map Not following what your question is. Please clarify. I have a meeting now, but will respond as soon as I can. can we have maps with 2 outposts,exclusive to instant battles? |
Draxus Prime
BurgezzE.T.F
1422
|
Posted - 2013.09.02 02:23:00 -
[27] - Quote
question: did you cut back on your hate of snipers in the research lab outpost? :3 |
Draxus Prime
BurgezzE.T.F
1423
|
Posted - 2013.09.02 15:43:00 -
[28] - Quote
bump |
|
|
|