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Vin Mora
Sanguis Defense Syndicate
107
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Posted - 2013.09.01 00:40:00 -
[1] - Quote
So I leveled Swarm Launchers to level 3 today, and was checking out the skill tree for it, when I noticed that most of the 1.4 changes are already in effect.
Quote:Skills * New daily activity bonus: 3000SP for the first day, increasing by 500SP every consecutive day. Daily bonus is capped at 6000SP (attained after 7 days of consecutive logins) * All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000 * All heavy weapon reload skills now provide a 5% bonus, up from 3% * The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level * The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldown speed). This affects the base and Assault variants The 5 things bolded above are already live in the game, if the description of the skills is anything to go by. |
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Monkey MAC
killer taxi company General Tso's Alliance
53
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Posted - 2013.09.01 00:43:00 -
[2] - Quote
Vin Mora wrote:So I leveled Swarm Launchers to level 3 today, and was checking out the skill tree for it, when I noticed that most of the 1.4 changes are already in effect. Quote:Skills * New daily activity bonus: 3000SP for the first day, increasing by 500SP every consecutive day. Daily bonus is capped at 6000SP (attained after 7 days of consecutive logins) * All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000 * All heavy weapon reload skills now provide a 5% bonus, up from 3% * The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level * The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldown speed). This affects the base and Assault variants The 5 things bolded above are already live in the game, if the description of the skills is anything to go by.
The text will have been changed, in a downtime but the valus wint be in effect otherwise id have an extra md round alread
I don't  |
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Vin Mora
Sanguis Defense Syndicate
107
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Posted - 2013.09.01 01:22:00 -
[3] - Quote
Monkey MAC wrote:Vin Mora wrote:So I leveled Swarm Launchers to level 3 today, and was checking out the skill tree for it, when I noticed that most of the 1.4 changes are already in effect. Quote:Skills * New daily activity bonus: 3000SP for the first day, increasing by 500SP every consecutive day. Daily bonus is capped at 6000SP (attained after 7 days of consecutive logins) * All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000 * All heavy weapon reload skills now provide a 5% bonus, up from 3% * The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level * The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldown speed). This affects the base and Assault variants The 5 things bolded above are already live in the game, if the description of the skills is anything to go by. The text will have been changed, in a downtime but the valus wint be in effect otherwise id have an extra md round alread I don't  Well, that sure is confusing. . . |
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TheWee BabySeamus
Dem Durrty Boyz Public Disorder.
41
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Posted - 2013.09.01 18:41:00 -
[4] - Quote
The Heavy Weapon Reload Skill is still at a 6X multiplier. I does now offer 5% instead of 3% so that fix is half way there. |
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Doc Noah
Algintal Core Gallente Federation
489
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Posted - 2013.09.01 18:47:00 -
[5] - Quote
They said Monday is "preparation" and Tuesday is patch day. |
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MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
108
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Posted - 2013.09.01 19:10:00 -
[6] - Quote
Descriptions have been updated, effects have not. |
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