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N1ck Comeau
Ahrendee Mercenaries EoN.
1219
|
Posted - 2013.08.31 20:13:00 -
[1] - Quote
So basically for those who aren't familiar with spider tanking it is when both tanks add a repair transporter module. This allows tank A to repair tank B. Tank B can also repair Tank A.
These repair modules are less Pg/CPU intensive. And are more efficient than self repairs. Lots of reps with a short cooldown.
2 tanks are always better than 1
Not only does spider tanking allow for 2 tanks to repair each other. It also allows for them to be 2x as effective. Killing Anti Vehicle personal is easier because you have 2 tanks shooting at once. Also more communication equals more efficient tanking movements and strategies.
Killing other tanks
It's so easy now. 2 tanks vs one? 2 tanks will always win.
Some of the problems with spider tanking.
Repair module isn't as smooth as it should be. (Hard to describe anybody who has used this module will know)
No points for repairing or guardian points
Needs some practice before it can be mastered.
If you ever have the option to spider tank with another good tanker. Do it. You will almost never lose a tank.
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DUST Fiend
OSG Planetary Operations Covert Intervention
5994
|
Posted - 2013.08.31 20:21:00 -
[2] - Quote
Even though I'm not a tanker I've always wanted to see a Gunnlogi and Madrugar spider tank one another. Each can fit a big passive tank, then fit remote reps. The way the fittings are for each works out, allowing each to heal the other without sacrificing much tank. Biggest issue is speed, so it takes coordination. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1219
|
Posted - 2013.08.31 20:23:00 -
[3] - Quote
DUST Fiend wrote:Even though I'm not a tanker I've always wanted to see a Gunnlogi and Madrugar spider tank one another. Each can fit a big passive tank, then fit remote reps. The way the fittings are for each works out, allowing each to heal the other without sacrificing much tank. Biggest issue is speed, so it takes coordination. Speed isn't an issue, i prefer to do a bait and switch technique
What i mean by that is.
Tank A takes point.
Tank B reps Tank A while Tank A is doing work.
Tank A falls back. Allowing Tank B to take Point.
Tank A reps Tank B.
Rinse and repeat. |
Cody Sietz
Bullet Cluster
844
|
Posted - 2013.08.31 20:31:00 -
[4] - Quote
do the higher tier armour repair mods have more range?
I slapped ome on a MLT dropship to try and re but you have to be crazy close. |
Sylwester Dziewiecki
Beyond Hypothetical Box
158
|
Posted - 2013.08.31 20:32:00 -
[5] - Quote
N1ck Comeau wrote:So basically for those who aren't familiar with spider tanking it is when both tanks add a repair transporter module. This allows tank A to repair tank B. Tank B can also repair Tank A.
These repair modules are less Pg/CPU intensive. And are more efficient than self repairs. Lots of reps with a short cooldown.
2 tanks are always better than 1
Not only does spider tanking allow for 2 tanks to repair each other. It also allows for them to be 2x as effective. Killing Anti Vehicle personal is easier because you have 2 tanks shooting at once. Also more communication equals more efficient tanking movements and strategies.
Killing other tanks
It's so easy now. 2 tanks vs one? 2 tanks will always win.
Some of the problems with spider tanking.
Repair module isn't as smooth as it should be. (Hard to describe anybody who has used this module will know)
No points for repairing or guardian points
Needs some practice before it can be mastered.
If you ever have the option to spider tank with another good tanker. Do it. You will almost never lose a tank.
Once I fitted something like 5x Remote Armor Repair Modules and try to use them all, very fast I realize they green-blinking-thing that shows with modules is being selected to activate module it is broke, and just a while from that moment I stuck on selecting target, I couldn't use me blaster because I couldn't get out of selecting screen.. at that moment Remote Repairs Modules were broke as **** for me, and it's drained energy from me so much that I couldn't even create bug report on forum . All I was thinking about was that they are broke and useless
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N1ck Comeau
Ahrendee Mercenaries EoN.
1219
|
Posted - 2013.08.31 20:33:00 -
[6] - Quote
Cody Sietz wrote:do the higher tier armour repair mods have more range?
I slapped ome on a MLT dropship to try and re but you have to be crazy close. I'm not sure on this one. That would be a cool edition though |
N1ck Comeau
Ahrendee Mercenaries EoN.
1219
|
Posted - 2013.08.31 20:35:00 -
[7] - Quote
Sylwester Dziewiecki wrote:N1ck Comeau wrote:So basically for those who aren't familiar with spider tanking it is when both tanks add a repair transporter module. This allows tank A to repair tank B. Tank B can also repair Tank A.
These repair modules are less Pg/CPU intensive. And are more efficient than self repairs. Lots of reps with a short cooldown.
2 tanks are always better than 1
Not only does spider tanking allow for 2 tanks to repair each other. It also allows for them to be 2x as effective. Killing Anti Vehicle personal is easier because you have 2 tanks shooting at once. Also more communication equals more efficient tanking movements and strategies.
Killing other tanks
It's so easy now. 2 tanks vs one? 2 tanks will always win.
Some of the problems with spider tanking.
Repair module isn't as smooth as it should be. (Hard to describe anybody who has used this module will know)
No points for repairing or guardian points
Needs some practice before it can be mastered.
If you ever have the option to spider tank with another good tanker. Do it. You will almost never lose a tank.
Once I fitted something like 5x Remote Armor Repair Modules and try to use them all, very fast I realize they green-blinking-thing that shows with modules is being selected to activate module it is broke, and just a while from that moment I stuck on selecting target, I couldn't use me blaster because I couldn't get out of selecting screen.. at that moment Remote Repairs Modules were broke as **** for me, and it's drained energy from me so much that I couldn't even create bug report on forum . All I was thinking about was that they are broke and useless Don't fit 5 thats a dumb idea. 2 at the most.
When you select them you need to lock on. Then hit R1 Then you can go shoot and do what you need to do.
Only 1 can be on at a time i believe.
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