Noc Tempre wrote:So I was most-way through a lengthy write-up on all things V and AV and decided to delete it. I will post the highlights though mainly because I like the conversation more than believe DUST has a real future.
Caldari philosophy - these guys are all about the bottom line, they want stuff that performs top tier, but they cut the corners so they only live up to expectations when used skillfully.
Gallente philosophy - they "focus" on omni-performance, in their efforts to shore up weaknesses, they only have the advantage when they can engage outside of their opponents' strengths.
Amarr philosophy - imposing and enlightened, amarr vehicles can be summed up as "floating bricks", they favor laser and missile recoiless weaponry to compensate for their lack of traction.
Minmitar philosophy - brutal simplicity, stripped of all but the barest essentials, even their HAV is little more than an oversized buggy, speed and aggression is everything since they cannot win a contest of endurance.
HAVs - the support vehicle, large, imposing, dangerous, your ball breakers and your anchors, very vulnerable in CQC with infantry.
LAVs - flanker and harassment, quick, nimble, they swoop in to tip the balance in infantry fights, must be coordinated or lucky to bring down HAVs or turrets.
DSs - logistics, they bring stuff from point A to point B direct, occasionally provides a little rain, optionally brings ammo, spawns, or fit swapping to an otherwise stranded squad or vehicle.
Some specifics of the big changes:
Costs start at 50k (fully fit militia) to 300k (fully fit prototype) using typical gear
All HAVs lose the top small turret, drivers occupy that seat but cannot aim large turret
Small turrets act like handheld weapon analogs with slightly tweaked magazines but similar range and damage profiles
Large turrets have roughly 5x the optimal range and 1.5x the damage of infantry weapons
Sica, Gunloggi, etc - main turret limited to 120-¦ arc, forward shields have innate 50% resists, rear armor so weak even ARs can seriously threaten it
Soma, Madruger, etc - no rear or undercarriage weak point, very good torque, can ignore almost all small arm fire, least vulnerable to infantry of HAV class
Small rails do full damage to vehicles, large rail has optimal of 100, effective of 400, ultimate of 650 (compared to new forge gun with optimal of 25, effective of 125, ultimate of 250)
I could go on, but I've already lost interest.