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CHINA BL4CK
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.08.29 21:18:00 -
[1] - Quote
Hi I would like to know how this new matchmaking system will work. I find that Matchmaking in it's actual state is a serious game breaker, especially for new, casual or low SP players.
Will players for example be grouped up together like this: 1mil - 5mil SP 6mil - 10mil SP 11mil - 15mil SP 16mil - 20mil SP 21mil - 25mil SP
So basically a 8mil SP player should NEVER go up against an 15mil SP player.
Will players that go solo find themselves in teams where everyone joins solo like in CoD Mercenaries mode and then are all part of the same team without squads
Does anyone know how it will actually work |
ZDub 303
TeamPlayers EoN.
1923
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Posted - 2013.08.29 21:20:00 -
[2] - Quote
What happens after 25 mil SP? Do they break the matrix and can go into whichever queue they want? |
CHINA BL4CK
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.08.29 21:21:00 -
[3] - Quote
ZDub 303 wrote:What happens after 25 mil SP? Do they break the matrix and can go into whichever queue they want? Let me see i'd say 26mil - 30mil and so on |
Beren Hurin
The Vanguardians
1303
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Posted - 2013.08.29 21:24:00 -
[4] - Quote
I don't remember where, but I think I remember hearing that it will be based on a running performance basis. So if you have a squad that is proto stomping, they should eventually get in harder and harder matches.
So my guess would be as the night/week goes on, if you have a consistent pattern to your play, you will be matched in more and more fair battles. Although the way it determines your skill may be making some assumptions. If you are in a squad of snipers who all go 10/0 each match, but always lose the game because you aren't helping take objectives, your team will probably continue to lose because that is a strategy for making isk, and getting good stats, but not winning. |
XANDER KAG
Red Star. EoN.
236
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Posted - 2013.08.29 21:25:00 -
[5] - Quote
So if I have a long series of crap matches I will actually face people I have a chance against? Amazing! My friend is still screwed though. Also is it based on squads performance or individuals? |
richiesutie 2
Seraphim Auxiliaries
271
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Posted - 2013.08.29 21:26:00 -
[6] - Quote
I suspect it wont have different group of players it will be the cumulative such as Team A's SP = Team B's SP though i would expect K/D and Win/Loss ratio will be taken into account
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CHINA BL4CK
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.08.29 21:29:00 -
[7] - Quote
richiesutie 2 wrote:I suspect it wont have different groups of players but instead it will be the cumulative such as Team A's SP = Team B's SP though i would expect K/D and Win/Loss ratio will be taken into account aswell. Yes this would be interesting BUT K/D and Win/Loss ratio is a fail stat. eg you are a sniper and have a 20-1kdr or you have a low win/loss cause your team sucks compared to you, so i seriously doubt K/D and Win/Loss should seriously be taken into consideration just for this reason. |
Atiim
Living Like Larry Schwag
0
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Posted - 2013.08.29 21:31:00 -
[8] - Quote
I think that the whole Battle Academy thing should go back to the whole 100 kills to get out thing. Because I was playing with this guy and it was his first day playing and everybody was proto stomping to the point where I had to play bullet monkey just that he'd be able to enjoy the game. |
ladwar
Dead Six Initiative Lokun Listamenn
1319
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Posted - 2013.08.29 21:32:00 -
[9] - Quote
im going with duck tape and a lot of luck... a lot duck tape. |
ZDub 303
TeamPlayers EoN.
1924
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Posted - 2013.08.29 21:32:00 -
[10] - Quote
So what happens in 5 months when people are around 60 million SP? There's gonna be so few people in each bracket at anyone time that you may never see battles.
