Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2599
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Posted - 2013.08.31 23:44:00 -
[1] - Quote
NOTE: Now, I had prepared this long list of different features every engine offers and what makes them unique but I decided to scrap it whenever I hit the CryEngine 3 and it's MASSIVE amount of features. So, sorry guys - research on your own time, I've got **** to do.
Now, the majority of these are known First Person Shooter engines with some exclusions (Halo, Destiny and Killzone use un-named in-house engines, for example) I've also added the Carbon Engine, developed by CCP, as an option. While it is not used for FPS purposes, I am interested to see how many people vote for it.
Which Engine would you want it to be made with?
A.) Frostbite (Developed by DICE - Used in the Battlefield franchise)
B.) CryEngine (Developed by Crytek - Used in the Crysis franchise)
C.) Forgelight (Developed by SOE - Used in Planetside 2)
D.) Source (Developed by Valve - Used in Half-Life franchise)
E.) IW Engine (Developed by Infinity Ward - Used in Call of Duty franchise)
F.) Carbon Engine (Developed by CCP Games - Used in Eve Online)
Take your votes! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2601
|
Posted - 2013.09.01 00:43:00 -
[2] - Quote
N1ck Comeau wrote:Can any company even use some of those engines do to ownership reasons?
There are licensing agreements you can go into. Titanfall, for instance, is made by many of the developers who worked on Call of Duty - but it operates on Valve's Source engine. Something I find incredible considering the graphical superiority that Titanfall shows when compared to other Source games.
Octavian Vetiver wrote:They originally were going to use Carbon engine when the idea was to put it on PC. Whenever they decided to go with console instead they ran into a problem. The first was the issue with Microsoft so no Xbox. The second was the fact that while Carbon works well for EvE. Trying to shoehorn it onto consoles and FPS was a bit of an issue apparently. Carbon can be resource intensive thus the fact it's being used for CQ. The rest of the ones you listed would require A: Large royalties to the companies who own those engines B: It would require them scrapping the Unreal+Carbon mix they're using now and completely remaking the game from scratch almost.
It's a fun-poll. It's like fantasy football, you're not supposed to take it seriously.... |