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Everything Dies
Chatelain Rapid Response Gallente Federation
52
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Posted - 2013.08.29 22:03:00 -
[1] - Quote
Here's the situation: Currently running a Basic/Prototype Gallente suit with fittings for a sniper (Kaalakiota) and AV (Wiyrkomi) specialist. Hope to have the proto damage boosters by this time next week. Advanced shield extenders, basic armor , basic repair and the basic stamina booster. However, either of these styles can result in a bit of free time and boredom if things don't work out right (i.e. everyone's fighting on foot in the city, surrounded by buildings.) That said, I'm not very good at CQC (so I won't be rushing out to the front lines) but I would like to become more involved in actively defending nodes. What sort of weapon/loadout do you guys recommend?
For this character, I have the basic laser rifle unlocked (didn't really care for it) as well as the basic mass driver (lots of people rave about them...I struggle to hit anything.) I usually find myself getting up close--preferably by sneaking up when someone is trying a hack--and using my level 3 SMG to finish them off. I've heard quite a bit of talk about shotguns not working very well currently and that plasma cannons can be tricky to use; would I be better off waiting to upgrade LWs to level 4? I haven't spent much time with scrambler rifles, but I am a bit more familiar with ARs as my alt uses the Gek-38. Would I be better off sticking with what I'm more comfortable with?
Lastly, once I unlock the proto damage boosters...what I have slapped 3 of them together for sidearms and simply dual-wielded SMGs? I've heard others mention that the proto SMGs are almost as effective as ARs when it comes to range... |
Everything Dies
Chatelain Rapid Response Gallente Federation
52
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Posted - 2013.08.30 00:50:00 -
[2] - Quote
True Adamance wrote:Did anyone else read that this guy was shield tanking a Gallente suit? Nah, I happened to pick a Gallente suit before I learned about the advantages of high shields v high armor, so I tried to boost my shields up first. Don't know if I'll take them any higher than the current level, though, to focus on the armor repairing that many have suggested.
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Everything Dies
Chatelain Rapid Response Gallente Federation
52
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Posted - 2013.08.30 00:59:00 -
[3] - Quote
Okay, so at this point I'm leaning towards the AR/SMG combo. I'll likely wait until next week (after the proto damage unlock) to unlock ARs, though. As it currently stands, my "defensive" build has roughly 600 HP total, with 237 in shields. How should I fill out my infantry slots? Should I keep the 3 shield extenders? Sacrifice one for a light weapon buff? Go with two armor plates and two reps? Or go with 3 plates and hope to have enough time for the one rep to work its magic?
Thanks for all the help! |
Everything Dies
Chatelain Rapid Response Gallente Federation
52
|
Posted - 2013.08.30 17:06:00 -
[4] - Quote
Follow-up question: Assuming an AR/SMG combo, would I be better off using AV or Locus/Flux nades? Locus/Flux would obviously come in handy if I'm faced with a heavy or multiple enemies, but the AV at least gives me some way of fighting the murder taxis/spooking unsuspecting tanks. |
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