It's gonna be much much deeper than just SP bracketing. Also SP does not = skill, period. I've met plenty of people who have a lot of SP and are terrible at FPS games and vice versa. |
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Atiim
Living Like Larry Schwag
0
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Posted - 2013.08.29 21:32:00 -
[11] - Quote
CHINA BL4CK wrote:richiesutie 2 wrote:I suspect it wont have different groups of players but instead it will be the cumulative such as Team A's SP = Team B's SP though i would expect K/D and Win/Loss ratio will be taken into account aswell. Yes this would be interesting BUT K/D and Win/Loss ratio is a fail stat. eg you are a sniper and have a 20-1kdr or you have a low win/loss cause your team sucks compared to you, so i seriously doubt K/D and Win/Loss should seriously be taken into consideration just for this reason. Yeah. The only things that should be taken into consideration here is Liftetime SP and WP. |
CHINA BL4CK
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.08.29 21:34:00 -
[12] - Quote
Atiim wrote:I think that the whole Battle Academy thing should go back to the whole 100 kills to get out thing. Because I was playing with this guy and it was his first day playing and everybody was proto stomping to the point where I had to play bullet monkey just that he'd be able to enjoy the game. 100 kills is a fail and nothing in academy, a decent play should get at least 10-15 kills which would boil down to 10 or 7 games of Academy then you're Protobear food :D |
CHINA BL4CK
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.08.29 21:40:00 -
[13] - Quote
ZDub 303 wrote:So what happens in 5 months when people are around 60 million SP? There's gonna be so few people in each bracket at anyone time that you may never see battles.
It's gonna be much much deeper than just SP bracketing. Also SP does not = skill, period. I've met plenty of people who have a lot of SP and are terrible at FPS games and vice versa. Yes but the importance of SP is massive due to the reason it unlocks all that nice proto gear which compared to militia or standard gear is a world of difference
You can look at it as being almost equal SP as being equally geared to fight someone on your own level therefore the difference is minimal. It would only depend on what each player spent their SP on, yet if SP is almost equal then the chances of a fair game based upon SP can also be equal. Imagine 2 people with the same SP and the same gear, it boils down to skill and not skill points |
ZDub 303
TeamPlayers EoN.
1925
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Posted - 2013.08.29 21:44:00 -
[14] - Quote
CHINA BL4CK wrote:ZDub 303 wrote:So what happens in 5 months when people are around 60 million SP? There's gonna be so few people in each bracket at anyone time that you may never see battles.
It's gonna be much much deeper than just SP bracketing. Also SP does not = skill, period. I've met plenty of people who have a lot of SP and are terrible at FPS games and vice versa. Yes but the importance of SP is massive due to the reason it unlocks all that nice proto gear which compared to militia or standard gear is a world of difference You can look at it as being almost equal SP as being equally geared to fight someone on your own level therefore the difference is minimal. It would only depend on what each player spent their SP on, yet if SP is almost equal then the chances of a fair game based upon SP can also be equal. Imagine 2 people with the same SP and the same gear, it boils down to skill and not skill points
Only early on, SP diluates itself rather quickly. I'm sure they take that into account and try to separate people with less than 10 mil with people greater than 10 mil. |
Atiim
Living Like Larry Schwag
1
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Posted - 2013.08.29 21:48:00 -
[15] - Quote
CHINA BL4CK wrote:Atiim wrote:I think that the whole Battle Academy thing should go back to the whole 100 kills to get out thing. Because I was playing with this guy and it was his first day playing and everybody was proto stomping to the point where I had to play bullet monkey just that he'd be able to enjoy the game. 100 kills is a fail and nothing in academy, a decent play should get at least 10-15 kills which would boil down to 10 or 7 games of Academy then you're Protobear food :D Yes. But keep in mind that real noobs won't get 10-15 kills per match. Deaths, maybe. But not kills |
CHINA BL4CK
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.08.29 21:50:00 -
[16] - Quote
ZDub 303 wrote:CHINA BL4CK wrote:ZDub 303 wrote:So what happens in 5 months when people are around 60 million SP? There's gonna be so few people in each bracket at anyone time that you may never see battles.
It's gonna be much much deeper than just SP bracketing. Also SP does not = skill, period. I've met plenty of people who have a lot of SP and are terrible at FPS games and vice versa. Yes but the importance of SP is massive due to the reason it unlocks all that nice proto gear which compared to militia or standard gear is a world of difference You can look at it as being almost equal SP as being equally geared to fight someone on your own level therefore the difference is minimal. It would only depend on what each player spent their SP on, yet if SP is almost equal then the chances of a fair game based upon SP can also be equal. Imagine 2 people with the same SP and the same gear, it boils down to skill and not skill points Only early on, SP diluates itself rather quickly. I'm sure they take that into account and try to separate people with less than 10 mil with people greater than 10 mil.
So let me see now, for example I have 2.5mil Sp and the other guy has 9.5mil Sp, i pawn him with an infantry weapon , then the other guy respawns with a nice tank and i don't have the sp to invest in AV to take down such a strong tank, so I get pawned for the entire game. Yep great idea ZDub That really sounds like balance to me, you must have a great matchmaking system in mind |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
299
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Posted - 2013.08.29 21:50:00 -
[17] - Quote
Alphabetical |
Arkena Wyrnspire
Turalyon 514
2823
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Posted - 2013.08.29 21:52:00 -
[18] - Quote
There are a lot of flaws with SP based matchmaking.
Particularly in the early brackets, what if you made a bad investment? Not only do you lose the benefits of the properly invested SP, you're suddenly facing a lot of people who did the right thing with their SP and you'll get stomped. I imagine this would be particularly prevalent in the 5-10 million SP bracket.
In the higher SP brackets, suddenly isk becomes a huge factor as well. Some people can't afford to run proto all the time, and they'll be forced against people who can - for some, this would be even worse than the current pubstomping that's happening.
What happens when you squad with people? Are they dragged into the highest bracket that a squad member is eligible for? Then the others get stomped, eliminating opportunities for vets to teach newbies, and hell, generally a lot of squadding in some corps. If it's anything other than the highest tier you end up with higher tiered people in with the lower tiered people, which is evidently what the matchmaking is trying to avoid in the first place.
I think a better way of matchmaking would be to attempt to distribute SP and squads evenly - for example, if there were two squads in a match, prevent them from being both on the same team and put them on opposite teams instead. For the SP part, evenly distribute high and low SP players between the teams. |
Kage Roth
Wolf-Monkey Bastards
42
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Posted - 2013.08.29 21:52:00 -
[19] - Quote
I honestly hope it will be heavily based on squad size. |
CHINA BL4CK
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.08.29 21:55:00 -
[20] - Quote
Arkena Wyrnspire wrote:There are a lot of flaws with SP based matchmaking.
Particularly in the early brackets, what if you made a bad investment? Not only do you lose the benefits of the properly invested SP, you're suddenly facing a lot of people who did the right thing with their SP and you'll get stomped. I imagine this would be particularly prevalent in the 5-10 million SP bracket.
In the higher SP brackets, suddenly isk becomes a huge factor as well. Some people can't afford to run proto all the time, and they'll be forced against people who can - for some, this would be even worse than the current pubstomping that's happening.
What happens when you squad with people? Are they dragged into the highest bracket that a squad member is eligible for? Then the others get stomped, eliminating opportunities for vets to teach newbies, and hell, generally a lot of squadding in some corps. If it's anything other than the highest tier you end up with higher tiered people in with the lower tiered people, which is evidently what the matchmaking is trying to avoid in the first place.
I think a better way of matchmaking would be to attempt to distribute SP and squads evenly - for example, if there were two squads in a match, prevent them from being both on the same team and put them on opposite teams instead. For the SP part, evenly distribute high and low SP players between the teams.
That which I highlighted I liked cause it seems constructive and fair :) |
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Coleman Gray
GunFall Mobilization Covert Intervention
622
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Posted - 2013.08.29 22:21:00 -
[21] - Quote
Personely I hope it works of the SP values in a way both teams will have equal SP pools in each team |
ZDub 303
TeamPlayers EoN.
1927
|
Posted - 2013.08.29 22:36:00 -
[22] - Quote
CHINA BL4CK wrote:So let me see now, for example I have 2.5mil Sp and the other guy has 9.5mil Sp, i pawn him with an infantry weapon , then the other guy respawns with a nice tank and i don't have the sp to invest in AV to take down such a strong tank, so I get pawned for the entire game. Yep great idea ZDub That really sounds like balance to me, you must have a great matchmaking system in mind
Well I don't have all the answers, but the new matchmaking system should hopefully be the first step in this.
Next we need to get rid of the raw power increase that comes from dropsuit tiers. I've posted suggestions on it, and so have many others. I think CCP has enough to get the ball rolling on removing the power differential that comes from dropsuit tiers.
Once that is done it will be much more about personal skill and team work.
In a few months matchmaking will have to be more about squads vs. not squads. So hopefully CCP knows that team queueing in FW should be a high priority item (to get squads out of pubs), as well as loosely separating queues for people with squads and people who are queueing solo. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1160
|
Posted - 2013.08.29 22:50:00 -
[23] - Quote
I made a thread basically asking the same thing, what is the MM going to be like? How will it filter? I also theorized what CCP meant when they said that MM was going to be based of of a players talent.
https://forums.dust514.com/default.aspx?g=posts&t=104223&find=unread
I am not sure how they are going to calculate a players skill, as I don't think it can be accomplished by crunching their stats. Just becomes somebody has a lot of SP and all proto gear, doesn't mean they are an exceptional player.
I think the only way to know a players skill is to judge them on a match-by-match basis, and assign them "scores" after each match. These scores are then added up, and players would be placed in matches with other players of similar scores.
Sadly knowing CCP, they are probably going to base it off some loose combination of SP, KDR, and WP. But I sure hope whatever they do, works and brings more balance to the game. Cause right now it's pretty brutal, as playing solo and getting into a balanced match is about as likely as winning the lottery. It's almost always squad stomps. |
ZDub 303
TeamPlayers EoN.
1928
|
Posted - 2013.08.29 22:53:00 -
[24] - Quote
DJINN leukoplast wrote:I made a thread basically asking the same thing, what is the MM going to be like? How will it filter? I also theorized what CCP meant when they said that MM was going to be based of of a players talent. https://forums.dust514.com/default.aspx?g=posts&t=104223&find=unreadI am not sure how they are going to calculate a players skill, as I don't think it can be accomplished by crunching their stats. Just becomes somebody has a lot of SP and all proto gear, doesn't mean they are an exceptional player. I think the only way to know a players skill is to judge them on a match-by-match basis, and assign them "scores" after each match. These scores are then added up, and players would be placed in matches with other players of similar scores. Sadly knowing CCP, they are probably going to base it off some loose combination of SP, KDR, and WP. But I sure hope whatever they do, works and brings more balance to the game. Cause right now it's pretty brutal, as playing solo and getting into a balanced match is about as likely as winning the lottery. It's almost always squad stomps.
I suspect it will work something like that too, something similar to Starcraft 2's ladder system, except it will be silent. |
Zahle Undt
Bullet Cluster
254
|
Posted - 2013.08.29 23:01:00 -
[25] - Quote
CHINA BL4CK wrote:Atiim wrote:I think that the whole Battle Academy thing should go back to the whole 100 kills to get out thing. Because I was playing with this guy and it was his first day playing and everybody was proto stomping to the point where I had to play bullet monkey just that he'd be able to enjoy the game. 100 kills is a fail and nothing in academy, a decent play should get at least 10-15 kills which would boil down to 10 or 7 games of Academy then you're Protobear food :D
Better than 400 WP, that's like 1 match, but I agree with the sentiment. I think Battle academy should be mandatory for first 190,000 active WP earned and available but optional for the first 500,000 to maybe 1 million total SP earned. That's about 2 weeks to 1 month of SP without boosters. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3379
|
Posted - 2013.08.29 23:10:00 -
[26] - Quote
CHINA BL4CK wrote:Hi I would like to know how this new matchmaking system will work. I find that Matchmaking in it's actual state is a serious game breaker, especially for new, casual or low SP players. Will players for example be grouped up together like this: 1mil - 5mil SP 6mil - 10mil SP 11mil - 15mil SP 16mil - 20mil SP 21mil - 25mil SP So basically a 8mil SP player should NEVER go up against an 15mil SP player. Will players that go solo find themselves in teams where everyone joins solo like in CoD Mercenaries mode and then are all part of the same team without squads Does anyone know how it will actually work They already said that doing it based on SP or gear would fix nothing, and that it'll be based on other metrics. |
CHINA BL4CK
Krusual Covert Operators Minmatar Republic
2
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Posted - 2013.08.29 23:28:00 -
[27] - Quote
Mobius Wyvern wrote:CHINA BL4CK wrote:Hi I would like to know how this new matchmaking system will work. I find that Matchmaking in it's actual state is a serious game breaker, especially for new, casual or low SP players. Will players for example be grouped up together like this: 1mil - 5mil SP 6mil - 10mil SP 11mil - 15mil SP 16mil - 20mil SP 21mil - 25mil SP So basically a 8mil SP player should NEVER go up against an 15mil SP player. Will players that go solo find themselves in teams where everyone joins solo like in CoD Mercenaries mode and then are all part of the same team without squads Does anyone know how it will actually work They already said that doing it based on SP or gear would fix nothing, and that it'll be based on other metrics.
O'Rly O,O In that case, I guess it's time for CCP to step forwards and tell us, especially since we are a few days away from the 1.4 release. Yet we still know nothing |
Marc Rime
Zumari Force Projection Caldari State
160
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Posted - 2013.08.29 23:41:00 -
[28] - Quote
My guess:
It'll work badly. ...or get postponed indefinitely because it's not quite ready on time and works badly in its current state. |
Seymor Krelborn
DUST University Ivy League
676
|
Posted - 2013.08.29 23:44:00 -
[29] - Quote
question: how will the new matchmaking system work
answer: it wont... |
Sgt Kirk
SyNergy Gaming EoN.
1372
|
Posted - 2013.08.29 23:45:00 -
[30] - Quote
A very complex algorithm known as musical chairs |
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Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
321
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Posted - 2013.08.30 00:23:00 -
[31] - Quote
CHINA BL4CK wrote:Hi I would like to know how this new matchmaking system will work. I find that Matchmaking in it's actual state is a serious game breaker, especially for new, casual or low SP players. Will players for example be grouped up together like this: 1mil - 5mil SP 6mil - 10mil SP 11mil - 15mil SP 16mil - 20mil SP 21mil - 25mil SP So basically a 8mil SP player should NEVER go up against an 15mil SP player. Will players that go solo find themselves in teams where everyone joins solo like in CoD Mercenaries mode and then are all part of the same team without squads Does anyone know how it will actually work
The problem is that I am a 9mil SP player with a tank and most people with 9 mil sp have proto AV and Proto AV = dead tank and dead tank = no bank... Wel, sucks for me. |
lrian Locust
DUST University Ivy League
50
|
Posted - 2013.08.30 00:31:00 -
[32] - Quote
Zahle Undt wrote: I think Battle academy should be mandatory for first 190,000 active WP earned and available but optional for the first 500,000 to maybe 1 million total SP earned. That's about 2 weeks to 1 month of SP without boosters.
That's way too long for most new players. Suppose they earn 300 WP per match, they'd have to play 633 matches just to get out of the kiddy pool. Unless they prefer dropships - then it could take an eternity!
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lrian Locust
DUST University Ivy League
50
|
Posted - 2013.08.30 00:43:00 -
[33] - Quote
Perhaps they'll make a responsive matchmaking system, depending on the current amount of players. If CCP makes fixed criteria (such as total SP brackets), they'll have to deal with the smaller and bigger populations throughout the day. Too many brackets, and there won't be enough players to start a match. Too few, and matchmaking will be less effective. |
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